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http://muvenation.org/blog/2008/11/08/180 - 0 views

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    Laura Fedeli introducing Italian teachers to second life.
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The Power of Wikis in Higher Ed - 0 views

  • In this first half of a two-part interview, Mader talks about powerful ways to use wikis in education, content ownership issues, and how wikis tend to be used--and why.
  • In higher ed, there are really three ways I think a wiki can be useful: teaching, research, and administration.
  • teachers can work together using a wiki to write curriculum and lesson plans for courses, to develop assignments,
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  • If you have multiple teachers teaching sections of a course and they need to teach from the same materials, they have a central hub to which they can collaboratively contribute material ... and then from which they can teach and keep all their sections.
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The Power of Wikis in Higher Ed - 0 views

  • Mader talks about powerful ways to use wikis in education, content ownership issues, and how wikis tend to be used--and why.
  • In higher ed, there are really three ways I think a wiki can be useful: teaching, research, and administration.
  • teachers can work together using a wiki to write curriculum and lesson plans for courses, to develop assignments, and so forth. If you have multiple teachers teaching sections of a course and they need to teach from the same materials, they have a central hub to which they can collaboratively contribute material ... and then from which they can teach and keep all their sections.
    • Barbara Lindsey
       
      What do you think about this example? Would this be useful in group collaborations in your sections?
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  • For students, wikis are beneficial primarily as a collaborative tool for things like group assignments in courses.
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    Stewart Mader describes how he uses wikis in higher ed environments.
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Teachers And YouTube: Connecticut May Study Impact Of Video-Recording Devices In Classr... - 0 views

  • Still, Smoker was worried that the video would be taken out of context, and he called it a "rude awakening." He contacted the student, who has since graduated, to ask that it be taken down.
    • Barbara Lindsey
       
      Why you should post it yourself and give it all the context you want!
  • So the clip is "a little upsetting," Smoker said, "because I do teach mostly seniors, and they know what the policy is. To do a sneaky video like this was out of line."
    • Barbara Lindsey
       
      Should we limit our students' access to information if they are interested in it?
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Class Struggle - When teachers reject the Internet - 0 views

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    Comments are more revealing than post itself.
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Digiteen Global Project 2009 - 0 views

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    Welcome to the Digiteen 09-3, digital citizenship global project for September - December 2009. This is where schools and classrooms from around the world will discuss issues, research and take action to do with being online in the 21st century. The project also has a Digiteen Ning where students and teachers connect, interact, share multimedia and reflect on their experiences throughout the project.
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Gurus Are Not Enough: A Call for Organizers and Organizing in Social Media | Rootwork |... - 0 views

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    Paulo Freire calls such an approach "co-intentional education," in which each person is both teacher and student. Those with more experience may seek to inspire or ask questions to further dialogue, but as a way to further develop strategy rather than dictate to or control the masses.
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Jean Lave, Etienne Wenger and communities of practice - 0 views

  • Supposing learning is social and comes largely from of our experience of participating in daily life? It was this thought that formed the basis of a significant rethinking of learning theory in the late 1980s and early 1990s by two researchers from very different disciplines - Jean Lave and Etienne Wenger. Their model of situated learning proposed that learning involved a process of engagement in a 'community of practice'. 
  • When looking closely at everyday activity, she has argued, it is clear that 'learning is ubiquitous in ongoing activity, though often unrecognized as such' (Lave 1993: 5).
  • Communities of practice are formed by people who engage in a process of collective learning in a shared domain of human endeavour: a tribe learning to survive, a band of artists seeking new forms of expression, a group of engineers working on similar problems, a clique of pupils defining their identity in the school, a network of surgeons exploring novel techniques, a gathering of first-time managers helping each other cope. In a nutshell: Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly. (Wenger circa 2007)
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  • Over time, this collective learning results in practices that reflect both the pursuit of our enterprises and the attendant social relations. These practices are thus the property of a kind of community created over time by the sustained pursuit of a shared enterprise. It makes sense, therefore to call these kinds of communities communities of practice. (Wenger 1998: 45)
  • The characteristics of communities of practice According to Etienne Wenger (c 2007), three elements are crucial in distinguishing a community of practice from other groups and communities: The domain. A community of practice is is something more than a club of friends or a network of connections between people. 'It has an identity defined by a shared domain of interest. Membership therefore implies a commitment to the domain, and therefore a shared competence that distinguishes members from other people' (op. cit.). The community. 'In pursuing their interest in their domain, members engage in joint activities and discussions, help each other, and share information. They build relationships that enable them to learn from each other' (op. cit.). The practice. 'Members of a community of practice are practitioners. They develop a shared repertoire of resources: experiences, stories, tools, ways of addressing recurring problems—in short a shared practice. This takes time and sustained interaction' (op. cit.).
  • The fact that they are organizing around some particular area of knowledge and activity gives members a sense of joint enterprise and identity. For a community of practice to function it needs to generate and appropriate a shared repertoire of ideas, commitments and memories. It also needs to develop various resources such as tools, documents, routines, vocabulary and symbols that in some way carry the accumulated knowledge of the community.
  • The interactions involved, and the ability to undertake larger or more complex activities and projects though cooperation, bind people together and help to facilitate relationship and trust
  • Rather than looking to learning as the acquisition of certain forms of knowledge, Jean Lave and Etienne Wenger have tried to place it in social relationships – situations of co-participation.
  • It not so much that learners acquire structures or models to understand the world, but they participate in frameworks that that have structure. Learning involves participation in a community of practice. And that participation 'refers not just to local events of engagement in certain activities with certain people, but to a more encompassing process of being active participants in the practices of social communities and constructing identities in relation to these communities' (Wenger 1999: 4).
  • Initially people have to join communities and learn at the periphery. The things they are involved in, the tasks they do may be less key to the community than others.
  • Learning is, thus, not seen as the acquisition of knowledge by individuals so much as a process of social participation. The nature of the situation impacts significantly on the process.
  • What is more, and in contrast with learning as internalization, ‘learning as increasing participation in communities of practice concerns the whole person acting in the world’ (Lave and Wenger 1991: 49). The focus is on the ways in which learning is ‘an evolving, continuously renewed set of relations’ (ibid.: 50). In other words, this is a relational view of the person and learning (see the discussion of selfhood).
  • 'the purpose is not to learn from talk as a substitute for legitimate peripheral participation; it is to learn to talk as a key to legitimate peripheral participation'. This orientation has the definite advantage of drawing attention to the need to understand knowledge and learning in context. However, situated learning depends on two claims: It makes no sense to talk of knowledge that is decontextualized, abstract or general. New knowledge and learning are properly conceived as being located in communities of practice (Tennant 1997: 77).
  • There is a risk, as Jean Lave and Etienne Wenger acknowledge, of romanticizing communities of practice.
  • 'In their eagerness to debunk testing, formal education and formal accreditation, they do not analyse how their omission [of a range of questions and issues] affects power relations, access, public knowledge and public accountability' (Tennant 1997: 79).
  • Perhaps the most helpful of these explorations is that of Barbara Rogoff and her colleagues (2001). They examine the work of an innovative school in Salt Lake City and how teachers, students and parents were able to work together to develop an approach to schooling based around the principle that learning 'occurs through interested participation with other learners'.
  • Learning is in the relationships between people. As McDermott (in Murphy 1999:17) puts it: Learning traditionally gets measured as on the assumption that it is a possession of individuals that can be found inside their heads… [Here] learning is in the relationships between people. Learning is in the conditions that bring people together and organize a point of contact that allows for particular pieces of information to take on a relevance; without the points of contact, without the system of relevancies, there is not learning, and there is little memory. Learning does not belong to individual persons, but to the various conversations of which they are a part.
  • One of the implications for schools, as Barbara Rogoff and her colleagues suggest is that they must prioritize 'instruction that builds on children's interests in a collaborative way'. Such schools need also to be places where 'learning activities are planned by children as well as adults, and where parents and teachers not only foster children's learning but also learn from their own involvement with children' (2001: 3). Their example in this area have particular force as they are derived from actual school practice.
  • learning involves a deepening process of participation in a community of practice
  • Acknowledging that communities of practice affect performance is important in part because of their potential to overcome the inherent problems of a slow-moving traditional hierarchy in a fast-moving virtual economy. Communities also appear to be an effective way for organizations to handle unstructured problems and to share knowledge outside of the traditional structural boundaries. In addition, the community concept is acknowledged to be a means of developing and maintaining long-term organizational memory. These outcomes are an important, yet often unrecognized, supplement to the value that individual members of a community obtain in the form of enriched learning and higher motivation to apply what they learn. (Lesser and Storck 2001)
  • Educators need to reflect on their understanding of what constitutes knowledge and practice. Perhaps one of the most important things to grasp here is the extent to which education involves informed and committed action.
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ToniTheisen - home - 0 views

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    Wonderful collection of resources for language teachers.
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Planning for Neomillennial Learning Styles: Implications for Investments in Technology ... - 0 views

  • Research indicates that each of these media, when designed for education, fosters particular types of interactions that enable—and undercut—various learning styles.
    • Barbara Lindsey
       
      How much do we know about our students' learning styles? How do we know this?
  • Over the next decade, three complementary interfaces will shape how people learn
  • The familiar "world to the desktop." Provides access to distant experts and archives and enables collaborations, mentoring relationships, and virtual communities of practice. This interface is evolving through initiatives such as Internet2. "Alice in Wonderland" multiuser virtual environments (MUVEs). Participants' avatars (self-created digital characters) interact with computer-based agents and digital artifacts in virtual contexts. The initial stages of studies on shared virtual environments are characterized by advances in Internet games and work in virtual reality. Ubiquitous computing. Mobile wireless devices infuse virtual resources as we move through the real world. The early stages of "augmented reality" interfaces are characterized by research on the role of "smart objects" and "intelligent contexts" in learning and doing.
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  • But what is so special about the egocentric perspectives and situated learning now enabled by emerging media? After all, each of us lives with an egocentric perspective in the real world and has many opportunities for situated learning without using technology. One attribute that makes mediated immersion different and powerful is the ability to access information resources and psychosocial community distributed across distance and time, broadening and deepening experience. A second important attribute is the ability to create interactions and activities in mediated experience not possible in the real world, such as teleporting within a virtual environment, enabling a distant person to see a real-time image of your local environment, or interacting with a (simulated) chemical spill in a busy public setting. Both of these attributes are actualized in the Alice-in-Wonderland interface.
  • Net Generation learning styles stem primarily from the world-to-the-desktop interface; however, the growing prevalence of interfaces to virtual environments and augmented realities is beginning to foster so-called neomillennial learning styles in users of all ages.
    • Barbara Lindsey
       
      What is the timeline?
    • Nicole McClure
       
      That's an interesting question - sometimes I think we are already on the other side of this, meaning we've already passed it in some ways. Last night I was out for dinner at the Main Street and I saw something that was a little crazy. My husband and I were using my cellphone to look up words that would help trigger a creative name for his new company - a UConn professor (who shall remain unnamed :)) was using his iPhone for something other than a phone call - and the women at the table across from me were also engaged in half converstation - half text message/email, etc. The reason that I bring this up is that all of these people, myself included, are NOT part of the millenial generation (way past I'm afraid!) and we were using this stuff. As history goes - if the "grown-ups" are using it, the kids are over it and on to something else.
  • Immersion is the subjective impression that one is participating in a comprehensive, realistic experience.
  • Beyond actional and symbolic immersion, advances in interface technology are now creating virtual environments and augmented realities that induce a psychological sense of sensory and physical immersion.
  • Inducing a participant's symbolic immersion involves triggering powerful semantic associations via the content of an experience.
    • Barbara Lindsey
       
      Felice's Utopian City
  • The research on virtual reality Salzman and I conducted on frames of reference found that the exocentric and the egocentric FORs have different strengths for learning. Our studies established that learning ideally involves a "bicentric" perspective alternating between egocentric and exocentric FORs.
  • The capability of computer interfaces to foster psychological immersion enables technology-intensive educational experiences that draw on a powerful pedagogy: situated learning.
  • The major schools of thought cited are behaviorist theories of learning (presentational instruction), cognitivist theories of learning (tutoring and guided learning by doing), and situated theories of learning (mentoring and apprenticeships in communities of practice).
    • Barbara Lindsey
       
      What kinds of learning environments do you prefer and what kinds do you create for your students?
  • Situated learning requires authentic contexts, activities, and assessment coupled with guidance from expert modeling, mentoring, and "legitimate peripheral participation."8 As an example of legitimate peripheral participation, graduate students work within the laboratories of expert researchers, who model the practice of scholarship. These students interact with experts in research as well as with other members of the research team who understand the complex processes of scholarship to varying degrees. While in these laboratories, students gradually move from novice researchers to more advanced roles, with the skills and expectations for them evolving.
  • Potentially quite powerful, situated learning is much less used for instruction than behaviorist or cognitivist approaches. This is largely because creating tacit, relatively unstructured learning in complex real-world settings is difficult.
    • Barbara Lindsey
       
      Not too far in the future!
  • Initial research on Environmental Detectives and other AR-based educational simulations demonstrates that this type of immersive, situated learning can effectively engage students in critical thinking about authentic scenarios.
  • However, virtual environments and ubiquitous computing can draw on the power of situated learning by creating immersive, extended experiences with problems and contexts similar to the real world.9 In particular, MUVEs and real-world settings augmented with virtual information provide the capability to create problem-solving communities in which participants can gain knowledge and skills through interacting with other participants who have varied levels of skills, enabling legitimate peripheral participation driven by intrinsic sociocultural forces.
    • Barbara Lindsey
       
      One of the most difficult skills to master.
  • Situated learning is important in part because of the crucial issue of transfer. Transfer is defined as the application of knowledge learned in one situation to another situation and is demonstrated if instruction on a learning task leads to improved performance on a transfer task, typically a skilled performance in a real-world setting
  • Moreover, the evolution of an individual's or group's identity is an important type of learning for which simulated experiences situated in virtual environments or augmented realities are well suited. Reflecting on and refining an individual identity is often a significant issue for higher education students of all ages, and learning to evolve group and organizational identity is a crucial skill in enabling innovation and in adapting to shifting contexts.
  • Immersion is important in this process of identity exploration because virtual identity is unfettered by physical attributes such as gender, race, and disabilities.
    • Barbara Lindsey
       
      Don't agree with this. We come to any environment with our own baggage and we do not interact in a neutral social context.
  • Thanks to out-of-game trading of in-game items, Norrath, the virtual setting of the MMOG EverQuest, is the seventy-seventh largest economy in the real world, with a GNP per capita between that of Russia and Bulgaria. One platinum piece, the unit of currency in Norrath, trades on real world exchange markets higher than both the Yen and the Lira (Castronova, 2001).14
  • Multiple teams of students can access the MUVE simultaneously, each individual manipulating an avatar which is "sent back in time" to this virtual environment. Students must collaborate to share the data each team collects. Beyond textual conversation, students can project to each other "snapshots" of their current individual point of view (when someone has discovered an item of general interest) and also can "teleport" to join anyone on their team for joint investigation. Each time a team reenters the world, several months of time have passed in River City, so learners can track the dynamic evolution of local problems.
  • In our research on this educational MUVE based on situated learning, we are studying usability, student motivation, student learning, and classroom implementation issues. The results thus far are promising: All learners are highly motivated, including students typically unengaged in classroom settings. All students build fluency in distributed modes of communication and expression and value using multiple media because each empowers different types of communication, activities, experiences, and expressions. Even typically low-performing students can master complex inquiry skills and sophisticated content. Shifts in the pedagogy within the MUVE alter the pattern of student performance.
    • Barbara Lindsey
       
      Would like to see research on this.
  • Research shows that many participants value this functionality and choose to access the Web page after leaving the museum.
    • Barbara Lindsey
       
      More could be done with this.
  • Participants in these distributed simulations use location-aware handheld computers (with GPS technology), allowing users to physically move throughout a real-world location while collecting place-dependent simulated field data, interviewing virtual characters, and collaboratively investigating simulated scenarios.
    • Barbara Lindsey
       
      Much better
  • he defining quality of a learning community is that there is a culture of learning, in which everyone is involved in a collective effort of understanding. There are four characteristics that such a culture must have: (1) diversity of expertise among its members, who are valued for their contributions and given support to develop, (2) a shared objective of continually advancing the collective knowledge and skills, (3) an emphasis on learning how to learn, and (4) mechanisms for sharing what is learned. If a learning community is presented with a problem, then the learning community can bring its collective knowledge to bear on the problem. It is not necessary that each member assimilate everything that the community knows, but each should know who within the community has relevant expertise to address any problem. This is a radical departure from the traditional view of schooling, with its emphasis on individual knowledge and performance, and the expectation that students will acquire the same body of knowledge at the same time.26
  • This immersion in virtual environments and augmented realities shapes participants' learning styles beyond what using sophisticated computers and telecommunications has fostered thus far, with multiple implications for higher education.
  • Students were most effective in learning and problem-solving when they collectively sought, sieved, and synthesized experiences rather than individually locating and absorbing information from some single best source.
    • Barbara Lindsey
       
      How does this 'fit' learning goals and teaching styles in our program?
  • Rheingold's forecasts draw on lifestyles seen at present among young people who are high-end users of new media
  • Notion of place is layered/blended/multiple; mobility and nomadicity prevalent among dispersed, fragmented, fluctuating habitats (for example, coffeehouses near campus)
  • Rather than having core identities defined through a primarily local set of roles and relationships, people would express varied aspects of their multifaceted identities through alternate extended experiences in distributed virtual environments and augmented realities.
    • Barbara Lindsey
       
      How is this different from current experiences for individuals working within/across different social groups and boundaries?
  • one-third of U.S. households now have broadband access to the Internet. In the past three years, 14 million U.S. families have linked their computers with wireless home networks. Some 55 percent of Americans now carry cell phones
  • Mitchell's forecasts25 are similar to Rheingold's in many respects. He too envisions largely tribal lifestyles distributed across dispersed, fragmented, fluctuating habitats: electronic nomads wandering among virtual campfires. People's senses and physical agency are extended outward and into the intangible, at considerable cost to individual privacy. Individual identity is continuously reformed via an ever-shifting series of networking with others and with tools. People express themselves through nonlinear, associational webs of representations rather than linear "stories" and co-design services rather than selecting a precustomized variant from a menu of possibilities.
  • More and more, though, people of all ages will have lifestyles involving frequent immersion in both virtual and augmented reality. How might distributed, immersive media be designed specifically for education, and what neomillennial learning styles might they induce?
  • Guided social constructivism and situated learning as major forms of pedagogy
  • Peer-developed and peer-rated forms of assessment complement faculty grading, which is often based on individual accomplishment in a team performance context  Assessments provide formative feedback on instructional effectiveness
  • Mediated immersion creates distributed learning communities, which have different strengths and limits than location-bound learning communities confined to classroom settings and centered on the teacher and archival materials.27
  • Multipurpose habitats—creating layered/blended/personalizable places rather than specialized locations (such as computer labs)
  • Neomillenial Versus Millennial Learning Styles
  • Emphasis is placed on implications for strategic investments in physical plant, technology infrastructure, and professional development.
  • o the extent that some of these ideas about neomillennial learning styles are accurate, campuses that make strategic investments in physical plant, technical infrastructure, and professional development along the dimensions suggested will gain a considerable competitive advantage in both recruiting top students and teaching them effectively.
  • such as textbooks linked to course ratings by students)
  • Mirroring": Immersive virtual environments provide replicas of distant physical settings
  • Middleware, interoperability, open content, and open source
  • Finding information Sequential assimilation of linear information stream
  • Student products generally tests or papers Grading centers on individual performance
  • These ideas are admittedly speculative rather than based on detailed evidence and are presented to stimulate reaction and dialogue about these trends.
  • f we accept much of the analysis above
    • Barbara Lindsey
       
      But have they made the case for its educational value?
  • students of all ages with increasingly neomillennial learning styles will be drawn to colleges and universities that have these capabilities. Four implications for investments in professional development also are apparent. Faculty will increasingly need capabilities in:
  • Some of these shifts are controversial for many faculty; all involve "unlearning" almost unconscious beliefs, assumptions, and values about the nature of teaching, learning, and the academy. Professional development that requires unlearning necessitates high levels of emotional/social support in addition to mastering the intellectual/technical dimensions involved. The ideal form for this type of professional development is distributed learning communities so that the learning process is consistent with the knowledge and culture to be acquired. In other words, faculty must themselves experience mediated immersion and develop neomillennial learning styles to continue teaching effectively as the nature of students alters.
  • Differences among individuals are greater than dissimilarities between groups, so students in any age cohort will present a mixture of neomillennial, millennial, and traditional learning styles
  • The technologies discussed are emerging rather than mature, so their final form and influences on users are not fully understood. A substantial number of faculty and administrators will likely dismiss and resist some of the ideas and recommendations presented here.
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T+L Top Story - Banning school technology: A bad idea? - 0 views

  • Banning school technology: A bad idea? Educators ponder which technologies are pedagogically useful, say planning is the key to success
  • panelists in a session titled "Leveraging Banned Technologies to Create Ubiquitous Learning Environments" offered their advice to educators on why technology shouldn't be banned from classrooms--and why saying "yes" is worth the time and effort
  • 50 percent of participants said they had schoolwide wireless access; most said they don't allow students to bring their own technology devices to school; and many don't have a policy in place about students bringing their own devices to school
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  • perhaps the most revealing data came from the next question: Do you allow cell phones in school? Most participants said students can carry cell phones as long as they keep them turned off during class; yet, most also agreed that cell phones could be useful for instruction. Participants also said that if students bring personal devices to school, 40 to 60 percent of those students bring a device with broadband access.
  • "Educators want their students to be able to use these technologies, but they don't know how they can be applied in the classroom."
  • "Schools first need to develop a plan of action for when new technologies are introduced and then determine their bandwidth needs. Then they'll be getting somewhere," she said.
  • Steve Hargadon, director of the K12 Open Technologies Initiative at the Consortium for School Networking, and founder of www.classroom20.com. Hargadon developed his social networking site for educators as a way to get educators used to the idea of social networking not always as a scary, educationally empty phenomenon. "We have to look at the tools and the devices behind popular technologies. Just because bad things sometimes happen on Facebook doesn't mean the technology itself can't be useful. It just depends how it's used," he said. Hargadon says that for educators, profile pages can be portfolios and background information for others to see. The "friends" you are making are really "colleagues," he said--and uploading content and adding commentary provides authentic feedback to your ideas. "Common interest groups can be turned into group projects, and the discussion forums allow for asking questions and getting engaged in meaningful conversation. The wisdom of the group will always help when trying to solve problems," he said.
    • Barbara Lindsey
       
      This is a good way to describe the 'Facebook-like' features to colleagues and admins as well as what some of the benefits are to using these environs.
  • For these panelists, the shift in education from a teacher-centric, factory-style model to a more dynamic model filled with ubiquitous access to information, newly created content, and personal devices is not a struggle if you start with a plan--because only by being open to new ideas will today's students be tomorrow's innovators.
    • Barbara Lindsey
       
      This is key.
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Brainstorm: Hear Ye, Hear Ye, High-School English Teachers! - Chronicle.com - 0 views

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    This doesn't necessarily pertain to Web 2.0, but I thought it would be interesting for those of you who do have students writing in your courses. The debate is the most interesting part.
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Envisioning the 21st-Century University - Abilene Christian University - 0 views

  • will also let students access knowledge and information recursively, coming back to its advice and expanding on its vision with web research and real-world access to their peers.
  • The majority of students entering college today have always composed at the computer, yet an increasing amount of the writing they do consists of dashed-off messages to friends and family via email, IM, or Facebook. How can composition instructors increase the amount of time students spend in the writing process and encourage a greater investment in the final writing product? Dr. Kyle Dickson believes one solution lies in the audio essay.
  • Dickson, working with colleagues in the English department, developed an essay assignment based on the This I Believe program recently revived on National Public Radio.
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  • Students began by identifying a personal belief before writing drafts that refined their focus through vividly related examples. Finally, they were invited to submit essays to the NPR website and record them on iPods with a memo recorder attachment for transmission via iTunes U. Though public distribution was not required, this aspect of the assignment provided additional motivation for students carefully to hone their final essays. "I think it's very important to provide students an opportunity to write for a broader audience, instead of simply writing for the teacher," Dickson said. "These kinds of assignments put writing back into the public sphere as an essential skill of the future community leader. iTunes U helps create this broader audience."
  • This new form of writing assignment involves students in a wider debate of public and private beliefs and encourages them to add their own voices to this dialogue. Much like their NPR counterparts, the essay podcasts emphasize the diversity of viewpoints on campus through the simple power of the human voice. Assignments like these, in providing students a real-world audience, value the experiences and expertise each student brings to the classroom. Whether podcasts are shared with the class, the campus, or the world, students move from simply receiving messages to a higher-level of investment in crafting and refining messages of their own.  
  • In the converged space where the Internet and telecommunications meet, new possibilities exist for the convergence of in-class and out-of-class activities, curricular and extra-curricular learning. And as we've already seen, new tools enable new approaches, extending the classroom of the 21st century by making new learning opportunities possible.
  • It's not that post-millenials are ambivalent to news; it's just that they consume it in a new, digital way.
  • This trend simply opens up opportunities unavailable to print media in the past. Journalists who could publish only once a day now have unlimited publication opportunities and can send stories out by email, text message, and RSS feed.
    • Barbara Lindsey
       
      What do you all think about this?
  • Journalists who only had text and still pictures available to them in the past now can tell their stories with audio and video.
  • students are conditioned to consume news, like everything else, in a buffet style, offering them print, still photography, audio and video serves them the way they consume.
    • Barbara Lindsey
       
      Is there a danger to this mode of 'consumption'?
  • We don't know of any universities that are doing it exactly like this."
  • To take advantage of these changes, the university and the department have raised $1.2 million to fund the construction of a new media center. The "Convergence Newsroom" will house the student reporting staffs of all the respective ACU media: Optimist (a semi-weekly newspaper), The Prickly Pear (the annual yearbook), Paw-TV (bi-weekly television), and ACUOptimist.com (online print, audio and video). Internally, the convergence of staffs into a unified space will allow greater synergy in training and production among the student journalists.
    • Barbara Lindsey
       
      Could you think of physical convergence centers that would support intellectual synergies between, within and across disciplines at UCONN for the new building?
  • The New Media Newsroom is the first step in preparing future journalists for the newsrooms in which they'll work as they enter into their careers.
    • Barbara Lindsey
       
      What about preparing you for your future careers with your future students?
  • "True learning is a deeply emotional process.
  • Team members would also no longer have to be in the same location to prepare strategy presentations. They could share new ideas or notify one another about important market news immediately with an email, a text message, or a conference call, regardless of their location. During presentations, requests for additional information could be met immediately. Even calls with a company's investor relations office could be set up on the fly.Incorporating the new generation of converged devices into their studies would improve student managers' ability to conduct business. It would also make STAR more valuable to students by allowing them to practice with the type of cutting-edge technology that will be their everyday tools once they move into the war rooms of Wall Street.
    • Barbara Lindsey
       
      Or your classrooms of the future?
  • Enhancing his interaction with students and their engagement in his courses, educators like Beck want to keep building relationships with students that change thinking - and change lives. They want solutions that "just work" to help them in those efforts. 
  • Using team-based learning, my classroom takes advantage of moving desks and chairs so that students can engage in problem-solving rather than focusing on me behind a podium. The stadium seating is a challenge, too, because I move among the teams, often sitting to have conversations with them as they work through the course materials." This kind of teaching is difficult to imagine in a fixed-seat space with small fold-away desks.
  • As the first semester of "American Identity in the Modern Period" neared, conversations about the logistics of team-teaching and the classroom space were replaced with discussions anticipating the integrative learning experience. As McGregor noted, 'What I looked forward to most was being a fellow learner along with my colleagues and students. This course was the first I ever participated in as a faculty member where I wasn't the exclusive 'expert.' I learned much alongside my students from my colleagues' fields of expertise and the connections they brought."
  • Students from this generation really want to do something bigger than themselves."
  • While it's nearly impossible to gather all 180 Barret students and faculty mentors together for a traditional meeting, a virtual meeting - where documents, audio, video, and web content are shared - could be more easily managed with this sort of technology.
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    will also let students access knowledge and information recursively, coming back to its advice and expanding on its vision with web research and real-world access to their peers.
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