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Saxtus .

APB-Reloaded: End of Week 11 Update : Game Changes and Closed Beta Features - 0 views

  • we’ve upped initial damage on all weapons, adjusted recoil for most weapons, and changed accuracy so the weapon very quickly blooms out to its minimum accuracy, but regains it very quickly once you stop firing
  • marksmanship will not disable when you fall short distances, teammates will now show accurately on your personal radar screen, the arrest exploit has been fixed
  • Witnessing has been completely removed for the time being (the ready system kind of broke it), but we plan to reintroduce it in a near future build in a much improved fashion
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  • The default camera position has also been moved out slightly so that your head doesn’t obscure the centre of screen when the player runs to the right
  • The first thing we did was remove organisation standing. It was a fairly obtuse mechanic that didn’t really fit into the game very well. Then we adjusted the contacts so they each fall under the category of either Weapons contacts or Vehicle contacts. As the names suggest – vehicle contacts unlock new vehicles, vehicle upgrades, and vehicle components, while weapons contacts now unlock preset weapons and character upgrades. All contacts unlock preset and customisable clothing options. Since the presets are now properly named you will now be able to tell which items and combinations are actually meant to be worn together (an annoying missing item in the original release).
  • new ability to see how much progress you have made in a certain role or for a certain achievement
  • All Symbols and some pieces of clothing are now rewarded through random rewards at the end of a mission.  Players have a very high chance (50%, modified by mission performance) to unlock one at the end of each mission, with different contacts unlocking different symbols.
  • High level vehicles are now using a slightly different unlock system. You unlock the base vehicles and presets through vehicle contacts at high levels, with kits and open slot versions gained through completing time trials around the districts with those vehicles
  • We felt that leagues were not providing their original purpose, and instead were just causing players to exploit game systems, or ‘Zerg’ things in order to compete.  As such we’ve removed them completely in the short term, though we plan to add back Leagues at some point, potentially along with the revised (and more meaningful) Clan mechanics which are used in other games as well.
  • cost for most items has been drastically increased
  • We’ve moved all upgrades into groups, so you can only use one of each type (we’ve also renamed them to fit with each system). I’ve also removed a couple of mods that either didn’t fit or were duplicates (Savage is gone, and Monolith has also been removed as it was functionally identical to Survivor).
  • The biggest change is the removal of the “Han Cellente,” ie. the starting vehicle. We thought it looked pretty awful and handled terribly, leading many to concludes that cars sucked in general
  • The largest change to an existing vehicle is the Balkan Kolva (Dump Truck). We have made it rarer in the game, and massively increased the weight and torque, while lowering the turning speed and initial acceleration.
  • Weather updates in updated game
  • new world/map (other than the fact that it will be called "Asylum" we know very little)
Saxtus .

APB-Reloaded: End of Week 8 Update : Steps to Join the Beta - 0 views

  • To register for the beta, we have decided to take a pretty "simple" route in order for you to take the first step; (1) simply submit your email here: http://www.gamersfirst.com/apb/ in the "stay up to date" box. Make sure you give us one that we can actually reach you on - and not the 14 minute email variation :). (2) Create a GamersFirst account (preferably with the same email, though not required)
  • But then it gets a little trickier. About 2 weeks before the closed beta (which probably means on or about the first week in February), you will receive an email sent to the address you submitted above. That email will have a unique link where you will go to activate your beta request. In order to do so you will be asked to submit a lot of additional data, among other things your DxDiag (if you don't know that is, then you might not be a great closed beta candidate) and some additional information about you, as well as about your system and your own background as a gamer. Once we have verified the data, we will then send you back your actual beta key.
  • NO PRE-EXISTING ACCOUNTS will be part of the closed beta. During the closed beta you will create throw-away accounts. That's the purpose of closed beta.
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  • As a thank you to our beta testers we expect to give away a token that shows you were a beta tester back in the day. Trust us, we will not forget who you were :)
  • YES - we plan on letting players of the original APB game reclaim the original content (ie characters etc.) that existed at the time the game shut down, since that data is considered "game content." This would give you most (if not all) customizations, gear, and character names back that you had during the first run of the game.
  • NO - we are likely to NOT give you back all the progression data
  • YES - you will need to create a NEW user account (a G1 account that is) before you can reclaim your characters, which means you have to basically sign up and agree to the new terms of service that govern the use of all G1 accounts (ie your old RTW account cannot sign you in to the game or anything else)
  • NO - we will NOT have any of your original payment data on our side, and therefore you also will have no RTW points or cash-equivalent credits.
  • it's LIKELY - that you will be able to "patch-up" to the new game from the original installation.
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Saxtus .

APB: The road ahead - 1 views

  • Catching and removing cheaters from the game remains our top priority.
  • major overhaul to vehicle handling to make cars more responsive and less slippy overall
  • We''ll be addressing a number of the worst camping spots in the game in an upcoming patch
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  • Weapon changes will be put up on the Public Test World to get some feedback in due course
  • We''re taking a look at both the way in which player threat is calculated and how mission offers are distributed to players
  • make mission objectives more interactive and to try and add a bit more strategy to the actual missions themselves, not just the combat surrounding them
  • adding a ''newbie'' ruleset to give players a safe place to learn the game against other new players
  • we''re still progressing work on the ''pure skill'' ruleset that was mentioned towards the end of closed beta. The Chaos ruleset hasn''t been forgotten about either.
Saxtus .

APB-Reloaded: End of Week 9 Update : We are still here! - 0 views

  • YES (and it bears repeating), the goal is to let you keep ALL customizations you created using the old game. In some cases that might mean some odd situations, such as having items that may or may not fit the new progression system, and having items that the new F2P model may not have let you design unless you had a premium account (or similar "issues"). That's ok. You will basically be unique thanks to you having played the game "back in the day" and our goal is to make sure your many gazillion of hours of investment do not go to waste.
  • we are indeed long term working on "Purposeful End-Game PvP." However, this modificaiton is not likely to make it in to the first beta
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monique dass

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Saxtus .

Scheduled Maintenance - All Game Servers 17/08/2010 - 0 views

  • All APB game servers will be offline between 09:00 GMT until 12:00 GMT on 17/08/2010. This is to deploy 1.3.1 (55). This is a small patch to fix ''I''ve Friends in High Places'' achievement and an exploit. Full patch notes will be available on Tuesday.
Saxtus .

APB-Reloaded: End of Week 4 Update : UK Studio Strategy and "Hackers and Cheaters" - 1 views

  • So what can we do about Cheaters in APB? Well there are a ton of "cheat-busting"solutions out there such as NProtect, HackShield, PunkBuster, XTrap etc.
  • none of them are perfect
  • easily circumvented
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  • interfere with normal gameplay
  • Will you be instating in-game moderators?
  • before APB was shut down most aim-bots were actually actively being detected. Unfortunately (or fortunately) the data was not being acted on for various reasons
  • That's generally the type of protection we are now moving toward.
  • One big flaw of RTWs APB was that if you did come across someone cheating, you had to leave the game, write an email, hope they read the email, and then hope that they did something about it.
Saxtus .

Steam Pre-Orders Begin - MMORPG.com - 2 views

shared by Saxtus . on 22 May 10 - Cached
  • Pre-Purchase now to receive the following special items: Key to the City: June 10-19: Includes 5 Hours of district gameplay and unlimited social gameplay 3 Days Early Game Access: Includes 10 Hours of district gameplay and unlimited social gameplay. 7 Exclusive In Game Items: Includes the Chicken and Strike a Pose Emote's, Criminal and Enforcer Cars, Criminal and CSA Outfit's along with a Pioneer Decal!
Saxtus .

APB-Reloaded: End of Week 10 Update : Busting some Punks? - 0 views

  • Johann, who originally had worked on the PB integration for the original release, and is now responsible for the overall anti-hack/anti-cheat detection for the game as a whole
  • while it may be virtually impossible to ever win the war against cheaters completely, we certainly intend to give it our best shot
  • We originally integrated PunkBuster into APB in January 2009. After this was completed, it was disabled and essentially left untested until near the end of Closed Beta (~ April 2010), since it was not deemed an essential feature to enable before launch.
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  • So in a nutshell,  it was quite a mess.
  • We were forced to disable PunkBuster again straight away until we could fix it, and ended up launching the game with it turned off.
  • We also plan to have anti-cheating enabled on all servers from the very start of Closed Beta, allowing us to get as much testing done as possible.
  • If a player is positively identified as running a known aimbot, he/she will be immediately kicked from the district and a notification message will be sent to all other players in that district. The cheater’s account and PC will be immediately banned for a period of time, during which the person will not be able to play using that account on any computer. If an aimbot is detected a second time, the account and computer will immediately be permanently banned, all monies paid will be forfeited and any upgrades or customizations will be revoked.
  • At some point we want to introduce bullet-proof vests, and for that to work, we clearly need headshots also be something you can actually achieve.
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Saxtus .

Realtime Worlds To Bring Car Racing Mode To APB? | IncGamers - 0 views

  • APB is "one of the first online games that has cars with physics and collisions for 100 players."
  • Do you want just a district dedicated to racing, or would you rather have a district with 250 players but no vehicles?
Saxtus .

Server names annouced! - 3 views

  • EU World Servers Obeya Patriot
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    Gonna have to be Patriot for me, cause I hate the Obeya weapons! :P
  • ...1 more comment...
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    Today I will decide and that will be solely decision based on where the majority of my friends and their clans will be. I'll announce it here a little bit before 9am UK time, we will see...
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    Obeya it is, away from Patriot and all the Russians.
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    I shall have to remember this when I finally cave in and play the game. :)
Saxtus .

APB-Reloaded: End of Week 3 Update : Patch 143 (Closed Beta) Status In other ... - 0 views

  • Therefore we are very likely to launch a closed beta version WITHOUT the original character data, and then wipe the databases at the end of Closed Beta after we have been able to determine the impact of the various game changes, and then look to restore some of the original character data for the Open Beta start.
  • our presumption is actually that players will upgrade to Premium accounts, NOT primarily because of the customization expansions, but rather because of all the other goodies that Premium Account holders will get
  • we are now seriously considering setting up a permanent UK studio with full-time staff in 2011 to work with our teams in Southern California, Bangalore, Istanbul and Sao Paulo. We might still consider Hamburg for a European presence since that’s where a lot of our PR and marketing work is being done, but Scotland (or possibly some other UK locations) now certainly look like interesting alternatives for sure on the studio side.
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