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Nuts and Bolts: Social Media for Learning by Jane Bozarth : Learning Solutions Magazine - 1 views

  • In the industry right now – as we see in the Social Media for Learning report research data – there is considerable use of social media tools in instruction delivery efforts. But there’s less evidence that people are using the tools to support social learning. Often, people use social media tools as another means of delivering content. For example: Publishing the training department newsletter on a blog uto-scheduling tweets about class assignments from a Twitter account that does not otherwise engage with the learners or ask them to engage with each other Hosting a software application development course, in tutorial format, on a wiki By contrast, using social media to support and extend social learning invites learners to contribute, engage, and participate with one another online. For instance, when: Setting up a wiki for those in a new-hire induction program to work together to edit a FAQs page for use by the next group coming to the program Having managers-in-training use a microblogging tool for a leadership book-club discussion Helping to support and participating in a community of the organization’s customer service reps, to give them a place to share war stories and strategies for dealing with challenges           So just using the online tools to deliver content doesn’t support “social learning;” that happens when you use the tools to invite interaction from and between the learners. It’s about social, not media, and it’s about shared learning, not just pushing content.
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    New social media tools now enable social learning to happen on a much larger scale. But this doesn't mean that social learning is something we suddenly need to "do," as if it hadn't existed before or that we need to attempt to "implement." Rather, those involved in eLearning should work to ensure our designs home in on and support areas where social learning is already naturally occurring in the learner's workflow and leverage new tools where that makes sense. (Workflow questions: Where and when are workers asking for help from one another? Where do they need performance support?)
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Mobile Phones to Replace your Wallet - Pay Using Mobile Phone - mobile - TechMynd - 0 views

  • Amazon, Google, Apple, Microsoft and few others are working on the ‘NFC (near field communication) mobile payment technology’ to change the future of payment systems. NFC allows wireless transfer of data over short distances between two devices. This makes it an ideal technology for financial transactions between a phone and/or a device at any store. NFC is still in development phase in the U.S. But in Japan you can pay for almost anything by simply swiping your phone. No need for credit cards, cash or even ID.
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    the new mobile payment method.
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Pieceable - 2 views

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    Publish apps directly to the service and the Pieceable team will create a web page that displays a fully functional copy of the app. Android version coming soon. Can use this when we wana share apps we're developing. Sadly its not free..
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About IconFinder | Icon Search Engine - 1 views

  • The target audience is webdesigners and developers, but the icons are also used to style desktop or in presentations and reports. With millions on icons downloaded every month it is among the most popular icon sites.
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Teaching and Learning with Technology Blog: E-portfolios for Learning - 2 views

  • Google Sites for Education has only recently been considered for portfolio development but offers promising solutions to effectively build learning, assessment, and showcase portfolios including artifact storage, privacy control, collaboration, reflection, and ownership. Although orientation, training, and ongoing support are strongly recommended, Google Sites is easy-to-use and provides built-in tools to insert evidence of extended learning from sources such as social media sites.
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Development - Augmented Reality and Web 3.0 | Delta Publishing - English Language Teaching - 0 views

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    What is web 3.0? Heard of semantic web? Are you somewhat ready?
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3D Virtual Worlds, build your own virtual 3d avatar world in minutes. - 0 views

shared by youfang cao on 31 Oct 11 - Cached
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    Active Worlds (AW) is a 3D virtual reality platform and it's free.The Active Worlds client runs on Windows. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that other users have built. Users can chat with one another or build structures and areas from a selection of objects. AW allows users to own worlds and universes, and develop 3D content. The browser has web browsing capabilities, voice chat, and basic instant messaging. This integrated software can allow users to connect, explore, and gain a more in depth understanding of AW. Educational clients of Active Worlds can make use of the interaction, communication, and media to provide functional environments suited for their objectives.
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