(I'd like to bridge the gap between UX design/IA and graphic design by getting us thinking more about the usability of images)
Images are used for navigation, content, or ornamentation. Navigation and content image offer clear value...ornamentation less so.
(I'd like to bridge the gap between UX design/IA and graphic design by getting us thinking more about the usability of images)
Images are used for navigation, content, or ornamentation. Navigation and content image offer clear value...ornamentation less so.
This is a really sleek looking top-layer framework specific for mobile touch interaction. The Art of Manliness just launched their new website, I suggest visiting http://artofmanliness.com on both your desktop and iPad to see the difference.
Parts that stood out for me:
"Over the last year, we've started explaining design as "the rendering of intent." The designer imagines an outcome and puts forth activities to make that outcome real."
"It seems pretty clear to us that the Global Entry team had a typical intention of many government (and non-government) design teams: get the service up and running...
In contrast, the We The People team wanted to showcase that a government design team can produce designs on par with the best non-government commercial teams."
"Well, everyone who participates in the rendering of their intention is a designer, using this definition."
"Many of our design deliverables, such as wireframes, prototypes, and style guides, are as much about getting agreement on what we intend as they are to move our intentions closer to done."
It's definitely a valid point to bring up banner blindness (as in the "article" linked). Banner blindness can easily be addressed by size, position and weight (just some of the principles of graphic design that will help a graphic be effective).
The environment in which the graphic is placed is very key, of course, and must be addressed when determining whether or not a graphic will be used.
Thanks for posting, Jade!
Amazon's new e-book reader offers print-level readability and shines for reading fiction, but it has awkward interaction design and poor support for non-linear content.