Silicon Valley's 'Best Kept Secret' Prepares Digital Art Students to Enter In-Demand Animation, Gaming, Audio and Engineering Career Fields SUNNYVALE, CA - February 21, 2010 - Cogswell College, one of the world's leading regionally-accredited institutions offering a unique curriculum that fuses digital arts, engineering and entrepreneurship, is holding an Open House on March 10, 2012 from 10:00 AM to 1:00 PM at its Sunnyvale campus.
(Had not heard expression "black collar" before)
"Yanis Varoufakis, "an academic economist," recounts the story of how his widely read writings on the Euro crisis led to a job offer from Valve software, who were contemplating the creation of a shared virtual currency between two worlds. Valve founder Gabe Newell was contemplating balance of payments when he realized "this is Germany and Greece," and he wrote to Varoufakis to ask for his consulting help. "
"Video recordings of 19 play sessions in home environments generated the
empirical data. The study comprises 39 players in groups of two or three, aged 10 to 14, as
they were playing The Sims or The Sims 2 for one hour. The theoretical tools in the analysis
were assembled within a sociocultural perspective on learning and communication, and also
by using Vygotsky's ideas on fantasy and creativity and Goffman's ideas on social
interaction. ....
"The continuous quest for ever increasing fidelity in 3D virtual worlds is running parallel to the emergence and adoption of low-cost technologies to implement such environments. In education and training, complex simulations can now be implemented on standard desktop technologies. However, such tools lack the means to represent multisensory data beyond audio-visual feedback. This paper reports on a study that involved the design, development and implementation of a 3D learning environment for underground mine evacuation. The requirements of the environment are discussed in terms of the sensory information that needs to be conveyed and techniques are described to achieve this using multiple modes of representation, appropriate levels of abstraction and synesthesia to make up for the lack of tactile and olfactory sensory cues. The study found that audio-visual cues that used such techniques were effective in communicating complex sensory information for novice miners."
One of 31 ways, videogames touted because research shows they "quicken reactions, improve multitasking, and reduce hostile feelings after a stressful task." Three suggested titles.
"Training was accomplished using a videogame paradigm that emphasizes
associations among sound categories, visual information, and players' responses to videogame characters"