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Francisco Gascón Moya

Actividades para desarrollar la competencia dig... - "Google Docs" - 8 views

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    Proyecto colaborativo en el que se incluyen propuestas de actividades que contribuyen a desarrollar la competencia digital.
Luciano Ferrer

ECO - Announcing A New World - Strange Loop Games - 0 views

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    "What does that mean exactly? It means you play in a multiplayer world that has the possibility of being permanently destroyed, resulting in server-wide perma death. What's more, the reason it's destroyed would be the players' own fault. It's not that different from our own world in that way. "This ecosystem is your only lifeline in a race against time." It works like this: a new server is started, and players enter at the beginnings of civilization. There's a world-destroying cataclysm looming, like a drought or a flood or a meteor heading for the Earth, several real-time weeks away. In order to prevent that catastrophe from happening, you need to build a civilization and advance technology and resources to the point that the crisis can be averted. However you're not alone in this world. Besides the other players, you'll be sharing the world with a detailed wilderness simulation full of plants and animals. They simulate 24 hours a day, living out their lives with or without human interaction, growing, feeding and reproducing. Together they form an ecosystem rich with resources, resources that you must use to survive and develop a civilization."
Joan Simon

Does collaboration occur when children are learning with the support of a wiki? - 2 views

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    This paper reports on the outcomes of a mini-research project about visible forms of collaboration when children are learning with the support of Wikis-online editable websites. The findings were based on observing the children using the Wiki, analysis of the video recording of the task and the survey that was completed by the children using the Wiki as a tool for a task. Qualitative research methodology became a primary technique for the data collection and content analysis approach used to explore the children's behaviour when investigating the use of the wiki and video recording of the sessions. Various types of behaviour associated with collaboration, were observed when the children were working on Wiki pages with their peers.  
Ana Rodera

Nota - What's Nota? - 8 views

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    Nota is a unique, cutting-edge collaborative web platform that allows users to create, share and collaborate on presentations and virtually any other form of online material. Using Nota's proprietary toolset, users can instantly integrate text, video, maps, clip art, photos from web album or on the local computer, or license-free images from Flickr, and material from an ever-expanding array of sources. Users can then instantly embed their work in Facebook or blogs, and can share and collaborate with friends.
Luciano Ferrer

Educated Hope in Dark Times: The Challenge of the Educator-Artist as a Public Intellectual - 0 views

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    "... Reclaiming pedagogy as a form of educated and militant hope begins with the crucial recognition that education is not solely about job training and the production of ethically challenged entrepreneurial subjects and that artistic production does not only have to serve market interests, but are also about matters of civic engagement and literacy, critical thinking, and the capacity for democratic agency, action, and change. It is also inextricably connected to the related issues of power, inclusion, and social responsibility.[2] If young people, artists, and other cultural workers are to develop a deep respect for others, a keen sense of the common good, as well as an informed notion of community engagement, pedagogy must be viewed as a cultural, political, and moral force that provides the knowledge, values, and social relations to make such democratic practices possible. In this instance, pedagogy needs to be rigorous, self-reflective, and committed not to the dead zone of instrumental rationality but to the practice of freedom and liberation for the most vulnerable and oppressed, to a critical sensibility capable of advancing the parameters of knowledge, addressing crucial social issues, and connecting private troubles into public issues. Any viable notion of critical pedagogy must overcome the image of education as purely instrumental, as dead zones of the imagination, and sites of oppressive discipline and imposed conformity. ..."
Luciano Ferrer

Young & Creative | Nordicom - 0 views

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    "This book YOUNG & CREATIVE - Digital Technologies Empowering Children in Everyday Life aims to catch different examples where children and youth have been active and creative by their own initiative, driven by intrinsic motivation, personal interests and peer relations. We want to show the opportunities of digital technologies for creative processes of children and young people. The access to digital technology and its growing convergence has allowed young people to experiment active roles as cultural producers. Participation becomes a keyword when "consumers take media into their own hands". Digital technologies offer the potential of different forms of participatory media culture, and finally creative practices. YOUNG and CREATIVE is a mix of research articles, interviews and case studies. The target audience of this book is students, professionals and researchers working in the field of education, communication, children and youth studies, new literacy studies and media and information literacy."
Luciano Ferrer

Lynda Barry on How the Smartphone Is Endangering Three Ingredients of Creativity: Lonel... - 0 views

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    "She demanded that all participating staff members surrender their phones and other such personal devices. The book you hold in your hands would not exist had high school been a pleasant experience for me… It was on those quiet weekend nights when even my parents were out having fun that I began making serious attempts to make stories in comics form. - Adrian Tomine, introduction to 32 Stories Computer Science Professor Calvin Newport's recent book, Deep Work, posits that all that shallow phone time is creating stress, anxiety, and lost creative opportunities, while also doing a number on our personal and professional lives.Author Manoush Zomorodi's recent TED Talk on how boredom can lead to brilliant ideas, below, details a weeklong experiment in battling smartphone habits, with lots of scientific evidence to back up her findings."
Luciano Ferrer

Herramientas útiles para corregir y evaluar - 0 views

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    Muy a lo evaluación clásica... pero bueno, son opciones. Flubaroo, moodle(?), zipgrade, google forms, questbase. "Las siguientes herramientas de corrección de pruebas (muchas de ellas con la opción de poder hacerlo de forma instantánea) ahorran tiempo al profesorado, además de facilitarle datos con los que reforzar contenidos en el futuro: algunas de ellas ofrecen gráficos e informes relacionados con las preguntas que más fallan los estudiantes o detalla cuántos intentos ha realizado el estudiante antes de marcar la respuesta correcta."
Javier Carrillo

About | Innovating Pedagogy - 1 views

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    En este portal ofrecen, anualmente, desde el 2012 informes con una selección de estrategias educativas punteras de acuerdo con expertos de diferentes entidades británicas e internacionales. Sin duda, son un referente a tener en cuenta. This series of annual reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. The reports are collaboratively authored by researchers in the Institute of Educational Technology at The Open University, UK, together with different external partners every year. The 2020 report, the eighth in the series, has been written as a collaboration between researchers at the Institute of Educational Technology, The Open University, UK, and the National Institute for Digital Learning (NIDL), Dublin City University, Ireland.
Javier Carrillo

Homepage - LabXchange - 0 views

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    " THE POWER TO CREATE Reuse learning assets LabXchange brings together high-quality content from a variety of sources in the form of online learning assets, including videos, assessments, and simulations. Our re-engineered Open edX platform gives users the flexibility to search, select, and insert these assets into their own customized learning pathways. Create your own pathway Users can add material to link the learning assets they select to create their own storylines, clarify new learning objectives, and adapt existing pathways to better meet their needs. Share what you have learned Users will be able to share their pathways privately or with a small group to spark discussion and receive feedback. THE POWER TO EXPERIMENT"
anonymous

Fill Any PDF Form - 3 views

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    FillanyPDF, nos permite rellenar documentos PDF sin necesidad de imprimirlos
Francisco Gascón Moya

71 Interesting Ways to Use Google Forms in the Classroom - 6 views

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    Presentation on Google Docs under Creative COmmons license. Great advice, juicy tips.
Ángeles Araguz

cmorsoc:: RoboTIX: de la idea semilla a la tarea o proyecto - 3 views

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    Germen de idea para plantear tareas o proyectos con Robots para aplicar conceptos matemáticos. Para desarrollar la idea hace falta una comunidad, ¿os animáis?
Miriam Conde

13 herramientas para evaluar a tus alumnos en clase | Educación 3.0 - 1 views

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    "La tecnología nos puede ayudar en muchos ámbitos de la educación, y uno de ellos es el proceso para evaluar o repasar los contenidos de una materia o asignatura. Hoy nos centramos en esta tarea y seleccionamos las mejores herramientas para evaluar a los alumnos. Esta es nuestra selección de las más interesantes herramientas de evaluación para usar en clase, a través de tests y pruebas para evaluar y repasar de un modo ameno y diferente, con un toque de diversión que siempre es de agradecer para salvar la monotonía. Te invitamos a seguir leyendo, descubrirlas y probarlas, ya que seguro que te engancharán. Cerebriti, Kahoot!, Zaption, Plickers, Moodle, Edmodo, Trivinet, Quizzizz, EdPuzzle, Classkick, The Answerpad, Formative, Classflow."
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    VER
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