The goals of this course follow. Participants will:
better understand the historical role technology and media have played in educational & social change;
become knowledgeable of social learning tools & FLOSS (Free/Libre and Open Source Software) as tools for teaching, facilitating learning, & designing educational environments;
become familiar with the wealth of open educational resources (OERs), learning-related content, & media available for teaching & learning;
become knowledgeable of relevant social learning theories and philosophies that respond to learning in the digital age;
better understand the many social, educational, political, cultural, and administrative issues often associated with technology & media in education and society;
become critical consumers and producers of digital media and information; and,
build sustainable, personal learning environments and networks.