Skip to main content

Home/ Becker Video Game Design/ Group items matching "libraries" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
1More

Harmonious: An Emotion-Matching System for Intelligent Use of Playersʼ Own Mu... - 0 views

  •  
    Responding to research showing most players replace game soundracks with their own musical selection and miss game cues, software named Harmonious is introduced to improve such substitutions
1More

The Critical Effect: Evaluating the Effects and Use of Video Game Reviews - 0 views

  •  
    "effect of game reviews on player experience and perceptions of quality. We show that negative reviews cause a significant effect on how players perceive their in-game experience, and that this effect is a post-play cognitive rationalization of the play experience with the previously-read review text. To address this effect we designed and deployed a new heuristic evaluation technique that specifically uses game reviews to create a fine-grained prioritized list of usability problems based on the frequency, impact, and persistence of each problem. By using our technique we are able to address the most common usability problems identified by game reviews, thus reducing the overall level of negativity found within the review text. Our approach helps to control and eliminate the snowballing effect that can be produced by players reading reviews and subsequently posting their own reviews, and thus improve the commercial success of a game."
1More

Hidden Options and Player Pushback: Rhetoric of Mass Effect 2 - 0 views

  •  
    "This thesis is an exploration of gender construction within the digital gaming subculture of the United States in the early 21st century."
1More

Reusable Components for Artificial Intelligence in Computer Games - 0 views

  •  
    "Abstract-While component reuse is a common concept in software engineering, it does not yet have a strong foothold in Computer Game development, in particular the development of computer-controlled game characters. In this work, we take a modular Statechart-based game AI modelling approach and develop a reuse strategy to enable fast development of new AIs. This is aided through the creation of a standardized interface for Statechart modules in a layered architecture. Reuse is enabled at a high-level through functional groups that encapsulate behaviour. These concepts are solidified with the development of the SkyAI tool. SkyAI enables a developer to build and work with a library of modular components to develop new AIs by composing modules, and then output the resulting product to an existing game. Efficacy is demonstrated by reusing AI components from a tank to quickly make a much different AI for a simple animal."
1More

RIT Professor Wins Grant to Design Historic Preservation Video Game - 0 views

  •  
    "In the game, the player acts out the role of a conservator, conservation scientist or collection manager by virtually interacting with objects, materials and data embedded in quest narratives. Within the game, players will be allowed to manage a library and protect it from the elements that accelerate deterioration. Another quest will allow players to take samples from ancient artifacts and analyze them to discover the secrets of its past."
‹ Previous 21 - 26 of 26
Showing 20 items per page