Application Fundamentals | Android Developers - 0 views
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passes
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When onReceive() returns
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by the system at any time
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Context | Android Developers - 1 views
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stay around
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whose lifecycle is separate from the current context
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If used from an Activity context, the receiver is being registered within that activity.
Build | Android Developers - 0 views
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Information about the current build, extracted from system properties.
PackageInfo | Android Developers - 0 views
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Overall information about the contents of a package. This corresponds to all of the information collected from AndroidManifest.xml.
Possible to change between "full screen" and "with status bar"? - Android Developers | ... - 0 views
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// go full screen WindowManager.LayoutParams attrs = mActivity.getWindow().getAttributes (); attrs.flags |= WindowManager.LayoutParams.FLAG_FULLSCREEN; mActivity.getWindow().setAttributes(attrs); // go non-full screen WindowManager.LayoutParams attrs = mActivity.getWindow().getAttributes (); attrs.flags &= (~WindowManager.LayoutParams.FLAG_FULLSCREEN); mActivity.getWindow().setAttributes(attrs);
Service | Android Developers - 0 views
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avoid
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A facility for the application to tell the system about something it wants to be doing in the background
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A facility for an application to expose some of its functionality to other applications.
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List view with textviews and imageview, best practices - Android Developers | Google Gr... - 0 views
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1. you can look at the video from Google IO conference 2009, called Turbo charging your UI's by Romain Guy; he discussed some of the optimizations you can do when working with ListViews. 2. You can read Mark Murphy's series of ListView tutorials at android guys titled Fancy ListViews: http://www.google.co.in/url?sa=t&source=web&ct=res&cd=4&ved=0CBYQFjAD...
Lazy Loading Images in a ListView - consensus approach? - Android Developers | Google G... - 0 views
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I haven't looked in details at the 3 other approaches but I know that a big difference between what I do in Shelves and what I've seen done in other places is how user interaction is handled. Shelves listens to scroll events on the ListView and tries to identify taps vs scrolls vs fling to always give priority to the UI. For instance, when you touch the screen to stop a fling, Shelves starts loading images, but does so only after a very short delay so that if you are touching the screen to fling some more, the fling animation won't stutter because of the extra work load. But that's details.
Painless Threading | Android Developers - 0 views
AsyncTask | Android Developers - 0 views
Supporting Multiple Screens | Android Developers - 0 views
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The density of a screen is important because, other things being equal, a UI element (such as a button) whose height and width are defined in terms of screen pixels will appear larger on the lower density screen and smaller on the higher density screen.
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The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen, the baseline density assumed by the platform (as described later in this document). At run time, the platform transparently handles any scaling of the dip units needed, based on the actual density of the screen in use. The conversion of dip units to screen pixels is simple: pixels = dips * (density / 160). For example, on 240 dpi screen, 1 dip would equal 1.5 physical pixels. Using dip units to define your application's UI is highly recommended, as a way of ensuring proper display of your UI on different screens.
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