“learning groups” in which participants collaboratively construct personal meaning
content studied is the most important factor in college students being successful.3
school libraries also fit the description of a “third place”-
specially before and after school. Allowing gaming, research on topics of personal
learning ‘commons” i
the place, either physical or virtual, that is the hub of the school where exemplary teaching and learning are show cased; where all professional development, teaching and learning experimentation and action research happens; and where various specialists of the school have offices, physical or virtual.5
schools with good library programs are more successful than those without, v