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Garrett Eastman

eHealth Applications - 0 views

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    Forthcoming book features chapter "Digital Games For Health Behavior Change: Research, Design, And Future Directions"
Garrett Eastman

DIGITAL ARTS LEADER COGSWELL COLLEGE TO HOLD OPEN HOUSE FOR NEXT-GENERATION OF 'BLACK COLLAR' STUDENTS | Cogswell College - 0 views

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    Silicon Valley's 'Best Kept Secret' Prepares Digital Art Students to Enter In-Demand Animation, Gaming, Audio and Engineering Career Fields SUNNYVALE, CA - February 21, 2010 - Cogswell College, one of the world's leading regionally-accredited institutions offering a unique curriculum that fuses digital arts, engineering and entrepreneurship, is holding an Open House on March 10, 2012 from 10:00 AM to 1:00 PM at its Sunnyvale campus. (Had not heard expression "black collar" before)
Garrett Eastman

Valve's new economist-in-residence will publish notes on the political economy of games - Boing Boing - 0 views

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    "Yanis Varoufakis, "an academic economist," recounts the story of how his widely read writings on the Euro crisis led to a job offer from Valve software, who were contemplating the creation of a shared virtual currency between two worlds. Valve founder Gabe Newell was contemplating balance of payments when he realized "this is Germany and Greece," and he wrote to Varoufakis to ask for his consulting help. "
Garrett Eastman

Video Game Helps Students Excel Academically and Socially - 0 views

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    Collaboration between RIT and Microsoft Research called Just Press Play
Garrett Eastman

Sheridan Launches 2 New Post-Grad Game Development Programs - 0 views

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    Aimed at students who already hold degrees in other fields such as arts or computer science
Garrett Eastman

Values in Play: Interactional Life with the Sims - 0 views

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    "Video recordings of 19 play sessions in home environments generated the empirical data. The study comprises 39 players in groups of two or three, aged 10 to 14, as they were playing The Sims or The Sims 2 for one hour. The theoretical tools in the analysis were assembled within a sociocultural perspective on learning and communication, and also by using Vygotsky's ideas on fantasy and creativity and Goffman's ideas on social interaction. ....
Garrett Eastman

Exploring the Use of Audio-Visual Feedback within 3D Virtual Environments to Provide Complex Sensory Cues for Scenario-Based Learning - 0 views

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    "The continuous quest for ever increasing fidelity in 3D virtual worlds is running parallel to the emergence and adoption of low-cost technologies to implement such environments. In education and training, complex simulations can now be implemented on standard desktop technologies. However, such tools lack the means to represent multisensory data beyond audio-visual feedback. This paper reports on a study that involved the design, development and implementation of a 3D learning environment for underground mine evacuation. The requirements of the environment are discussed in terms of the sensory information that needs to be conveyed and techniques are described to achieve this using multiple modes of representation, appropriate levels of abstraction and synesthesia to make up for the lack of tactile and olfactory sensory cues. The study found that audio-visual cues that used such techniques were effective in communicating complex sensory information for novice miners."
Garrett Eastman

31 Ways To Get Smarter In 2012, #14 Play Violent Videogames - 0 views

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    One of 31 ways, videogames touted because research shows they "quicken reactions, improve multitasking, and reduce hostile feelings after a stressful task." Three suggested titles.
Garrett Eastman

Ethnographies of the videogame ... - Helen Thornham - Google Books - 0 views

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    "gender, narrative and praxis" (July 2011, Ashgate)
Garrett Eastman

What Can 135 Million Video Gamers Add to Our Collective IQ? | MindShift - 0 views

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    In a new book, Howard Rheingold describes crowdsourcing efforts such as FoldIt involving gamers as "supercollaborators"
Garrett Eastman

Learning Foreign Sounds in an Alien World: Videogame Training Improves Non-Native Speech Categorization - 0 views

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    "Training was accomplished using a videogame paradigm that emphasizes associations among sound categories, visual information, and players' responses to videogame characters"
Garrett Eastman

THE CUBE - A145 megapixel interactive AV experience at QUT - 3 views

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    An interactive sci tech oriented video project at Queensland University of Technology
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