The
Horizon Report 2014:
1 year or less = flipped classroom, learner analytics
2-3 years = 3D printing, games and gamification
4-5 years = the quantified self, virtual assistants
3D Printing and the End of Tariffs - 0 views
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Use What Their Mamas Gave 'Em: Students' Cell Phones in Education | Stretch Your Digita... - 0 views
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