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Vasili Gian

MIT OpenCourseWare | Computer Games and Simulations for Investigation and Education, Sp... - 0 views

  • In this project-based course, students from all disciplines are encouraged to understand how we learn from interactive computer environments, and delve into the process of designing and understanding simulations and games for learning.
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    Computer Games and Simulations for Investigation and Education - In this project-based course, students from all disciplines are encouraged to understand how we learn from interactive computer environments, and delve into the process of designing and understanding simulations and games for learning.
Vasili Gian

Framework for 21st Century Learning - The Partnership for 21st Century Skills - 0 views

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    The Framework presents a holistic view of 21st century teaching and learning that combines a discrete focus on 21st century student outcomes(a blending of specific skills, content knowledge, expertise and literacies) with innovative support systems to help students master the multi-dimensional abilities required of them in the 21st century.
Vasili Gian

ISTE | Computational Thinking - for ALL - 0 views

  • Advances in computing have expanded our capacity to solve problems at a scale never before imagined, using strategies that have not been available to us before. Students will need to learn and practice new skills—computational thinking (CT) skills—to take full advantage of these revolutionary changes brought about by rapid changes in technology. ISTE and the Computer Science Teachers Association (CSTA) are collaborating on a project to prepare young learners to become computational thinkers who understand how today's digital tools can help solve tomorrow's problems. CT is vital to all students as we work to raise the level of achievement, prepare students for global competitiveness, and blend academics with real life.
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    Advances in computing have expanded our capacity to solve problems at a scale never before imagined, using strategies that have not been available to us before. Students will need to learn and practice new skills-computational thinking (CT) skills-to take full advantage of these revolutionary changes brought about by rapid changes in technology. ISTE and the Computer Science Teachers Association (CSTA) are collaborating on a project to prepare young learners to become computational thinkers who understand how today's digital tools can help solve tomorrow's problems. CT is vital to all students as we work to raise the level of achievement, prepare students for global competitiveness, and blend academics with real life. 
Vasili Gian

Tony Vincent's Learning in Hand - Home - 0 views

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    blog on learning how to integrate technology into a course/education curriculum
Vasili Gian

ISTE | NETS Standards - 0 views

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    The National Educational Technology Standards (NETS) are the standards for learning, teaching, and leading in the digital age and are widely recognized and adopted worldwide. The family of NETS-NETS for Students (NETS*S), NETS for Teachers (NETS*T), NETS for Administrators (NETS*A), NETS for Coaches (NETS*C), and NETS for Computer Science Teachers (NETS*CSE)-work together to transform education.
Vasili Gian

WoW in School Quest Chain Tree - Popplet - 0 views

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    an example of the Quest chain in a WoW in school/ quest based learning environment, instructional design, course intructional
Center4 EduPunx

Using OpenSim to Visualize Data - 0 views

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    Now - can we use to mindmap?
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    I think the experiment would be worth it on several levels. First, just to get experience exploring this notion of visualizing data in an immersive 3D VW space and what it would take to do this. Also, what we learn & produce might also be incorporated into the gameplay/plot of the storyline for this ARG. And what we learn & produce as far as useful knowledge & hopefully a useful mind-map tool (or tool building approach) could be used for future endeavors.
Center4 EduPunx

Game Based Learning isn't always electronic - 0 views

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    can cards be part of ARGs?
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    Apparently, yes: * Google Tech Talks ~ Alternate Reality Games and Perplex City Season 2 http://www.youtube.com/watch?v=LtnOUrV8Jb4 ...
Center4 EduPunx

How to Get Started Designing Mobile Games For Your Classroom - 0 views

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    Calling it Augmented Reality and Interactive Storytelling
Center4 EduPunx

Is Immersion a Core Game Value? - 0 views

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    Is it for an ARG?
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    Borrowing from the concept framework provided by the Wikipedia entry for Immersion, I think an ARG must have at least the characteristics of emotional/narrative immersion and cognitive/strategic immersion; basically connecting to a participant's interest and level of focus/engagement. From my perspective, the emotional/narrative component is key, because I don't think the act of just tackling a series of puzzles makes something an ARG. And if we then add blended & augmented reality elements, then I think there's the opportunity to allow for sensory-motoric/tactical immersion as well as spatial immersion.
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    Wow, here's a gameplay clip that captures all three aspects of the immersion experience, sensory-motoric, cognitive & emotional; and it somehow even manages to throw in a bit of cognitive dissonance for extra measure... I think it's a great example of the impact creating these kinds of 'ah ha' moments can have and how these moments can distinguish an ARG as an engaging learning platform: http://www.youtube.com/watch?v=Y8AFiaWz7WI
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