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Nicole McClure

Planning for Neomillennial Learning Styles: Implications for Investments in Technology ... - 0 views

  • Research indicates that each of these media, when designed for education, fosters particular types of interactions that enable—and undercut—various learning styles.
    • Barbara Lindsey
       
      How much do we know about our students' learning styles? How do we know this?
  • Over the next decade, three complementary interfaces will shape how people learn
  • The familiar "world to the desktop." Provides access to distant experts and archives and enables collaborations, mentoring relationships, and virtual communities of practice. This interface is evolving through initiatives such as Internet2. "Alice in Wonderland" multiuser virtual environments (MUVEs). Participants' avatars (self-created digital characters) interact with computer-based agents and digital artifacts in virtual contexts. The initial stages of studies on shared virtual environments are characterized by advances in Internet games and work in virtual reality. Ubiquitous computing. Mobile wireless devices infuse virtual resources as we move through the real world. The early stages of "augmented reality" interfaces are characterized by research on the role of "smart objects" and "intelligent contexts" in learning and doing.
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  • But what is so special about the egocentric perspectives and situated learning now enabled by emerging media? After all, each of us lives with an egocentric perspective in the real world and has many opportunities for situated learning without using technology. One attribute that makes mediated immersion different and powerful is the ability to access information resources and psychosocial community distributed across distance and time, broadening and deepening experience. A second important attribute is the ability to create interactions and activities in mediated experience not possible in the real world, such as teleporting within a virtual environment, enabling a distant person to see a real-time image of your local environment, or interacting with a (simulated) chemical spill in a busy public setting. Both of these attributes are actualized in the Alice-in-Wonderland interface.
  • Net Generation learning styles stem primarily from the world-to-the-desktop interface; however, the growing prevalence of interfaces to virtual environments and augmented realities is beginning to foster so-called neomillennial learning styles in users of all ages.
    • Barbara Lindsey
       
      What is the timeline?
    • Nicole McClure
       
      That's an interesting question - sometimes I think we are already on the other side of this, meaning we've already passed it in some ways. Last night I was out for dinner at the Main Street and I saw something that was a little crazy. My husband and I were using my cellphone to look up words that would help trigger a creative name for his new company - a UConn professor (who shall remain unnamed :)) was using his iPhone for something other than a phone call - and the women at the table across from me were also engaged in half converstation - half text message/email, etc. The reason that I bring this up is that all of these people, myself included, are NOT part of the millenial generation (way past I'm afraid!) and we were using this stuff. As history goes - if the "grown-ups" are using it, the kids are over it and on to something else.
  • Immersion is the subjective impression that one is participating in a comprehensive, realistic experience.
  • Beyond actional and symbolic immersion, advances in interface technology are now creating virtual environments and augmented realities that induce a psychological sense of sensory and physical immersion.
  • Inducing a participant's symbolic immersion involves triggering powerful semantic associations via the content of an experience.
    • Barbara Lindsey
       
      Felice's Utopian City
  • The research on virtual reality Salzman and I conducted on frames of reference found that the exocentric and the egocentric FORs have different strengths for learning. Our studies established that learning ideally involves a "bicentric" perspective alternating between egocentric and exocentric FORs.
  • The capability of computer interfaces to foster psychological immersion enables technology-intensive educational experiences that draw on a powerful pedagogy: situated learning.
  • The major schools of thought cited are behaviorist theories of learning (presentational instruction), cognitivist theories of learning (tutoring and guided learning by doing), and situated theories of learning (mentoring and apprenticeships in communities of practice).
    • Barbara Lindsey
       
      What kinds of learning environments do you prefer and what kinds do you create for your students?
  • Situated learning requires authentic contexts, activities, and assessment coupled with guidance from expert modeling, mentoring, and "legitimate peripheral participation."8 As an example of legitimate peripheral participation, graduate students work within the laboratories of expert researchers, who model the practice of scholarship. These students interact with experts in research as well as with other members of the research team who understand the complex processes of scholarship to varying degrees. While in these laboratories, students gradually move from novice researchers to more advanced roles, with the skills and expectations for them evolving.
  • Potentially quite powerful, situated learning is much less used for instruction than behaviorist or cognitivist approaches. This is largely because creating tacit, relatively unstructured learning in complex real-world settings is difficult.
    • Barbara Lindsey
       
      Not too far in the future!
  • Initial research on Environmental Detectives and other AR-based educational simulations demonstrates that this type of immersive, situated learning can effectively engage students in critical thinking about authentic scenarios.
  • However, virtual environments and ubiquitous computing can draw on the power of situated learning by creating immersive, extended experiences with problems and contexts similar to the real world.9 In particular, MUVEs and real-world settings augmented with virtual information provide the capability to create problem-solving communities in which participants can gain knowledge and skills through interacting with other participants who have varied levels of skills, enabling legitimate peripheral participation driven by intrinsic sociocultural forces.
    • Barbara Lindsey
       
      One of the most difficult skills to master.
  • Situated learning is important in part because of the crucial issue of transfer. Transfer is defined as the application of knowledge learned in one situation to another situation and is demonstrated if instruction on a learning task leads to improved performance on a transfer task, typically a skilled performance in a real-world setting
  • Moreover, the evolution of an individual's or group's identity is an important type of learning for which simulated experiences situated in virtual environments or augmented realities are well suited. Reflecting on and refining an individual identity is often a significant issue for higher education students of all ages, and learning to evolve group and organizational identity is a crucial skill in enabling innovation and in adapting to shifting contexts.
  • Immersion is important in this process of identity exploration because virtual identity is unfettered by physical attributes such as gender, race, and disabilities.
    • Barbara Lindsey
       
      Don't agree with this. We come to any environment with our own baggage and we do not interact in a neutral social context.
  • Thanks to out-of-game trading of in-game items, Norrath, the virtual setting of the MMOG EverQuest, is the seventy-seventh largest economy in the real world, with a GNP per capita between that of Russia and Bulgaria. One platinum piece, the unit of currency in Norrath, trades on real world exchange markets higher than both the Yen and the Lira (Castronova, 2001).14
  • Multiple teams of students can access the MUVE simultaneously, each individual manipulating an avatar which is "sent back in time" to this virtual environment. Students must collaborate to share the data each team collects. Beyond textual conversation, students can project to each other "snapshots" of their current individual point of view (when someone has discovered an item of general interest) and also can "teleport" to join anyone on their team for joint investigation. Each time a team reenters the world, several months of time have passed in River City, so learners can track the dynamic evolution of local problems.
  • In our research on this educational MUVE based on situated learning, we are studying usability, student motivation, student learning, and classroom implementation issues. The results thus far are promising: All learners are highly motivated, including students typically unengaged in classroom settings. All students build fluency in distributed modes of communication and expression and value using multiple media because each empowers different types of communication, activities, experiences, and expressions. Even typically low-performing students can master complex inquiry skills and sophisticated content. Shifts in the pedagogy within the MUVE alter the pattern of student performance.
    • Barbara Lindsey
       
      Would like to see research on this.
  • Research shows that many participants value this functionality and choose to access the Web page after leaving the museum.
    • Barbara Lindsey
       
      More could be done with this.
  • Participants in these distributed simulations use location-aware handheld computers (with GPS technology), allowing users to physically move throughout a real-world location while collecting place-dependent simulated field data, interviewing virtual characters, and collaboratively investigating simulated scenarios.
    • Barbara Lindsey
       
      Much better
  • he defining quality of a learning community is that there is a culture of learning, in which everyone is involved in a collective effort of understanding. There are four characteristics that such a culture must have: (1) diversity of expertise among its members, who are valued for their contributions and given support to develop, (2) a shared objective of continually advancing the collective knowledge and skills, (3) an emphasis on learning how to learn, and (4) mechanisms for sharing what is learned. If a learning community is presented with a problem, then the learning community can bring its collective knowledge to bear on the problem. It is not necessary that each member assimilate everything that the community knows, but each should know who within the community has relevant expertise to address any problem. This is a radical departure from the traditional view of schooling, with its emphasis on individual knowledge and performance, and the expectation that students will acquire the same body of knowledge at the same time.26
  • This immersion in virtual environments and augmented realities shapes participants' learning styles beyond what using sophisticated computers and telecommunications has fostered thus far, with multiple implications for higher education.
  • Students were most effective in learning and problem-solving when they collectively sought, sieved, and synthesized experiences rather than individually locating and absorbing information from some single best source.
    • Barbara Lindsey
       
      How does this 'fit' learning goals and teaching styles in our program?
  • Rheingold's forecasts draw on lifestyles seen at present among young people who are high-end users of new media
  • Notion of place is layered/blended/multiple; mobility and nomadicity prevalent among dispersed, fragmented, fluctuating habitats (for example, coffeehouses near campus)
  • Rather than having core identities defined through a primarily local set of roles and relationships, people would express varied aspects of their multifaceted identities through alternate extended experiences in distributed virtual environments and augmented realities.
    • Barbara Lindsey
       
      How is this different from current experiences for individuals working within/across different social groups and boundaries?
  • one-third of U.S. households now have broadband access to the Internet. In the past three years, 14 million U.S. families have linked their computers with wireless home networks. Some 55 percent of Americans now carry cell phones
  • Mitchell's forecasts25 are similar to Rheingold's in many respects. He too envisions largely tribal lifestyles distributed across dispersed, fragmented, fluctuating habitats: electronic nomads wandering among virtual campfires. People's senses and physical agency are extended outward and into the intangible, at considerable cost to individual privacy. Individual identity is continuously reformed via an ever-shifting series of networking with others and with tools. People express themselves through nonlinear, associational webs of representations rather than linear "stories" and co-design services rather than selecting a precustomized variant from a menu of possibilities.
  • More and more, though, people of all ages will have lifestyles involving frequent immersion in both virtual and augmented reality. How might distributed, immersive media be designed specifically for education, and what neomillennial learning styles might they induce?
  • Guided social constructivism and situated learning as major forms of pedagogy
  • Peer-developed and peer-rated forms of assessment complement faculty grading, which is often based on individual accomplishment in a team performance context  Assessments provide formative feedback on instructional effectiveness
  • Mediated immersion creates distributed learning communities, which have different strengths and limits than location-bound learning communities confined to classroom settings and centered on the teacher and archival materials.27
  • Multipurpose habitats—creating layered/blended/personalizable places rather than specialized locations (such as computer labs)
  • Neomillenial Versus Millennial Learning Styles
  • Emphasis is placed on implications for strategic investments in physical plant, technology infrastructure, and professional development.
  • o the extent that some of these ideas about neomillennial learning styles are accurate, campuses that make strategic investments in physical plant, technical infrastructure, and professional development along the dimensions suggested will gain a considerable competitive advantage in both recruiting top students and teaching them effectively.
  • such as textbooks linked to course ratings by students)
  • Mirroring": Immersive virtual environments provide replicas of distant physical settings
  • Middleware, interoperability, open content, and open source
  • Finding information Sequential assimilation of linear information stream
  • Student products generally tests or papers Grading centers on individual performance
  • These ideas are admittedly speculative rather than based on detailed evidence and are presented to stimulate reaction and dialogue about these trends.
  • f we accept much of the analysis above
    • Barbara Lindsey
       
      But have they made the case for its educational value?
  • students of all ages with increasingly neomillennial learning styles will be drawn to colleges and universities that have these capabilities. Four implications for investments in professional development also are apparent. Faculty will increasingly need capabilities in:
  • Some of these shifts are controversial for many faculty; all involve "unlearning" almost unconscious beliefs, assumptions, and values about the nature of teaching, learning, and the academy. Professional development that requires unlearning necessitates high levels of emotional/social support in addition to mastering the intellectual/technical dimensions involved. The ideal form for this type of professional development is distributed learning communities so that the learning process is consistent with the knowledge and culture to be acquired. In other words, faculty must themselves experience mediated immersion and develop neomillennial learning styles to continue teaching effectively as the nature of students alters.
  • Differences among individuals are greater than dissimilarities between groups, so students in any age cohort will present a mixture of neomillennial, millennial, and traditional learning styles
  • The technologies discussed are emerging rather than mature, so their final form and influences on users are not fully understood. A substantial number of faculty and administrators will likely dismiss and resist some of the ideas and recommendations presented here.
Barbara Lindsey

Pollster's New Book Likens Online Universities to Zip Cars in Their Growing A... - 0 views

  • The factor that will close that “enthusiasm gap” is the growing use of distance education by well-respected universities, Mr. Zogby predicts in the book, The Way We’ll Be: The Zogby Report on the Transformation of the American Dream (Random House).
  • Which “national surveys” is Ms. Blumenstyk referring to? I would like to see the citation. The Sloan Foundation has completed many national annual surveys that find Ms. Blumenstyk’s statement to be a myth. Furthermore, she is mixing apples and oranges – she could be referring to an Eduventure’s study that shows many employers are wary of students with degrees from completely online universities, but that has nothing to do with the perception toward distance or online learning in general. Jeffrey Seaman from the Sloan Consortium notes that “virtual universities,” where “100 percent of the applicant’s courses were taken online, represents less than 1 percent of all institutions offering online programs.” Mr. Zogby’s prediction that the growing use of distance education by “well-respected universities” will make distance learning more popular is accurate, but it is not new. Distance education is already more popular and has seen a steady increase in enrollments for the many years.
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    Look at the comment section
Barbara Lindsey

The Way We'll Be - 0 views

  • a prominent pollster, John Zogby, says in a book being released on Tuesday that it won’t be long before American society takes to distance education as warmly as it has embraced game-changing innovations like microbrewed beers, Flexcars, and “the simple miracle of Netflix.”
  • The factor that will close that “enthusiasm gap” is the growing use of distance education by well-respected universities, Mr. Zogby predicts in the book, The Way We’ll Be: The Zogby Report on the Transformation of the American Dream (Random House).
  • Mr. Zogby says polls detect signs of society’s emerging resistance to big institutions, and its de-emphasis on things and places. “We’re redefining geography and space,” he says — and a widening acceptance of online education is part of that trend.
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  • “There’s a sense that those who define the standard haven’t caught on yet,” he said.
  • His polling also points to other challenges that colleges will face as they race to serve a worldwise generation of 18-to-29-year-olds that Mr. Zogby calls “First Globals.”
  • Only 27 percent of respondents agreed that “online universities and colleges provide the same quality of education” as traditional institutions. Among those 18 to 24 years old, only 23 percent agreed.
  • An even greater proportion of those polled said it was their perception that employers and academic professionals thought more highly of traditional institutions than online ones.
  • Yet in another national poll in December 2007, conducted for Excelsior College, 45 percent of the 1,004 adults surveyed believed “an online class carries the same value as a traditional-classroom class,” and 43 percent of 1,545 chief executives and small-business owners agreed that a degree earned by distance learning “is as credible” as one from a traditional campus-based program.
  • As with changing perceptions about other cultural phenomena, “these paradigm shifts really are moving at lightning speed.”
  • Mr. Zogby also highlights the emerging influence of the First Globals, whom his book calls “the most outward-looking and accepting generation in American history.” First Globals, he says, are more socially tolerant and internationally aware.
  • First Globals, he writes, who are shaping what he says is nothing short of a “fundamental reorientation of the American character away from wanton consumption and toward a new global citizenry in an age of limited resources.”
Barbara Lindsey

edwired » Blog Archive » Will the Center Hold? - 0 views

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    George Mason U prof talks about his uni embracing distance learning but using Blackboard as the transmission vehicle.
Barbara Lindsey

Global Voices Online » Brazil: Socio-digital Inclusion through the Lan House... - 0 views

  • The photo and caption above illustrate the “Lan House Revolution” taking place right now in Brazil.
  • The concept of the LAN arrived in Brazil in 1998 but it had been previously observed only in the rich Brazilian neighborhoods.
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  • Now it has become a phenomenon especially in poorer and smaller communities, where computers and broadband connection are beyond the reach of the population.
  • “lan houses are places of intense sociability, and are occupying an important place in the life of the favelas”.
  • Research published in 2008 by the Brazilian Internet Steering Committee (CGI.br) shows that in Brazil 48% of all users access the Internet from commercial premises like lan houses. When it comes to people from the poorest classes D and E, this number jumps to 79% - a 60% increase from the 48.08% in 2006.
  • Playing video games is the main activity at lan houses for 42% of respondents, but an equal proportion access websites, culture, news and entertainment. Social networks, especially Orkut, and online chat are also very popular. In addition, the lan houses are also used for various research, school work and job searches.
  • the lan houses assert both their power to bring digital inclusion by providing access to the Internet for people with low-incomes and their unique characteristics: they provide a source of income for those who manage them and meeting points for youngsters.
  • The headline of the piece of news circulating on the Internet, and that almost certainly will be in the newspapers, is Alleged paedophile arrested in lan house with pictures of children, as you can see in this link from Terra [pt] and from the search on the topic on Google News. It is the lan house that is made infamous, shown in a bad light. Like a den of mismanagement and of corruption for teenagers. This is not the real picture [pt]. The lan houses suffer from the same dangers faced by any other sector of the economy. Lan houses, cyber cafes, telecentres and whatever, have a fundamental role to play in the process of inclusion in the knowledge infrastructure, from digital inclusion to innovation, as is demonstrated by this statistical presentation of the Brazilian market [of lan houses].
  • these laws want to hold them accountable for a problem whose main culprits are authorities and society itself.
  • As of now, there are more than 90,000 lan houses in Brazil, whereas the country has 2,000 movie theatres and 2,600 bookstores. Can they be a place for more than just playing games or updating orkut, or even to use citizenship and e-government services? Pedagogue Rita Guarezi says that lan houses already play a key role in distance learning [pt]:
Barbara Lindsey

The Chronicle: 10/28/2005: Lectures on the Go - 0 views

  • More and more professors, including Mr. Jackson, are turning to the technology to record their lectures and send them to their students, in what many are calling "coursecasting." The portability of coursecasting, its proponents say, makes the technology ideal for students who fall behind in class or those for whom English is a second language. And some advocates say that coursecasting can be more than just a review tool, that it can also enliven classroom interaction and help lecturers critique themselves.
  • One of the things you do by podcasting is participate in student culture," Mr. Jackson says
    • Barbara Lindsey
       
      Is this a good enough reason?
  • Make students listen to a podcast before class, and they will show up ready to converse.
    • Barbara Lindsey
       
      Do you think this would happen?
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  • Purdue's podcasting project arose from a desire to let students study without being tethered to their computers, according to Michael Gay, the university's manager of broadcast networks and services for information technology. "We're trying to give people as many options as possible if they miss a course and need to catch up — or if they just want to review," he says.
  • Duke University
  • Drexel University
  • Purdue University
  • American University
  • University of Michigan at Ann Arbor's School of Dentistry
  • "Everybody knows that when you say something in class, the first time, not everybody is paying attention," Mr. Jackson says. "But if you make your lecture available as a podcast, students can relisten to troublesome passages, and it's easy for them to slow things down."
  • St. Mary's College, in California
  • For a graduate-level course in quantitative analysis, Ms. Herkenhoff creates two different series of podcasts, each recontextualizing highlights from her lectures.
  • "When I talked about this with my colleagues, the first thing they all said was 'well, no one's going to go to class,'" says G. Marc Loudon, a professor of medicinal chemistry at Purdue who has posted lectures for students as both audio and video files. Mr. Loudon offers a fairly unsympathetic rejoinder to those concerns: "If a podcast can capture everything you do in class, you deserve to have nobody coming."
  • started penalizing students a grade point for every class session they missed.
  • "Those of you who didn't come to class, but are listening to the podcast, should know that one of the answers to the next test is on the screen," he said. "But I'm not going to tell you what it is."
  • But most students are savvy enough to realize that coursecasts aren't an alternative to class,
  • "a great way to complement the presentation slides many professors already offer online."
  • Richard Smith, a lecturer in instructional technology at the University of Houston-Clear Lake, hosts a weekly podcast on scholarship and education. But he is not convinced that the technology can revitalize pedagogy — because, he says, there is little evidence that recorded lectures will hold students' interest.
  • "I don't think most professors, no matter how good they are in the classroom, can avoid being boring as hell when they're recorded."
  • Students reared on iPods and the Internet do not come to class expecting to sit through an hourlong lecture, he says. Instead, they want to gather information on their own terms and spend their class time in discussion, not rapt attention.
  • "The 'sage on the stage' is dying, if not dead already," Mr. Jackson says. "Faculty members are no longer privileged sources of knowledge, so our job should be to get people to think critically and independently about things."
  • Coursecasting, he says, can help that process along. In Mr. Jackson's own courses, he has put lectures online as podcasts and asked students to listen to them before they come to class, a technique he refers to as "distance learning with a twist." "Think about how much classroom time you would save if you didn't have to lecture anymore," Mr. Jackson says. "You free up all this interactive personal space between you and your students. It changes the classroom experience."
    • Barbara Lindsey
       
      Your thoughts?
  • The "decentered classroom," as Mr. Jackson calls it, can be unsettling for students who are not eager to let the lecture-hall experience bleed into their free time.
    • Barbara Lindsey
       
      Is this the resistance Jessie and others have encountered?
  • Richard Edwards, an assistant professor of communication at St. Mary's College, is building a course around a series of 30-minute podcasts about film-noir classics that he and a colleague had made. Students will listen to the podcasts and then elaborate on Mr. Edwards's talking points in class. "Instead of having to run through all of our thoughts on Double Indemnity," Mr. Edwards says, "we can actually start our discussion in the 31st minute, in media res, without setting up the movie for everyone."
  • Mr. Edwards has made the podcasts that will anchor his film-noir course available to the public free through a license from Creative Commons, a group dedicated to making scholarly and artistic material widely available online. "I want people to download this stuff so they can feel free to engage with it," he says.
    • Barbara Lindsey
       
      Would giving your content away freely like this be a problem for you?
  • Michigan's dentistry school, for example, keeps its coursecasts locked behind a firewall so that only students can listen.
  • Administrators received enough complaints that they formed a faculty committee that is now examining BoilerCast's intellectual-property implications. "The fundamental question is who owns a faculty member's lectures," Mr. Loudon says. "If these classes have intellectual value beyond the classroom, who owns that?"
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