Site with good resources to encourage inventive and innovative thinking, creative play, etc. Includes inventor stories, creativity/problem-solving games, more.
The DIY online club awards badges (called 'Skills' on the site) to students and kids of all ages in exchange for completing tasks. DIY Makers share their work with the community and get patches for the Skills they earn. Each Skill consists of a set of Challenges that help them learn techniques to get the hang of it. Once a Maker completes a Challenge, they add photos and video to their Portfolio to show what they did.
What worked best wasn't (in Mischel's words) "self-denial and grim determination," but doing something enjoyable while waiting so that self-control wasn't needed at all.
precisely the opposite of the usual message that (a) self-control is a matter of individual character, which (b) we ought to help children develop.
the ability to invent a distraction turned out to be correlated with plain old intelligence
"Impulsivity," they concluded, "is not a purely maladaptive trait, but one whose consequences hinge on the structure of the decisionmaking environment."
Perhaps the broader message for educators is this: Focus less on "fixing the kids" and more on improving what and how they're taught.