The goals of this course follow. Participants will:
better understand the historical role technology and media have played in educational & social change;
become knowledgeable of social learning tools & FLOSS (Free/Libre and Open Source Software) as tools for teaching, facilitating learning, & designing educational environments;
become familiar with the wealth of open educational resources (OERs), learning-related content, & media available for teaching & learning;
become knowledgeable of relevant social learning theories and philosophies that respond to learning in the digital age;
better understand the many social, educational, political, cultural, and administrative issues often associated with technology & media in education and society;
become critical consumers and producers of digital media and information; and,
build sustainable, personal learning environments and networks.
EC&I 831 - 1 views
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A significant portion of the course learning will happen outside of the scheduled, synchronous sessions. Participants will gain experience in social learning processes such as: writing reflective blog posts, commenting on participant blogs, reading and commenting on educational blogs from outside of the course, microblogging, reading and exploring other educational technology and learning-focused media, exploring social learning tools, and creating educational media.
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