And yet the dominant model of public education is still fundamentally rooted in the industrial revolution that spawned it, when workplaces valued punctuality, regularity, attention, and silence above all else.
Decentralized systems have proven to be more productive and agile than rigid, top-down ones
In 1970 the top three skills required by the Fortune 500 were the three Rs: reading, writing, and arithmetic. In 1999 the top three skills in demand were teamwork, problem-solving, and interpersonal skills
We don’t openly profess those values nowadays, but our educational system—which routinely tests kids on their ability to recall information and demonstrate mastery of a narrow set of skills—doubles down on the view that students are material to be processed, programmed, and quality-tested. School administrators prepare curriculum standards and “pacing guides” that tell teachers what to teach each day. Legions of managers supervise everything that happens in the classroom; in 2010 only 50 percent of public school staff members in the US were teachers.
Teachers provide prompts, not answers, and then they step aside
There will be no teachers, curriculum, or separation into age groups—just six or so computers and a woman to look after the kids’ safety. His defining principle: “The children are completely in charge.”
“schools in the cloud,”
as the kids blasted through the questions, they couldn’t help noticing that it felt easy, as if they were being asked to do something very basic.
Games for grades k-6.
"We've thoroughly searched the web for engaging and educational games for kids, and we've collaborated with top educators to ensure that all of our games are age-appropriate, relevant and compliant with academic standards. Our team of educators has also created a vast library of "Homework Help" as an additional resource for students, teachers and parents."
The DIY online club awards badges (called 'Skills' on the site) to students and kids of all ages in exchange for completing tasks. DIY Makers share their work with the community and get patches for the Skills they earn. Each Skill consists of a set of Challenges that help them learn techniques to get the hang of it. Once a Maker completes a Challenge, they add photos and video to their Portfolio to show what they did.
Digital magazine from Stanford University highlights interesting and challenging stories of innovation. Could be a great kick-starter for project-based learning or to engage kids in innovative and critical thinking.
Great collection of resources for anyone interested in starting an after-school programming club for kids in upper elementary. Lesson plans, student tasks, much more!
Educational program sponsored by the American Institute for Foreign Study designed to promote multi-cultural understanding and appreciation in elementary and middle school classrooms. Resources for parents, teachers, kids.
Fun site adds video clips of movie or television characters saying the words that users enter, using a computer generated voice for any words it doesn't know. Fun way for kids to tell a short story!
Nice site to teach kids how to create and code mobile apps. Very good, easy to follow tutorials, and apps can (for a fee) actually be sold through the Vizwik app store or other app stores.
What worked best wasn't (in Mischel's words) "self-denial and grim determination," but doing something enjoyable while waiting so that self-control wasn't needed at all.
precisely the opposite of the usual message that (a) self-control is a matter of individual character, which (b) we ought to help children develop.
the ability to invent a distraction turned out to be correlated with plain old intelligence
"Impulsivity," they concluded, "is not a purely maladaptive trait, but one whose consequences hinge on the structure of the decisionmaking environment."
Perhaps the broader message for educators is this: Focus less on "fixing the kids" and more on improving what and how they're taught.
Student blogs requiring no email for account setup. Blogs can be private or semi-private (password controlled), and teacher and/or tech admin has complete control.
Flash-based site lets younger students create stories using click-and-drag to choose characters, objects, settings. Characters can be animated, as well.