Does Global Learning Really Occur in College? Reflections on the Global Education Confe... - 0 views
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fter my experiences in November participating in GlobalEdCon10 conference, I'm realizing that college learning isn't hitting the mark in this area, as well as it could be. GlobalEdCon10 was a ground-breaking event for education, in my opinion While most educators still travel to attend conferences face-to-face (and I do see value in doing so) or attends pre-organized conferences virtually in tandem with face-to-face participants, GlobalEdCon10 seems to have found the perfect recipe for collaborative, open sharing of global learning ideas.
Curricula Designed to Meet 21st-Century Expectations | Resources | EDUCAUSE - 0 views
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W here students had once called a large number of their classes "death by lecture," she noted they were now calling them "death by PowerPoint." >
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here students had once called a large number of their classes "death by lecture," she noted they were now calling them "death by PowerPoint."
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After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology - T... - 0 views
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It turns out that virtual worlds are at their best when they look nothing like a traditional campus. Professors are finding that they can stage medical simulations, guide students through the inside of cell structures, or present other imaginative teaching exercises that cannot be done in a physical classroom.
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OpenSimulator, and it is essentially a free knockoff of Second Life
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The most ambitious attempt to build an education-friendly virtual world is a project called Open Cobalt,
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It turns out that virtual worlds are at their best when they look nothing like a traditional campus. Professors are finding that they can stage medical simulations, guide students through the inside of cell structures, or pre sent other imaginative teaching exercises that cannot be done in a physical classroom.
2010 Horizon Report » Executive Summary - 0 views
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The annual Horizon Report describes the continuing work of the New Media Consortium’s Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years.
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six emerging technologies or practices are described that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years.
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In the seven years that the Horizon Project has been underway, more than 400 leaders in the fields of business, industry, technology, and education have contributed to this long-running primary research effort. They have drawn on a comprehensive body of published resources, current research and practice, their own considerable expertise, and the expertise of the NMC and ELI communities to identify technologies and practices that are beginning to appear on campuses or are likely to be adopted in the next few years.
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The annual Horizon Report describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years.
Actually Going to Class? How 20th-Century. - Technology - The Chronicle of Higher Educa... - 0 views
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Mr. Somade told me recently that "the general idea is that if I don't have to come to class, I don't want to come to class—and technology is giving students more and more reason not to come."
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In an era when students can easily grab material online, including lectures by gifted speakers in every field, a learning environment that avoids courses completely—or seriously reshapes them—might produce a very effective new form of college.
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much of what students rate as the most valuable part of their learning experience at college these days takes place outside the traditional classroom, citing data from the National Survey of Student Engagement, an annual study based at Indiana University at Bloomington. Four of the eight "high-impact" learning activities identified by survey participants required no classroom time at all: internships, study-abroad programs, senior thesis or other "capstone" projects, or the mundane-sounding "undergraduate research," meaning working with faculty members on original research, much as graduate students do.
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UDI Community - 0 views
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Universal Design for Instruction (UDI) is an approach to teaching that consists of the proactive design and use of inclusive instructional strategies that benefit a broad range of learners including students with disabilities.
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One of the important aspects of UD is that its inclusive elements benefit all users, not just those with disabilities.
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By providing faculty with a framework and tools for designing inclusive college instruction, the dialogue surrounding college students with disabilities changes from a focus on compliance, accommodations, and nondiscrimination to an emphasis on teaching and learning.
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52 Great Google Docs Secrets for Students - Online Colleges - 0 views
Infographic: Technology Use On American College Campuses | Getting Smart - 0 views
50 Great Ways To Use QR Codes In The College Classroom | Young Upstarts - 0 views
40 Coolest iPad Apps for Language Learners | Online College Tips - Online Colleges - 0 views
FERPA Concerns Prompt Temporary Removal of Past Course Websites | College of Computing - 0 views
Colleges Awakening to the Opportunities of Data Mining - NYTimes.com - 0 views
Red Tape - Govt. agencies, colleges demand applicants' Facebook passwords - 0 views
Textbooks, E-books, and Online Learning « The Xplanation - 0 views
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textbooks, with or without the bundled DVDs, are what Judy Baker, of the Community College Consortium for Open Educational Resources, calls “The Hummer of higher education.” Why should we be content with static, rapidly outdated, heavy print textbooks that can cost community college students as much as their tuition, when professors and students can work together to create dynamic, rich-media learning environments instead using free and open source software tools?
150,000 College Students to Save $12 Million Using Flat World Knowledge Open Textbooks ... - 1 views
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