Skip to main content

Home/ Becker Video Game Design/ Group items matching "BOD" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Garrett Eastman

Behaviour Oriented Design for Real-Time-Strategy Games - 0 views

  •  
    From the abstract: "Here we demonstrate for the first time the iterative development of agent behaviour for a real-time strategy game (here StarCraft) utilising Behaviour Oriented Design (BOD) [7]. BOD provides focus on the robust creation and easy adjustment of modular and hierarchical cognitive agents. We demonstrate BOD's usage in creating an AI capable of playing the StarCraft character the Zerg hive mind, and document its performance against a variety of opponent AI systems. In describing our tool-driven development process, we also describe the new ABODe IDE, provide a brief literature review situating BOD in the AI game literature, and propose possible future work."
1 - 1 of 1
Showing 20 items per page