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in title, tags, annotations or urlmean-what-you-say-1.pdf - 2 views
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Personalized learning is tailoring learning for each student’s strengths, needs and interests — including enabling student voice and choice in what, how, when and where they learn — to provide flexibility and supports to ensure mastery of the highest standards possible.
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What blended learning offers is a rational approach, focused on redesigning instructional models first, then applying technology, not as the driver, but as the enabler for high-quality learning experiences that allow a teacher to personalize learning and manage an optimized learning enterprise in the classroom.
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Horn and Staker’s blended learning definition asks the blended modality to enable the student to have increased control over time, place, path and pace. The difference between solely using technology in addition to teacher-centered instructional models and understanding the fundamental shift using blended learning implementations toward transformed, student-centered instructional models is getting clearer.
Putting it Back Together Again: Reframing Education Using a Core Story Approach A FrameWorks MessageMemo - 2 views
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Traps are often habits of a field or common media practices and, as such, can be difficult to notice and even harder to avoid.
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Traps are eminently plausible ways of framing an issue that, upon investigation, fail to achieve the desired effect, or even turn out to do more harm than good.
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1. The Innovation Trap.
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6 Principles of Game-Based Learning - Pt. 1 - YouTube - 0 views
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Minecraft six principles of game-based learning: The failure dynamic, fail early, fail often. Teach students to take risks in a safe environment- a game. The flexibility dynamic. Provide multiple paths to success. Old school video games had one way to win. Newer "sandbox" games are more open. The construction dynamic. Build something that matters. Students want to create things with a purpose. Minecraft lets them create something difficult and worthwhile. The situated meaning. learn new ideas by experiencing them. Students learn vocabulary in real-time, as it pertains to playing with others in the game; or learn math as they understand construction. Systems thinking. learn how all pieces can fit or be fitted. Games help players see how their actions fit into the bigger picture, not just the individual. Build empathy. Bring players together to learn a common goal. By communicating and working together, players build empathy through their avatars by raising awareness of local or global goals.
http://www.inacol.org/wp-content/uploads/2015/02/mean-what-you-say.pdf - 3 views
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The purpose of the personalized learning framework is to open student pathways and encourage student voice and choice in their education. Personalized learning is enabled by instructional environments that are competency-based. By tapping into modalities of blended and online learning using advanced technologies, personalized learning is enhanced by transparent data and abundant content resources flowing from redesigned instructional models to address the standards. By doing this, new school models can unleash the potential of each and every student in ways never before possible.
A new tool for putting the learning in digital learning - Christensen Institute : Christensen Institute - 1 views
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successful blended-learning environment for students is a process of innovation, not an event.
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Schools that implement blended learning successfully are constantly re-evaluating their students’ and teachers’ needs, adapting their blended-learning models, and refining their rallying cry in order to create truly student-centered learning environments.
NGLC - A Student's Most Important Lesson: Learning How To Learn - 4 views
"Learning loss" is problematic, but so are some of the solutions it's generating - Christensen Institute : Christensen Institute - 0 views
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Excellent perspective and suggested solutions around how to proceed with student learning. The phrase "learning loss" is problematic for various reasons and also impacts the kinds of solutions that are generated. Excerpt: How we define problems shapes the solutions we develop to solve them. Casting the academic impacts of COVID as "learning loss" is no different. As Steve Holmes, superintendent at Sunnyside Unified School District, a high-poverty, urban district in Tucson, AZ, warned at a conference last month, "No one loses learning, but it becomes part of the narrative and rhetoric. It drives ideas, and more importantly it drives solutions."
Project Oriented Learning - YouTube - 0 views
Teaching and Learning for Deeper Learning - Deeper Learning - 0 views
138 Influences Related To Achievement - Hattie effect size list - 1 views
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"John Hattie developed a way of ranking various influences in different meta-analyses according to their effect sizes. In his ground-breaking study "Visible Learning" he ranked those influences which are related to Learning outcomes from very positive effects to very negative effects on student achievement. Hattie found that the average effect size of all the interventions he studied was 0.40. Therefore he decided to judge the success of influences relative to this 'hinge point', in order to find an answer to the question "What works best in education?""
The PBL Super Highway… Over 45 Links To Great Project Based Learning | 21 st Century Educational Technology and Learning - 2 views
Seesaw - 1 views
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"Seesaw empowers students of any age to independently document what they are learning at school. Students capture learning with photos and videos of their work, or by adding digital creations. Everything gets organized in one place and is accessible to teachers from any device. Student work can be shared with classmates, parents, or published to a class blog. Seesaw gives students a real audience for their work and offers parents a personalized window into their child's learning."
Online Labs | Go-Lab - 1 views
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"The Go-Lab Portal aims at supporting teachers and students in their inquiry learning activities offering a wide range of online tools to work on scientific problems in a virtual environment. Using the Portal, teachers can utilize online laboratories and supporting learning applications to build Inquiry learning Spaces customized for a certain class."
It's About Self-directed Learning | Blend My Learning - 5 views
Blended PCBL : Home - 1 views
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"Meeting the needs of each student through personalized, competency-based learning (PCBL) is more important than ever. Blended learning can help us achieve this vision. These free tools and resources are intended to support school and district leaders in implementing PCBL environments through blended learning. They may be the catalyst for an initial conversation or serve as a continuous improvement resource for those well down the path of the work. Explore definitions, reflect with your team, engage in a readiness assessment, and utilize curated resources to develop a blueprint for implementation and continuous improvement."