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Yuval Yeret

Ideal Training for Enterprise-Scale Agility? « Scaling Software Agility - 0 views

  • training strategy for a significant enterprise that is contemplating an “all in” (immediate and across the entire company) enterprise scale transformation approach
  • for the enterprise, a combination of team-based and role-based training that would touch every practitioner is ideal
  • all team practitioners receive a minimum of two days of agile training, (agile team training for the each team in the enterprise)
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  • an additional day or so of training for specialized roles of Product Owner, Project/Release Manager, and Agile/Scrum Master
  • All other executives and managers are invited to attend an overview course on scaling software agility
  • Agile for Teams –Essential, team-based training in a two day workshop
  • philosophy, principles, and benefits of agility, agile methods, iterative and release framework, roles, agile technical practices, and agile management practices (Scrum)
  • Agile Release and Project Management at Enterprise Scale – For Project Managers, Release Managers, Program and Portfolio Managers who have responsibility for helping deliver the product(s) to the marketplace. Topics include differences between traditional and agile product management, iteration framework, multi-level release planning and tracking, the agile release train, planning and executing the release planning event, and measuring enterprise progress.
  • Agile Product Owner in the Enterprise – For team-based product owners/candidates who will become responsible for backlog management, story writing, and iteration and release planning, and who will also be involved in the planning and coordination of larger scale software systems of systems built by teams of teams.
  • The Agile Master In The Enterprise – For potential agile team leads/future Scrum Masters who will be coaching agile teams and who will interact with other teams as well. Topics include: process facilitation, enterprise agility, mastering the iteration, team roles, release planning and tracking, agile leadership, empowerment and conflict management, and integration Scrums.
  • Agile Product Manager in the Enterprise – For enterprise product managers with product, product line, portfolio and business unit responsibilities. Topics include: what’s so different about agile, backlog and prioritization, relationship to product owners, PM’s role in release planning and management, visioning and the product roadmap.
  • Scaling Software Agility – Best Practices for Large Enterprises – For executives and key stakeholders in support, distribution, quality, internal IT, HR and all others whose roles will be impacted by the substantive changes that enterprise agile engenders. Part I – overview of agility highlighting lessons learned from the most common and effective agile methods Part II – seven team best practices of agility that natively scale to the enterprise level Part III – seven organizational capabilities that companies can master to achieve the full benefits of enterprise scale agility
  • The team member doesn’t need a CSM course, but he does need to know how to work in an agile environment.
  • what are the engineering practices need to support agile development? I’ve found that if developers only have their existing tools and practices, then they will continue to specify and develop waterfall-style within the sprints.
Yuval Yeret

Agile PMO Role - 0 views

  • Institute an agile transition team, and have the agile PMO play a significant role on that team. If you are starting on the journey, establishing an agile transition team can be a critical factor in your success. The agile transition team plans and implements the strategy for the organization’s agile transition (using a backlog, iterations, planning meetings, retrospectives and, in general, responding to change) This group monitors and communicates results throughout the organization, and is responsible for removing organizational level impediments. The PMO representative can act as ScrumMaster for the agile transition team. Members should be leaders representing different departments and functions that are impacted by the agile transition. For example, having leaders from development, QA, product development and the PMO is an excellent practice.
  • Establish a “Meta Scrum” that is tasked with mapping projects and features to corporate strategy. As part of optimizing the whole, it is important for there to be a big picture view across products and features. In general, product managers are tasked with defining, prioritizing and communicating the vision and features for their products. When you have a program that encompasses multiple products with multiple product owners and project teams, keeping everything in line with the corporate vision can sometimes be overlooked.   Unlike the Scrum of Scrums--which is tactical, i.e. focused on execution--the Meta Scrum is focused on the strategic planning and decisions guiding the program or programs as a whole. Establishing a Meta Scrum with the PMO representative acting as ScrumMaster to plan and facilitate meetings (as well as reporting and tracking decisions and action items) can add significant value in having a program able to rapidly respond to change while staying true to the corporate strategy and objectives.
  • I like using story points to establish the velocity of individual teams. From a program point of view, however, story points are difficult to use across multiple teams. The nut there is that one team’s story point is not equivalent to another team’s story point. To crack that nut, I use agileEVM to “normalize” to standard project management metrics like the Cost Performance Index and the Schedule Performance Index, as well as the Estimate At Complete in integrated dollars. These metrics can be aggregated across teams to establish progress against the plan for the entire program.
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  • Establish an agile CoachingCenter. It is important from an organizational perspective to continue to provide coaching and training to agile teams. Team development and facilitation needs continue after the initial shift to agile methods is completed. In addition, new team members are hired, new practices discovered and implemented. Establishing an agile coaching center of excellence can meet this need.   In order to be successful, the center needs to be a legitimate organization with an assigned budget, staff and objectives. The center can be a located within the agile PMO. The center can develop and manage a central agile library, produce various lunch ‘n’ learns and other programs to infuse agile values and knowledge across the organization, and provide proficient, independent facilitators to teams for various retrospectives and other needs. In addition, the center can help the team gather metrics on their agility and health so that the team can take action if the decide to.
Yuval Yeret

James Shore: The Art of Agile Development: Spike Solutions - 0 views

  • About Spikes A spike solution, or spike, is a technical investigation. It's a small experiment to research the answer to a problem. For example, a programmer might not know whether Java throws an exception on arithmetic overflow. A quick ten-minute spike will answer the question.
  • Performing the Experiment The best way to implement a spike is usually to create a small program or test that demonstrates the feature in question. You can read as many books and tutorials as you like, but it's my experience that nothing helps me understand a problem more than writing working code. It's important to work from a practical point of view, not just a theoretical one.
  • Writing code, however, often takes longer than reading a tutorial. Reduce that time by writing small, standalone programs.
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  • Design Spikes Sometimes you'll need to test some approach to your production code. Perhaps you want to see how a design possibility will work in practice, or you need to see how a persistence framework will work on your production code. In this case, go ahead and work on production code. Be sure to check in your latest changes before you start the spike and be careful not to check any of your spike code.
  • If you anticipate the need for a spike when estimating a story, include the time in your story estimate. Sometimes, you won't be able to estimate a story at all until you've done your research; in this case, create a spike story and estimate that instead
Yuval Yeret

James Shore: The Art of Agile Development: Simple Design - 0 views

  • Simple Design AudienceProgrammers Our design is easy to modify and maintain
  • Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away. —Antoine de Saint-Exupéry Any intelligent fool can make things bigger, more complex and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. —Albert Einstein
  • When writing code, agile developers often stop to ask themselves, "What is the simplest thing that could possibly work?" They seem to be obssessed with simplicity. Rather than anticipating changes and providing extensibility hooks and plug-in points, they create a simple design that anticipates as little as possible, as cleanly as possible. Unintuitively, this results in designs that are ready for any change, anticipated or not.
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  • I don't think XP and patterns are conflicting. It's how you use patterns. The XP guys have patterns in their toolbox, it's just that they refactor to the patterns once they need the flexibility
  • You Aren't Gonna Need It (YAGNI) This pithy XP saying sums up an important aspect of simple design: avoid speculative coding. Whenever you're tempted to add something to your design, ask yourself if it supports the stories and features you're currently delivering. If not, well... you aren't gonna need it. Your design could change. Your customers' minds could change.
  • We do this because excess code makes change difficult. Speculative design, added to make specific changes easy, often turns out to be wrong in some way, which actually makes changes more difficult. It's usually easier to add to a design than to fix a design that's wrong. The incorrect design has code that depends on it, sometimes locking bad decisions in place.
  • Once and Only Once
  • avoid duplication. "Once and only once" is the Extreme Programming phrase. The authors of The Pragmatic Programmer [Hunt & Thomas] use "don't repeat yourself," or the DRY principle.
  • Self-Documenting Code Simplicity is in the eye of the beholder. It doesn't matter much if you think the design is simple; if the rest of your team or future maintainers of your software find it too complicated, then it is.
  • What if we know we're going to need a feature? Shouldn't we put in a design hook for it? In XP, the plan can change every week. Unless you're implementing the feature that very week, don't put the hook in. The plan could change, leaving you stuck with unneeded code.
  • Results When you create simple designs, you avoid adding support for any features other than the ones you're working on in the current iteration. You finish work more quickly as a result. When you use simple design well, your design supports arbitrary changes easily. Although new features might require a lot of new code, changes to existing code are localized and straightforward.
  • Simple design requires continuous improvement through refactoring and incremental design and architecture. Without it, your design will fail to evolve with your requirements. Don't use simple design as an excuse for poor design. Simplicity requires careful thought. As the Einstein quote at the beginning of this section says, it's a lot easier to create complex designs than simple ones. Don't pretend "simple" means "fastest" or "easiest.
  • Until recently, the accepted best practice in design followed the advice Erich Gamma now disavows: "The key to maximizing reuse lies in anticipating new requirements and changes to existing requirements, and in designing your systems so they can evolve accordingly."
Yuval Yeret

Scrum Breakfast: Scaling Scrum: SAFe, DAD, or LeSS? - 0 views

  • LeSS is clearly in the Scrum and Agile tradition. It is the simplest of the three approaches and makes only a few changes to vanilla Scrum. When I look at Spotify, an organization that has scaled from 6 to 1200 staff members, I see a company architecture that is very close to LeSS. It will be a very natural approach for small organizations that are scaling up as they grow.
Yuval Yeret

InfoQ article: "Pulling Power: A New Software Lifespan" - 0 views

  • how Kanban metaphor from Lean manufacturing and the Feature Injection template play into Behaviour Driven Development, working together to help us identify the most important software, reduce unnecessary artifacts at each stage of development, and produce the minimum necessary to achieve a vision
  • The artifacts signal each role to create further artifacts until the vision is implemented and the business value is earned
  • "Generating reports," he says, "is like lead. It's easy to work with, and it's cheap. It's also heavy, worthless, and drags you down. Developers sink a lot of time into writing report software. Why? Buy it, install it, hack it so it works. Use Excel. Don't spend money writing report software, unless you're the kind of company that sells them to other companies.
Yuval Yeret

InfoQ: Comparing Kanban To Scrum - 1 views

  • Scrum in a nutshell Split your organization into small, cross-functional, self-organizing teams. Split your work into a list of small, concrete deliverables. Assign someone to be responsible for that list and to sort the list by priority. The implementation team estimates the relative size of each item. Split time into short fixed-length iterations (usually 1 – 4 weeks), with potentially shippable code demonstrated after each iteration. Optimize the release plan and update priorities in collaboration with the customer, based on insights gained by inspecting the release after each iteration. Optimize the process by having a retrospective after each iteration. For more details check out “Scrum and XP from the Trenches”. The book is a free read online. I know the author, he’s a nice guy :o) http://www.crisp.se/ScrumAndXpFromTheTrenches.html Kanban in a nutshell Visualize the workflow Split the work into pieces, write each item on a card and put on the wall Use named columns to illustrate where each item is in the workflow Limit WIP (work in progress) – assign explicit limits to how many items may be in progress at each workflow state. Measure the lead time (average time to complete one item, sometimes called “cycle time”), optimize the process to make lead time as small and predictable as possible.
Yuval Yeret

Scrum Log Jeff Sutherland: The Managers Role in Scrum - 1 views

  • managers handle 'external stuff' to the team
  • ontract negotiations and procurement.
  • he role that a line manager plays in an employee's personal and professional development, often in the form of coaching or assisting in HR-related issues
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  • - (1) Provides organizational vision- (2) Removes impediments- (3) Assists with individual development- (4) Challenges team beyond mediocrity while respecting team boundaries- Helps individuals without sucking the responsibility out of the team- Balances observer and contributor roles- Gives individuals tools to be a great team member- Coaches teams through conflict resolution- Advocates for continuous improvement for teams and the organization at large- Buys things for the team (manages budget)- Provides the right environment- Manages portfolio of projects
  • 1. Providing organizational vision: Often teams flail because there is no vision 'from on high'. Having this vision is important for team members to be able to relate their daily actions.
  • manager's role in this process to remove escalated impediments from the team(s).
  • provide strategic vision, business strategy, and resources
  • The principle of self-managed teams would say "let them be; let them find their own way." A principle of leadership, however, is to challenge teams. We discussed the fine line between challenging teams and taking away their ability to self-manage.
  • a manager role would be like a 'ScrumMaster on steriods'- a person whose job it is to remove all escalated impediments for the team, take care of external stuff to the team, lead the team by challenging it, and assists direct reports with individual development and other HR-related challenges.
  • CMMI Level 5 Requirement 2.4.10 Review the activities, status, and results of the Agile Methods with higher level management and resolve issues (GP2.10)
  • ensure that higher level management has appropriate visibility into the project activities.
  • 3. Assists with individual development: We all have managers who mentor us in professional and sometimes personal growth. We felt that this is an important role for the manager to continue to play. Not all scrummasters have the authority or expertise to help in this regard.
  • Jens Ostergaard
    • Yuval Yeret
       
      my CST...
Yuval Yeret

How Is Kanban Different From Other Approaches? « AvailAgility - 1 views

  • Scrum places more emphasis on the project management practices. Kanban, places its emphasis on business and value flow practices.
  • its all the same elephant, but each approach has a different view of it. At the end of the day, its having the most appropriate elephant for any given context that is most important.
  • Kanban can be differentiated by identifying its Primary and Corollary Practices.
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  • Map the Value Stream
  • Visualise the Work.
  • Limit Work in Progress.
  • A Kanban approach will explicitly limit work in progress. This is distinct from managing work in progress through the use if time-boxes
  • Establish a Cadence.
  • A Kanban team will almost certainly use Corollary Practices which may be considered Primary in another process. For example, a high performance Kanban team will inevitably use technical practices from XP, such as TDD and Continuous Integration.
Yuval Yeret

Why agile transitions initiatives might fail : Jeffrey Palermo (.com) - 1 views

  • The executive makes a “vendor” or external “coach” responsible for the transition If you have handled the first risk and have defined success and success metrics, you likely will not find a vendor who will base his payment on your metrics.  After all, the metrics likely call for less project failure rate, faster response times, etc.  You probably can’t measure these things in less than a year if you really want objective metrics and not one optimized for short-term results at the expense of the longer term.  A vendor might want: # of people trained % of teams using an “agile” project management tool # of teams with an embedded “agile champion” # of successful iterations It is really easy to accomplish the above metrics and still not make any material change in the organization.  I have worked with a client that did something similar to the above.  Most of the teams starting using some new Scrummy project management web application for project tracking.  They declared that monthly status meetings were now iterations.  They declared a member of the team to be the Scrummaster (and sent that person to training).  Overall, the same organizational problems persisted.  Vendors cannot produce real change in an organization unless the organizations executive leadership alters the culture in a meaningful way.
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