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Joe Murphy

Simulations - bringing real world contexts into the classroom - 0 views

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    What happens when you move a simulated class activity into a more detailed simulation of a real-world situation? The linked guide to good practices for running simulations looks very useful for navigating that change.
Alex Alderman

Meet the Professor Using March (Mammal) Madness to Draw Students to Science - 0 views

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    Teachers at different levels have built bracket-style activities to add some variety to their courses and tap into student's enthusiasm for their home teams.
Joe Murphy

How to Create a Jeopardy-style Game in Google Spreadsheets - 0 views

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    Amusing idea for a class activity here - you can use Google Sheets and the website Flippity.com to run a quiz game. I've seen this implemented with PowerPoint decks, but this way looks a lot simpler.
Joe Murphy

If You Didn't Kill That Zombie, Maybe I Won't Either - 0 views

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    Interesting example of games designed to provoke ethical discussions, and an example of how they can be used in class.
Joe Murphy

Stop Blaming Students for Your Listless Classroom - 0 views

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    A review of the book "Minds On Fire", which discusses "subversive play" as an engaging pedagogy. Part 3 in a series on the "Reacting to the Past" series of "role-immersion" games; the other 2 entries are linked from this one.
Joe Murphy

How Students Learn From Games - 3 views

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    A description of the Reacting to the Past educational role-playing game. This article talks about the mechanics of running a Reacting to the Past game in class; it links to a previous article in the series in which the author describes his experience playing the game.
Joe Murphy

What Can Educators Learn from the Gaming Industry? - 0 views

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    Treating something as a "game" is usually a pejorative - meaning that the thing is not taken seriously or is manipulated outside its original purpose. But games (in all their forms) are also good at building skills and knowledge in the players, and at moving players from extrinsic to intrinsic motivation. Are there techniques used in games which apply to classes?
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