Statements - 19 views
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#3 Kenneth Powell on 15 May 14Well for me I would have to say that with technology becoming a driving force like it is, people have had to find better ways to learn through all of the highly distracting amounts of information being driven in to their brains, not only by social media sources, but also by finding a way to keep kids entertained while learning. It's too easy to become distracted, or even fall asleep to the old ways of teaching/learning.
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#4 Kenneth Powell on 15 May 14Due to the highly distracting nature of technology these days, literacy can only be taught using these technologies. James Paul Gee believes that the people going through school today "are learning a new literacy" which does not exclude reading and writing, but expands upon it by including problem solving. Gee believes that video games are the perfect driving force for just such a change. (http://www.pbs.org/mediashift/2011/08/the-literacy-of-gaming-what-kids-learn-from-playing215/) If we stuck with the current way of doing things, learn without mistakes, we won't truly learn how to fix a problem, just know how one person tells us to fix it. It's this stagnant learning that video games give a change to, rather than learning one way, maybe there's another way, and if you fail, you get a chance to try again, and our society learns best through trial and error. (http://www.pbs.org/mediashift/2011/08/the-literacy-of-gaming-what-kids-learn-from-playing215/) With traditional education you don't receive the opportunity to exercise decision making, or even true critical thinking. (http://portlandtribune.com/wlt/95-news/129445-video-games-help-promote-literacy-) With video games Gee states that "immersive nature of digital games occurs" and "the body and mind are fully engaged in making meaning both by 'reading' the game and creating components or actions ('writing'). What he's saying is that people who play video games are doing the equivalent of reading and writing just by playing the game. (http://www.beyondliteracy.com/gaming-as-a-literacy/) These ideas have inspired many to begin creating ways to use games as a tool to teach. Jane McGonigal who is giving life to the ideas of gaming as a new literacy. While she is creating games to help us think of ways to fix current problems, the University of Washington is exercising this new way of thinking by creating a game called Foldit. This game allows players to help figure out different protein structures and different diseases that have come to the forefront of medical history. ([Sorry, I used wikipedia for this.] http://en.wikipedia.org/wiki/Foldit)
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#5 Kenneth Powell on 15 May 14Let me know if you need me to do anything else!