Learning-Now - home - 0 views
Planning for Neomillennial Learning Styles: Implications for Investments in Technology ... - 0 views
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Research indicates that each of these media, when designed for education, fosters particular types of interactions that enable—and undercut—various learning styles.
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Over the next decade, three complementary interfaces will shape how people learn
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The familiar "world to the desktop." Provides access to distant experts and archives and enables collaborations, mentoring relationships, and virtual communities of practice. This interface is evolving through initiatives such as Internet2. "Alice in Wonderland" multiuser virtual environments (MUVEs). Participants' avatars (self-created digital characters) interact with computer-based agents and digital artifacts in virtual contexts. The initial stages of studies on shared virtual environments are characterized by advances in Internet games and work in virtual reality. Ubiquitous computing. Mobile wireless devices infuse virtual resources as we move through the real world. The early stages of "augmented reality" interfaces are characterized by research on the role of "smart objects" and "intelligent contexts" in learning and doing.
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Teaching in Social and Technological Networks « Connectivism - 0 views
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Students are not confined to interacting with only the ideas of a researcher or theorist. Instead, a student can interact directly with researchers through Twitter, blogs, Facebook, and listservs. The largely unitary voice of the traditional teacher is fragmented by the limitless conversation opportunities available in networks. When learners have control of the tools of conversation, they also control the conversations in which they choose to engage.
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Traditional courses provide a coherent view of a subject. This view is shaped by “learning outcomes” (or objectives).
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This cozy comfortable world of outcomes-instruction-assessment alignment exists only in education. In all other areas of life, ambiguity, uncertainty, and unkowns reign.
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The Best Resources For Finding And Creating Virtual Field Trips | Larry Ferlazzo's Webs... - 0 views
Blogging About The Web 2.0 Connected Classroom: Quick List Of iPad Resources For The Cl... - 0 views
Resources - wesfryer - 0 views
Teacher Reboot Camp » Blog Archive » Learning Beyond Walls: 21 Skype Resources - 0 views
mLearning in Practice Course Resources - 0 views
Teacher Reboot Camp » Blog Archive » Free Ebook! Effective Mobile Learning: 5... - 0 views
The corridor of uncertainty: Why aren't open educational resources being used? - 0 views
Open Resources - Transforming the Way Knowledge Is Spread - NYTimes.com - 0 views
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the five functions now performed by universities — teaching; providing a space for social interaction; testing students’ knowledge and offering feedback in the form of grades; cultivating a reputation as a good place to learn; and certifying what graduates know through accreditation — will inevitably change.
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In October 2003, there were 511 courses available, all from M.I.T. According to Ms. Mulder, the current total is over 21,000 — with 9,903 in languages other than English, including Chinese, Spanish, Portuguese, French, Catalan, Hebrew, Farsi, Turkish, Korean and Japanese.
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The school’s Masters Series Madrid is a game — with soundtrack, 3-D graphics and interviews with executives — that allows students to manage an international tennis tournament. “It’s a great way for people to see our school,” said Matthew Constantine, a member of the IE staff.
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K20 ILI 11-10-11 - 0 views
How to Use QR Codes in Student Projects - SimpleK12 - 0 views
How to use Google Scholar - YouTube - 0 views
iPad Resources - 0 views
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