Abstract: "Cinematography is a key aspect in the development of mod-
ern computer games. The quality of the visuals depends, not
only on the accuracy of the rendering, but on the way that
the scene is presented to the player. Which element should
be included in the frame, from which point of view and in
which positions are all aspects that have been widely stud-
ied in classical cinematography. However, it is still unclear
how the principles developed for the lm medium are ap-
plicable to an interactive medium such as computer games.
This article presents a study, which explores the interplay
between cinematography and player experience. The results
of the experiment demonstrate the existence of an impact of
the cinematographic behaviour of camera on both player's
aect and her in-game behaviour. Furthermore, this impact
is dependent on the game mechanics highlighting once more
the dierence between classic cinematography and game cin-
ematography"