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Jonathon Richter

Well-formed data - 0 views

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    Well-formed Data: data visualization blog
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    Well-formed Data: data visualization blog
Jonathon Richter

Google Forms: how to create a quiz or a test that automatically grades itself in Google... - 0 views

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    Google Forms: how to create a quiz or a test that automatically grades itself in Google Docs
Jonathon Richter

Locke's Lost Commonwealth: The Intellectual Properties of Learning | Public Knowledge P... - 0 views

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    HIGHLY RECOMMENDED READING: Incomplete draft of book prospectus that build on earlier work on John Locke's theory of property as forming the basis for distinguishing the intellectual properties of learning from other proprietary knowledge economies.
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    Incomplete draft of book prospectus that build on earlier work on John Locke's theory of property as forming the basis for distinguishing the intellectual properties of learning from other proprietary knowledge economies.
Jonathon Richter

Educational Leadership:Health and Learning:When Students Track Their Progress - 0 views

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    Ed Leadership. Dec 2009. When students track their progress. by Robert Marzano; "Fuchs and Fuchs1 found that providing teachers with graphic displays of students' scores on formative assessments was associated with a 26 percentile point gain in achievement."
Jonathon Richter

The Entertainment Software Association - Game Player Data - 0 views

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    Video games are no longer just a form of entertainment for children and young adults alone, and the old stereotypes of a gamer no longer apply. The ESA's "2010 Essential Facts About the Computer and Video Game Industry" show that 67 percent of American households play computer and video games. The research also reveals other interesting demographic facts about today's gamers and the games they play, including: * The average gamer is 34 years old and has been playing for 12 years. * Forty percent of all players are women and women over 18 years of age are one of the industry's fastest growing demographics. Today, adult women represent a greater portion of the game-playing population (33 percent) than boys age 17 or younger (20 percent). * Twenty-six percent of game players are over the age of 50, an increase from nine percent in 1999. This figure is sure to rise in coming years with nursing homes and senior centers across the nation now incorporating video games into their activities. * Sixty-seven percent of homes in America own either a console and/or PC used to run entertainment software. * Fifty-eight percent of online game players are male and 42 percent are female. Forty-two percent of heads of households report they play games on wireless devices such as a cell phone or PDA, up from 20% in 2002. * Ninety-three percent of the time parents are present at the time games are purchased or rented. Seventy-six percent of parents believe that the parental controls available in all new video game consoles are useful. In addition, 64 percent of parents believe games are a positive part of their children's lives."
Jonathon Richter

Pre-Grade Your Paper - 0 views

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    Paper Rater: grammar & spelling check, free online proofreading, no downloads
Jonathon Richter

Wikibooks - 0 views

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    supported text: Wikibooks are electronic texts for academic use in wiki form
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