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Contents contributed and discussions participated by Bryan Poepperling

Bryan Poepperling

mLearning Is Not eLearning on A Mobile Device: Float Mobile Learning - 10 views

  • The primary differences between mLearning and eLearning fall into four main categories: timing, information access, context and
    • Bryan Poepperling
       
      I like how the article classifies four categories in which mLearning and eLearning differ, because they are two different types of learning, and use different platforms to get information across to users.
  • When taking an eLearning course on a topic, such as a sales training or a new product introduction, two key learning objectives are comprehension and retention. Because the information being learned will be applied at a later time, it is critical that the material be understood and remembered until it is needed. MLearning, on the other hand, is more about accessing information at the moment it is needed. This implies that successful mLearning is more about easy and convenient access to information and less about committing information to memory.
    • Bryan Poepperling
       
      The level of information access varies between eLearning and mLearning; teachers need to realize this and create lessons with the proper objectives in mind. For example, a course on the civil war would be more suited to eLearning, because of the time and comprehension it takes to cover that topic. However, a lesson on the generals in the Union army would require less time and be more suited to mLearning, due to the smaller amount of information being covered.
Bryan Poepperling

MLearning - Wikipedia, the free encyclopedia - 1 views

  • Arguably the first instance of mobile learning goes back as far as 1901 when Linguaphone released a series of language lessons on wax cylinders. This was followed up in later years as technology improved, to cover compact cassette tapes, 8 track tape, and CDs
    • Bryan Poepperling
       
      It is interesting to see where mobile learning started and how far along it has come. In all of 30 years, mobile learning has changed from cassette tapes to having the internet in the palm of your hand. Who knows where mobile learning will go next?
  • Challenges Technical challenges include 1Connectivity and battery life Screen size and key size [5] Ability for authors to visualize mobile phones for delivery Possibilities to meet required bandwidth for nonstop/fast streaming Number of file/assets' formats supported by a specific device Content security or copyright issue from authoring group Multiple standards, multiple screen sizes, multiple operating systems Reworking existing e-Learning materials for mobile platforms Social and educational challenges include 1Accessibility and cost barriers for end users: Digital divide .
    • Bryan Poepperling
       
      All of these challenges need to be taken into account when creating a mobile learning-based lesson. If problems occur, learning will not be as successful. As well, with all of these issues present, it is important that teachers have hard copies of their work as back up, in case the technology doesn't work.
    • Bryan Poepperling
       
      The fact that the definition of M-learning or Mobile Learning now includes smart phones attests to how prominent they are becoming in education. I plan on employing them in any future classroom that I have.
Bryan Poepperling

MLearning - Wikipedia, the free encyclopedia - 4 views

  • There is also a new direction in MLearning that adds mobility of the instructor and includes creation of learning materials "on-the-spot, "in the field" using predominately smartphone with special software such as AHG Cloud Note. Using mobile tools for creating learning aides and materials becomes an important part of informal learning.
    • Bryan Poepperling
       
      The fact that the definition of M-learning or Mobile Learning now includes smart phones attests to how prominent they are becoming in education. I plan on employing them in any future classroom that I have.
Bryan Poepperling

Learning Technology Trends To Watch In 2012: The eLearning Coach: Instructional Design ... - 9 views

  • Content curation could be the responsibility of the learning architect in many organizations some day. Hopefully, more curation tools will allow curators and readers to comment on collections.
    • Bryan Poepperling
       
      I have never heard of content curation before this article, but I think it is a great idea and can be extremely helpful to students. In today's world, the norm when searching for information about a topic is to head right to Wikipedia, or the first link found on a Google search. Curation tools could be an excellent alternative to those sites and could help students find the information they need.
  • the idea that an instructional designer has only one function—course creation—seems outdated. Although many will continue to develop courses, instructional designers will need to think in broad terms about how to close learning gaps. This means understanding the strategies that underlie diverse possibilities for learning, both formal and informal, traditional and nontraditional, online and print and face-to-face and virtual.
    • Bryan Poepperling
       
      I agree with this section completely. Instructional designers I feel will soon not only be developing online courses, but new applications for mobile devices and new tools for both inside and outside of the traditional classroom. With so many different ways to access content material in today's world, design can be taken to new levels.
  • Rather, 1effective games provide meaning through real engagement, immediate feedback and a sense of accomplishment that is well-integrated with sound pedagogy.
    • Bryan Poepperling
       
      As this section points out, properly created games can be huge assets in the classroom and the online classroom. Especially in America, competition raises awareness in students and provokes them to do better than their opponent. Personally, I can remember the competitive spirit in certain previous classes when one team is battling another for extra credit points. Gaming should definitely be used in the classroom, because it gives students a sense of accomplishment, and they're learning while not even realizing it.
Bryan Poepperling

One Year or Less: Mobiles « 2011 Horizon Report - 10 views

  • According to a recent report from mobile manufacturer Ericsson, studies show that by 2015, 80% of people accessing the Internet will be doing so from mobile devices.
    • Bryan Poepperling
       
      This statistic is surprisingly believable. The way we access the internet has changed completely, and I think schools should capitalize on this opportunity to bring mobile devices into classrooms. I believe that students will learn better and get more out of a class if they feel comfortable using technology that is already familiar to them, such as their mobile device.
  • The potential of mobile computing is already being demonstrated in hundreds of projects at higher education institutions. At Ball State University, computer science students can study mobile applications programming, creating usable applications in a single semester; recent examples include games, a reference tool for birdwatchers, and an English-Spanish tutoring program
    • Bryan Poepperling
       
      As you can see, colleges and universities are already getting involved in mobile learning with the creation of applications for different uses. Imagine if teachers could create apps for their classes. Learning would take on a whole different meaning, and might help some students reach new levels of understanding in subjects if they could access information through an application on their phone.
  • Another simple tool, Poll Everywhere, turns mobiles into personal response systems, enabling teachers to quiz students, assess their understanding before, during, and after a lesson, and reveal patterns of thinking in the classroom.
    • Bryan Poepperling
       
      This is just another example of how mobile devices can be turned from a problem in the classroom (texting) to a solution (a hand-held quiz device). Quizes could be taken at any time, inside or outside of a classroom. Applications such as this show how successful mobile devices can be in a classroom, and how much they can help assess and enhance student learning.
Bryan Poepperling

Google in Education - 0 views

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    Online Educational Resource
Bryan Poepperling

MoodleShare - Share, discuss and rate Moodles, Moodle Courses, Lessons and Digital Lear... - 0 views

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    Online Educational Resource
Bryan Poepperling

Connexions - Sharing Knowledge and Building Communities - 0 views

shared by Bryan Poepperling on 28 Jul 12 - Cached
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    Online Module Creator
Bryan Poepperling

WizIQ | Making Online Teaching & Learning Easier and Affordable - 0 views

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    Online Course Creator and Virtual Classroom
Bryan Poepperling

Online Lessons/Content - 0 views

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    Online Video Resource
Bryan Poepperling

Stanford Engineering Everywhere - 0 views

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    Online Educational Resource
Bryan Poepperling

Free Online Classes | Online Learning | Academic Earth - 0 views

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    Online Video Resource
Bryan Poepperling

EDU - YouTube - 0 views

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    Online Video Resource
Bryan Poepperling

Forum Network - 0 views

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    Online Lectures
Bryan Poepperling

Graphing Calculator - 0 views

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    Online Reference Material
Bryan Poepperling

Edmodo | Secure Social Learning Network for Teachers and Students - 0 views

shared by Bryan Poepperling on 03 Aug 12 - Cached
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    Social Media Tool
Bryan Poepperling

21Classes - Classroom and Education Blogs - Home - 0 views

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    Social Media Tool
Bryan Poepperling

Online Textbooks - 0 views

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    Online Books
Bryan Poepperling

Classroom 2.0 - 0 views

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    Professional Online Education Network
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