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Barbara Lindsey

About - Livable Streets Initiative - 0 views

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    With the majority of the world's 6.5 billion human beings now living in cities, building healthy, livable and affordable urban environments is critical to the mission of today's global environmental movement. The Livable Streets Initiative is an online community for people working to create sustainable cities through sensible urban planning, design, and transportation policy. We provide free, open source, web-based, resources to citizens working to create a greener economy, address climate change, reduce oil dependence, alleviate traffic congestion, and provide better access to good jobs in healthy communities.
Barbara Lindsey

Google Maps Segovia - 0 views

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    A street view tour of the Roman aqueducts of Segovia
Barbara Lindsey

Google Maps - 0 views

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    Incredible amount of World Heritage Sites in Street View!
Nicole McClure

Planning for Neomillennial Learning Styles: Implications for Investments in Technology ... - 0 views

  • Research indicates that each of these media, when designed for education, fosters particular types of interactions that enable—and undercut—various learning styles.
    • Barbara Lindsey
       
      How much do we know about our students' learning styles? How do we know this?
  • Over the next decade, three complementary interfaces will shape how people learn
  • The familiar "world to the desktop." Provides access to distant experts and archives and enables collaborations, mentoring relationships, and virtual communities of practice. This interface is evolving through initiatives such as Internet2. "Alice in Wonderland" multiuser virtual environments (MUVEs). Participants' avatars (self-created digital characters) interact with computer-based agents and digital artifacts in virtual contexts. The initial stages of studies on shared virtual environments are characterized by advances in Internet games and work in virtual reality. Ubiquitous computing. Mobile wireless devices infuse virtual resources as we move through the real world. The early stages of "augmented reality" interfaces are characterized by research on the role of "smart objects" and "intelligent contexts" in learning and doing.
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  • But what is so special about the egocentric perspectives and situated learning now enabled by emerging media? After all, each of us lives with an egocentric perspective in the real world and has many opportunities for situated learning without using technology. One attribute that makes mediated immersion different and powerful is the ability to access information resources and psychosocial community distributed across distance and time, broadening and deepening experience. A second important attribute is the ability to create interactions and activities in mediated experience not possible in the real world, such as teleporting within a virtual environment, enabling a distant person to see a real-time image of your local environment, or interacting with a (simulated) chemical spill in a busy public setting. Both of these attributes are actualized in the Alice-in-Wonderland interface.
  • Net Generation learning styles stem primarily from the world-to-the-desktop interface; however, the growing prevalence of interfaces to virtual environments and augmented realities is beginning to foster so-called neomillennial learning styles in users of all ages.
    • Barbara Lindsey
       
      What is the timeline?
    • Nicole McClure
       
      That's an interesting question - sometimes I think we are already on the other side of this, meaning we've already passed it in some ways. Last night I was out for dinner at the Main Street and I saw something that was a little crazy. My husband and I were using my cellphone to look up words that would help trigger a creative name for his new company - a UConn professor (who shall remain unnamed :)) was using his iPhone for something other than a phone call - and the women at the table across from me were also engaged in half converstation - half text message/email, etc. The reason that I bring this up is that all of these people, myself included, are NOT part of the millenial generation (way past I'm afraid!) and we were using this stuff. As history goes - if the "grown-ups" are using it, the kids are over it and on to something else.
  • Immersion is the subjective impression that one is participating in a comprehensive, realistic experience.
  • Beyond actional and symbolic immersion, advances in interface technology are now creating virtual environments and augmented realities that induce a psychological sense of sensory and physical immersion.
  • Inducing a participant's symbolic immersion involves triggering powerful semantic associations via the content of an experience.
    • Barbara Lindsey
       
      Felice's Utopian City
  • The research on virtual reality Salzman and I conducted on frames of reference found that the exocentric and the egocentric FORs have different strengths for learning. Our studies established that learning ideally involves a "bicentric" perspective alternating between egocentric and exocentric FORs.
  • The capability of computer interfaces to foster psychological immersion enables technology-intensive educational experiences that draw on a powerful pedagogy: situated learning.
  • The major schools of thought cited are behaviorist theories of learning (presentational instruction), cognitivist theories of learning (tutoring and guided learning by doing), and situated theories of learning (mentoring and apprenticeships in communities of practice).
    • Barbara Lindsey
       
      What kinds of learning environments do you prefer and what kinds do you create for your students?
  • Situated learning requires authentic contexts, activities, and assessment coupled with guidance from expert modeling, mentoring, and "legitimate peripheral participation."8 As an example of legitimate peripheral participation, graduate students work within the laboratories of expert researchers, who model the practice of scholarship. These students interact with experts in research as well as with other members of the research team who understand the complex processes of scholarship to varying degrees. While in these laboratories, students gradually move from novice researchers to more advanced roles, with the skills and expectations for them evolving.
  • Potentially quite powerful, situated learning is much less used for instruction than behaviorist or cognitivist approaches. This is largely because creating tacit, relatively unstructured learning in complex real-world settings is difficult.
    • Barbara Lindsey
       
      Not too far in the future!
  • Initial research on Environmental Detectives and other AR-based educational simulations demonstrates that this type of immersive, situated learning can effectively engage students in critical thinking about authentic scenarios.
  • However, virtual environments and ubiquitous computing can draw on the power of situated learning by creating immersive, extended experiences with problems and contexts similar to the real world.9 In particular, MUVEs and real-world settings augmented with virtual information provide the capability to create problem-solving communities in which participants can gain knowledge and skills through interacting with other participants who have varied levels of skills, enabling legitimate peripheral participation driven by intrinsic sociocultural forces.
    • Barbara Lindsey
       
      One of the most difficult skills to master.
  • Situated learning is important in part because of the crucial issue of transfer. Transfer is defined as the application of knowledge learned in one situation to another situation and is demonstrated if instruction on a learning task leads to improved performance on a transfer task, typically a skilled performance in a real-world setting
  • Moreover, the evolution of an individual's or group's identity is an important type of learning for which simulated experiences situated in virtual environments or augmented realities are well suited. Reflecting on and refining an individual identity is often a significant issue for higher education students of all ages, and learning to evolve group and organizational identity is a crucial skill in enabling innovation and in adapting to shifting contexts.
  • Immersion is important in this process of identity exploration because virtual identity is unfettered by physical attributes such as gender, race, and disabilities.
    • Barbara Lindsey
       
      Don't agree with this. We come to any environment with our own baggage and we do not interact in a neutral social context.
  • Thanks to out-of-game trading of in-game items, Norrath, the virtual setting of the MMOG EverQuest, is the seventy-seventh largest economy in the real world, with a GNP per capita between that of Russia and Bulgaria. One platinum piece, the unit of currency in Norrath, trades on real world exchange markets higher than both the Yen and the Lira (Castronova, 2001).14
  • Multiple teams of students can access the MUVE simultaneously, each individual manipulating an avatar which is "sent back in time" to this virtual environment. Students must collaborate to share the data each team collects. Beyond textual conversation, students can project to each other "snapshots" of their current individual point of view (when someone has discovered an item of general interest) and also can "teleport" to join anyone on their team for joint investigation. Each time a team reenters the world, several months of time have passed in River City, so learners can track the dynamic evolution of local problems.
  • In our research on this educational MUVE based on situated learning, we are studying usability, student motivation, student learning, and classroom implementation issues. The results thus far are promising: All learners are highly motivated, including students typically unengaged in classroom settings. All students build fluency in distributed modes of communication and expression and value using multiple media because each empowers different types of communication, activities, experiences, and expressions. Even typically low-performing students can master complex inquiry skills and sophisticated content. Shifts in the pedagogy within the MUVE alter the pattern of student performance.
    • Barbara Lindsey
       
      Would like to see research on this.
  • Research shows that many participants value this functionality and choose to access the Web page after leaving the museum.
    • Barbara Lindsey
       
      More could be done with this.
  • Participants in these distributed simulations use location-aware handheld computers (with GPS technology), allowing users to physically move throughout a real-world location while collecting place-dependent simulated field data, interviewing virtual characters, and collaboratively investigating simulated scenarios.
    • Barbara Lindsey
       
      Much better
  • he defining quality of a learning community is that there is a culture of learning, in which everyone is involved in a collective effort of understanding. There are four characteristics that such a culture must have: (1) diversity of expertise among its members, who are valued for their contributions and given support to develop, (2) a shared objective of continually advancing the collective knowledge and skills, (3) an emphasis on learning how to learn, and (4) mechanisms for sharing what is learned. If a learning community is presented with a problem, then the learning community can bring its collective knowledge to bear on the problem. It is not necessary that each member assimilate everything that the community knows, but each should know who within the community has relevant expertise to address any problem. This is a radical departure from the traditional view of schooling, with its emphasis on individual knowledge and performance, and the expectation that students will acquire the same body of knowledge at the same time.26
  • This immersion in virtual environments and augmented realities shapes participants' learning styles beyond what using sophisticated computers and telecommunications has fostered thus far, with multiple implications for higher education.
  • Students were most effective in learning and problem-solving when they collectively sought, sieved, and synthesized experiences rather than individually locating and absorbing information from some single best source.
    • Barbara Lindsey
       
      How does this 'fit' learning goals and teaching styles in our program?
  • Rheingold's forecasts draw on lifestyles seen at present among young people who are high-end users of new media
  • Notion of place is layered/blended/multiple; mobility and nomadicity prevalent among dispersed, fragmented, fluctuating habitats (for example, coffeehouses near campus)
  • Rather than having core identities defined through a primarily local set of roles and relationships, people would express varied aspects of their multifaceted identities through alternate extended experiences in distributed virtual environments and augmented realities.
    • Barbara Lindsey
       
      How is this different from current experiences for individuals working within/across different social groups and boundaries?
  • one-third of U.S. households now have broadband access to the Internet. In the past three years, 14 million U.S. families have linked their computers with wireless home networks. Some 55 percent of Americans now carry cell phones
  • Mitchell's forecasts25 are similar to Rheingold's in many respects. He too envisions largely tribal lifestyles distributed across dispersed, fragmented, fluctuating habitats: electronic nomads wandering among virtual campfires. People's senses and physical agency are extended outward and into the intangible, at considerable cost to individual privacy. Individual identity is continuously reformed via an ever-shifting series of networking with others and with tools. People express themselves through nonlinear, associational webs of representations rather than linear "stories" and co-design services rather than selecting a precustomized variant from a menu of possibilities.
  • More and more, though, people of all ages will have lifestyles involving frequent immersion in both virtual and augmented reality. How might distributed, immersive media be designed specifically for education, and what neomillennial learning styles might they induce?
  • Guided social constructivism and situated learning as major forms of pedagogy
  • Peer-developed and peer-rated forms of assessment complement faculty grading, which is often based on individual accomplishment in a team performance context  Assessments provide formative feedback on instructional effectiveness
  • Mediated immersion creates distributed learning communities, which have different strengths and limits than location-bound learning communities confined to classroom settings and centered on the teacher and archival materials.27
  • Multipurpose habitats—creating layered/blended/personalizable places rather than specialized locations (such as computer labs)
  • Neomillenial Versus Millennial Learning Styles
  • Emphasis is placed on implications for strategic investments in physical plant, technology infrastructure, and professional development.
  • o the extent that some of these ideas about neomillennial learning styles are accurate, campuses that make strategic investments in physical plant, technical infrastructure, and professional development along the dimensions suggested will gain a considerable competitive advantage in both recruiting top students and teaching them effectively.
  • such as textbooks linked to course ratings by students)
  • Mirroring": Immersive virtual environments provide replicas of distant physical settings
  • Middleware, interoperability, open content, and open source
  • Finding information Sequential assimilation of linear information stream
  • Student products generally tests or papers Grading centers on individual performance
  • These ideas are admittedly speculative rather than based on detailed evidence and are presented to stimulate reaction and dialogue about these trends.
  • f we accept much of the analysis above
    • Barbara Lindsey
       
      But have they made the case for its educational value?
  • students of all ages with increasingly neomillennial learning styles will be drawn to colleges and universities that have these capabilities. Four implications for investments in professional development also are apparent. Faculty will increasingly need capabilities in:
  • Some of these shifts are controversial for many faculty; all involve "unlearning" almost unconscious beliefs, assumptions, and values about the nature of teaching, learning, and the academy. Professional development that requires unlearning necessitates high levels of emotional/social support in addition to mastering the intellectual/technical dimensions involved. The ideal form for this type of professional development is distributed learning communities so that the learning process is consistent with the knowledge and culture to be acquired. In other words, faculty must themselves experience mediated immersion and develop neomillennial learning styles to continue teaching effectively as the nature of students alters.
  • Differences among individuals are greater than dissimilarities between groups, so students in any age cohort will present a mixture of neomillennial, millennial, and traditional learning styles
  • The technologies discussed are emerging rather than mature, so their final form and influences on users are not fully understood. A substantial number of faculty and administrators will likely dismiss and resist some of the ideas and recommendations presented here.
Barbara Lindsey

Envisioning the 21st-Century University - Abilene Christian University - 0 views

  • will also let students access knowledge and information recursively, coming back to its advice and expanding on its vision with web research and real-world access to their peers.
  • The majority of students entering college today have always composed at the computer, yet an increasing amount of the writing they do consists of dashed-off messages to friends and family via email, IM, or Facebook. How can composition instructors increase the amount of time students spend in the writing process and encourage a greater investment in the final writing product? Dr. Kyle Dickson believes one solution lies in the audio essay.
  • Dickson, working with colleagues in the English department, developed an essay assignment based on the This I Believe program recently revived on National Public Radio.
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  • Students began by identifying a personal belief before writing drafts that refined their focus through vividly related examples. Finally, they were invited to submit essays to the NPR website and record them on iPods with a memo recorder attachment for transmission via iTunes U. Though public distribution was not required, this aspect of the assignment provided additional motivation for students carefully to hone their final essays. "I think it's very important to provide students an opportunity to write for a broader audience, instead of simply writing for the teacher," Dickson said. "These kinds of assignments put writing back into the public sphere as an essential skill of the future community leader. iTunes U helps create this broader audience."
  • This new form of writing assignment involves students in a wider debate of public and private beliefs and encourages them to add their own voices to this dialogue. Much like their NPR counterparts, the essay podcasts emphasize the diversity of viewpoints on campus through the simple power of the human voice. Assignments like these, in providing students a real-world audience, value the experiences and expertise each student brings to the classroom. Whether podcasts are shared with the class, the campus, or the world, students move from simply receiving messages to a higher-level of investment in crafting and refining messages of their own.  
  • In the converged space where the Internet and telecommunications meet, new possibilities exist for the convergence of in-class and out-of-class activities, curricular and extra-curricular learning. And as we've already seen, new tools enable new approaches, extending the classroom of the 21st century by making new learning opportunities possible.
  • It's not that post-millenials are ambivalent to news; it's just that they consume it in a new, digital way.
  • This trend simply opens up opportunities unavailable to print media in the past. Journalists who could publish only once a day now have unlimited publication opportunities and can send stories out by email, text message, and RSS feed.
    • Barbara Lindsey
       
      What do you all think about this?
  • Journalists who only had text and still pictures available to them in the past now can tell their stories with audio and video.
  • students are conditioned to consume news, like everything else, in a buffet style, offering them print, still photography, audio and video serves them the way they consume.
    • Barbara Lindsey
       
      Is there a danger to this mode of 'consumption'?
  • We don't know of any universities that are doing it exactly like this."
  • To take advantage of these changes, the university and the department have raised $1.2 million to fund the construction of a new media center. The "Convergence Newsroom" will house the student reporting staffs of all the respective ACU media: Optimist (a semi-weekly newspaper), The Prickly Pear (the annual yearbook), Paw-TV (bi-weekly television), and ACUOptimist.com (online print, audio and video). Internally, the convergence of staffs into a unified space will allow greater synergy in training and production among the student journalists.
    • Barbara Lindsey
       
      Could you think of physical convergence centers that would support intellectual synergies between, within and across disciplines at UCONN for the new building?
  • The New Media Newsroom is the first step in preparing future journalists for the newsrooms in which they'll work as they enter into their careers.
    • Barbara Lindsey
       
      What about preparing you for your future careers with your future students?
  • "True learning is a deeply emotional process.
  • Team members would also no longer have to be in the same location to prepare strategy presentations. They could share new ideas or notify one another about important market news immediately with an email, a text message, or a conference call, regardless of their location. During presentations, requests for additional information could be met immediately. Even calls with a company's investor relations office could be set up on the fly.Incorporating the new generation of converged devices into their studies would improve student managers' ability to conduct business. It would also make STAR more valuable to students by allowing them to practice with the type of cutting-edge technology that will be their everyday tools once they move into the war rooms of Wall Street.
    • Barbara Lindsey
       
      Or your classrooms of the future?
  • Enhancing his interaction with students and their engagement in his courses, educators like Beck want to keep building relationships with students that change thinking - and change lives. They want solutions that "just work" to help them in those efforts. 
  • Using team-based learning, my classroom takes advantage of moving desks and chairs so that students can engage in problem-solving rather than focusing on me behind a podium. The stadium seating is a challenge, too, because I move among the teams, often sitting to have conversations with them as they work through the course materials." This kind of teaching is difficult to imagine in a fixed-seat space with small fold-away desks.
  • As the first semester of "American Identity in the Modern Period" neared, conversations about the logistics of team-teaching and the classroom space were replaced with discussions anticipating the integrative learning experience. As McGregor noted, 'What I looked forward to most was being a fellow learner along with my colleagues and students. This course was the first I ever participated in as a faculty member where I wasn't the exclusive 'expert.' I learned much alongside my students from my colleagues' fields of expertise and the connections they brought."
  • Students from this generation really want to do something bigger than themselves."
  • While it's nearly impossible to gather all 180 Barret students and faculty mentors together for a traditional meeting, a virtual meeting - where documents, audio, video, and web content are shared - could be more easily managed with this sort of technology.
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    will also let students access knowledge and information recursively, coming back to its advice and expanding on its vision with web research and real-world access to their peers.
Barbara Lindsey

UMW New Media Toolkit » ACCS 2009 - 0 views

  • While I applaud these innovations as good steps in the right direction, there remain fundamental flaws with Blackboard’s (and virtually every other CMS provider’s) underlying infrastructure. For all of the new window dressing, Blackboard remains first and foremost a semester-based, content-delivery oriented, course management system. The software is not (at least noticeably) evolving to become a student-centered learning management system. And while the addition of wikis and blogs inside the Blackboard system is as welcome improvement, there is still little or no integration between student learning tools “inside the moat” and outside of it “in the cloud.
  • Probably the most significant development in the last ten years for the new direction of Personal Learning Networks has been the deployment of Really Simple Syndication (RSS) – that allowed content creators to syndicate their writings and other creations. Using RSS feed readers, web users do not go to web pages or search for content, but rather, subscribe to RSS feeds and let the content come to them.
  • I am reminded of Franz Kafka’s “An Old Manuscript,” an account of a nomadic army arriving in an imperial city. The nomads arrive suddenly, surprising the urban population and appearing without warning in city streets, markets, libraries, and homes. Kafka’s tale focuses on the incomprehension of the city-dwellers, as well as on their dogged willingness to attempt living life as if the nomads simply weren’t there. The story charts their progressive decay and their slipping grasp on reality while the nomads build a new civilization literally in their front yard. It’s a very funny story, in Kafka’s unique way, but of course it’s also a cautionary tale, especially for those of us in higher education. At colleges and universities around the world, the nomadic swarms are already arriving.
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    While I applaud these innovations as good steps in the right direction, there remain fundamental flaws with Blackboard's (and virtually every other CMS provider's) underlying infrastructure. For all of the new window dressing, Blackboard remains first and foremost a semester-based, content-delivery oriented, course management system. The software is not (at least noticeably) evolving to become a student-centered learning management system. And while the addition of wikis and blogs inside the Blackboard system is as welcome improvement, there is still little or no integration between student learning tools "inside the moat" and outside of it "in the cloud.
Barbara Lindsey

One Laptop One Child | Scholastic.com - 0 views

  • quietly tell select students about the policy
  • “We’re going to invite 20 seniors [this school year] selected by teachers,” he says. We don’t want the computers to be a distraction.”
  • The Consolidated High School District 230 in Orland Park, Illinois, has taken a step in this direction by allowing students to bring their computers to school and connect to the Internet, but not log on to the district’s network, says Darrell Walery, director of technology.Stay Away from My Networkwalery sums up the struggle in this issue succinctly. He says tech directors who have been teachers favor the experiment, while those who have business backgrounds blanche at the thought. “My role as technology director is to mediate this exact issue,” he adds.
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  • In Forsyth, the district uses radius servers for centralized network management. This device identifies the districts’ computers, allowing them access to the network according to their status. Laptops that don’t pass this test are put on the district’s virtual lan. This gives them online access while keeping the user behind the district’s firewall and within its Internet filters. It keeps these computers—and their users—away from the district’s network.
  • Murray’s Pennsylvania district scans each notebook before it can connect to the school server. Clean Server antivirus software is one of the tools it uses to avoid “malware” and worms. Also, the district’s scans point users to free patches and service packs that are needed to keep security up to date.
  • Compatibility seems to be less of an issue each day as more online applications become available.
  • schools can turn to the growing number of free online tools available to all.
  • Classroom management is another potential worry. If college professors feel like students sometime use their lectures as a quiet place to fool around or get other work done (see sidebar), then what chance do K–12 teachers have of getting—and keeping—25 students on task?Teachers in Pennsylvania use classroom management software (a small software download) to keep control. Murray says this program allows teachers to take complete control of each laptop if they want, pushing out their lesson to each screen, blocking all work with a single button, and even using the pcs as glorified personal response devices.
  • The last big hurdle to make this policy a reality in more districts is one that can’t be cleared with a simple software program. It is instilling the idea that teachers will no longer be the dominant information delivery for each class.
  • “How do you get teachers prepared to teach in a classroom where everyone is a teacher?
  • “Professional development is key. We have instructional technology specialists at every school. These folks are not the fix-it people but certified teachers [usually from that same building]. It’s a peer.”
  • “There’s an explosion of social activities” that computers enable, Murray says,  from talking with people worldwide to keeping in touch with like-minded groups through Twitter to having students take virtual field trips halfway around the world, or just down the street. Science students can do an online dissection with step-by-step analysis, or math problems where a simulation can help illustrate a difficult-to-grasp concept, he adds.
  • Teachers need to think about teaching in a different way,” he says. “If you’re doing that, a lot of these [problems] go away.”
  • Having kids bring in their own computers can help bring 1:1 a lot closer to reality, especially in poorer districts. Klingler says Forsyth can channel its existing computer stock to students without personal computers and help reduce tech disparity.
  • While his state’s Classrooms for the Future program brought 550 pcs into the district, the technology coordinator realizes he won’t have the funding needed to replace these machines in three or four years.
  • “The cell phone is their thing,” Walery says. “Communication is the main [goal]. They constantly text back and forth.”
  • Forsyth has even looked into using Sony Playstation handhelds in class, noting that they have a “decent Web browser.”“We want to support whatever kids bring in,” he adds.
  • “It’s much more likely in a few years all students will have their own smartphones,” he says.
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    How 1-1 is changing as students ask to bring in their own laptops
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