Skip to main content

Home/ Groups/ ALP Team
Tony Borash

6 Principles of Game-Based Learning - Pt. 1 - YouTube - 0 views

shared by Tony Borash on 11 Feb 22 - No Cached
  •  
    Minecraft six principles of game-based learning: The failure dynamic, fail early, fail often. Teach students to take risks in a safe environment- a game. The flexibility dynamic. Provide multiple paths to success. Old school video games had one way to win. Newer "sandbox" games are more open. The construction dynamic. Build something that matters. Students want to create things with a purpose. Minecraft lets them create something difficult and worthwhile. The situated meaning. Learn new ideas by experiencing them. Students learn vocabulary in real-time, as it pertains to playing with others in the game; or learn math as they understand construction. Systems thinking. Learn how all pieces can fit or be fitted. Games help players see how their actions fit into the bigger picture, not just the individual. Build empathy. Bring players together to learn a common goal. By communicating and working together, players build empathy through their avatars by raising awareness of local or global goals.
John Ross

Educational conference February 18-20, 2022: The Science of Teaching - 1 views

  •  
    Look! A conference with Dylan Wiliam, Thomas Guskey, and our own Bob Dillon, among others! Good company there.
John Ross

A Simple Tool for Aligning Instruction and Assessment in K-12 Classrooms | Edutopia - 2 views

  •  
    From our friend Jorge Valenzuela!
rachelfruin

Why Wordle Works, According to Desmos Lesson Developers - 0 views

  •  
    I love the call out of things we can apply to lesson design from Wordle.
« First ‹ Previous 1461 - 1480 Next › Last »
Showing 20 items per page