Educators have been tapping into the wildly popular online game Minecraft for its potential as a learning tool for a while now — to teach physics, math, and computer science.
two teachers, Santeri Koivisto and Joel Levin, decided to make the software more accessible and relevant to teachers
joined forces to found MinecraftEdu and started offering discounted educator licenses
Educators have been tapping into the wildly popular online game Minecraft for its potential as a learning tool for a while now - to teach physics, math, and computer science. But until recently, the game was mostly the territory of computer science teachers, and even they were forced to use the commercial version of the online game.
So a few months ago, two teachers, Santeri Koivisto and Joel Levin, decided to make the software more accessible and relevant to teachers. They joined forces to found MinecraftEdu and started offering discounted educator licenses to Minecraft.
The conclusion is that either people are in a big rush to learn about computers, or that computers are somehow fabulously easier to learn than anything else. There are no books on how to learn Beethoven, or Quantum Physics, or even Dog Grooming in a few days. Felleisen et al. give a nod to this trend in their book How to Design Programs, when they say "Bad programming is easy. Idiots can learn it in 21 days, even if they are dummies.
Digital citizenship is a key component of the technology and media literacy. We should not only teach our students how to be good citizens in the real physical world but how they can be good netizens of the online world as well.
The Computer History Museum offers many online exhibits on a variety of topics related to the history of computing. Some online exhibits like Visible Storage and Mastering the Game complement physical exhibits you can also experience when you visit the Museum in person. Other online exhibits are available only through the Internet and extend the reach of the Museum to virtual visitors around the world.
Excellent summary of the realities of teaching a subject like mathematics or physics, with some tips on how to overcome the hurdles. Equally applies to CS.
Squishy circuits are a project from the Thomas Lab at the University of St. Thomas. The goal of the project is to design tools and activities which allow kids of all ages to create circuits and explore electronics using play dough.