Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
This is how I have always used them with my students. The are amazing creation tools once you get the workflow right.
Most of the apps on the iPads for the lower grades are aimed at creating and expressing ideas. In addition to Explain Everything, they include MyStory, iMovie, Animation HD, Google Earth, Book Creator, Show Me, Brushes, and Comic Life.
"The success and popularity of Minecraft in and out of classrooms is no surprise. It's one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area.
But Minecraft is not the only game of this kind. Take a look at some of these"
""In this age of copy-and-paste, digital cheating needs to be addressed on two fronts. First, we need to educate our students at an early age to respect and cite the work of others. Second, if all we ask is for our kids to regurgitate information, then we miss the mark. It is our responsibility as educators to craft assignments that require critical thinking, evaluation, and creation.""