Lightweight Java Game Library - 0 views
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Mike McIlveen on 06 Mar 13The whole point of LWJGL was to bring the speed of Java rendering into the 21st century. This is why we have: Thrown out methods designed for efficient C programming that make no sense at all in java, such as glColor3fv. Made the library throw an exception when hardware acceleration is not available on Windows. No point in running at 5fps is there?