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Jonathon Richter

ccMixter - Welcome to ccMixter - 0 views

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    ccmixter: 'download, sample, cut-up share' - search creative commons archives for music for your video, school project, presentation, podcast, etc. and STAY LEGAL! :)
Jonathon Richter

The Knowledge Sharing Place - LiveBinders - 0 views

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    Livebinders - your (free) 3-ring binder for the web: collect resources, organize, and present
Jonathon Richter

Emerging Technologies for Online Learning Symposium | The Sloan Consortium - 0 views

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    The Emerging Technologies for Online Learning Symposium by Sloan-C, MERLOT, & Moodlemoot. Jonathon Richter will be there presenting with the rest of the MERLOT Virtual Worlds Taskforce fort the Grand Opening of the Center for Learning in Virtual Environments' MERLOT Teaching Commons and activities in Second Life, Open Wonderland, and other virtual worlds.
Jonathon Richter

TypeNow.net Themed Fonts - 2 views

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    free fonts - many used in movies, comics, posters, etc. download and use for websites, projects, presentations, etc.
Jonathon Richter

The Capital Region Society for Technology in Education - 0 views

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    CRSTE 2010 Cyberconference, Feb 21 - March 5: Call for presenters - CATE colleagues can present from home! (easy way to get a line on a vita).
Jonathon Richter

The Entertainment Software Association - Game Player Data - 0 views

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    Video games are no longer just a form of entertainment for children and young adults alone, and the old stereotypes of a gamer no longer apply. The ESA's "2010 Essential Facts About the Computer and Video Game Industry" show that 67 percent of American households play computer and video games. The research also reveals other interesting demographic facts about today's gamers and the games they play, including: * The average gamer is 34 years old and has been playing for 12 years. * Forty percent of all players are women and women over 18 years of age are one of the industry's fastest growing demographics. Today, adult women represent a greater portion of the game-playing population (33 percent) than boys age 17 or younger (20 percent). * Twenty-six percent of game players are over the age of 50, an increase from nine percent in 1999. This figure is sure to rise in coming years with nursing homes and senior centers across the nation now incorporating video games into their activities. * Sixty-seven percent of homes in America own either a console and/or PC used to run entertainment software. * Fifty-eight percent of online game players are male and 42 percent are female. Forty-two percent of heads of households report they play games on wireless devices such as a cell phone or PDA, up from 20% in 2002. * Ninety-three percent of the time parents are present at the time games are purchased or rented. Seventy-six percent of parents believe that the parental controls available in all new video game consoles are useful. In addition, 64 percent of parents believe games are a positive part of their children's lives."
Jonathon Richter

ThinkFree Online - 0 views

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    ThinkFree home: save online, access anwhere free online web office suite
Jonathon Richter

Today's Meet - 1 views

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    embrace the BACKCHANNEL and connect with your audience in real time
Jonathon Richter

skrbl: easy to share online whiteboard - 0 views

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    online whiteboard system
Jonathon Richter

Edge 311 - 0 views

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    Edge discussion of the "informavore" - must watch! Four futurist technologists discussing how the web and related media are quickly, breathtakingly changing our culture
Jonathon Richter

Nota : Casual Collaboration - 0 views

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    Nota: "casual collaboration" - mash ideas & media together in this dynamic whiteboard wiki.
Jonathon Richter

Jing | Add visuals to your online conversations - 0 views

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    Jing: Screencapture and sharing tool
Jonathon Richter

Visible Tweets - Twitter Visualisations. Now with added prettiness! - 0 views

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    Twitter: Visible Tweets: aggregates tweets and posts with nice transitions
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    Visible Tweets: aggregates tweets and posts with nice transitions
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