Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
Contents contributed and discussions participated by James OReilly
Instructional Design for Virtual Worlds « Experiencing E-Learning - 0 views
Facebook | Adult Learning - 0 views
Mixed Reality Presentations - [ZONE] Touch Screen Media Television with Searc... - 0 views
EduNation II Happy Hour For Newbies - Second Life Tool Ranking - 0 views
Second Life Language Learning & Google Translator Toolkit - AVALON-project - 1 views
3D Brainstorming - Wow! Slides - 0 views
ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views
-
-
The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
-
Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
- ...2 more annotations...