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Kerry J

Jokaydia road trip debrief - 0 views

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    A combo -- reviewing methods of producing Second Life videos when the focus is on recording an event and not storytelling -- and a video of a discussion that took place on jokaydia today about the best ways to share Second Life resources.
Kerry J

Multi-buffered (double buffer) Slide Presentation Script for Second Life | eBremer - 0 views

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    I've been to a few presentations in Second Life and most displays seem to be the same --- PowerPoint presentations that have been converted to images and then uploaded to SL, loaded into a prim, and then a script that loads image by image (slide by slide) onto one of the faces of the "screen" prim. However, as each slide is loaded, it is obvious that the textures takes a moment to download to a client.I've written a script that eliminates this "flicker/lag" issue by implementing a "double buffering" technique.
Nergiz Kern

http://static-secondlife-com.s3.amazonaws.com/downloads/Second_Life_Quickstart.pdf - 0 views

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    Second Life Quick Start Guide
Kerry J

Discover the Spencer's Second Life Island | Exhibitions | Spencer Museum of Art - 0 views

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    The Spencer's island (search "Spencer Museum of Art" in-world) is a changing exhibition in itself. Drawing on topics explored in the real-life museum's exhibitions, international trans-disciplinary artist Stacey Fox designs and builds the island to expand upon the current exhibition.
Nergiz Kern

Engagement in Second Life (no, not the wedding kind) - Second Life Grid - Second Life B... - 0 views

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    Virtual Worlds and (digital) identity; influence on self-esteem...
Eloise Pasteur

Autoplay System upgraded - Eloise's thoughts and fancies - 0 views

  • The autoplay system that I produce has just been upgraded in the light of some feedback. To the existing system I have added two features: Access control - determine who can touch the player and start it running. It defaults to all, but can be set to group only or owner only Pause controls - you can either pause indefinitely or for a fixed time. Either pause can be overridden by an authorised person touching the display
  • Because the old system is copy, no transfer I can only upgrade if you catch me online at a convenient time (i.e. not when I'm teaching or otherwise occupied) and I can come and see your system. Once I've seen that, I will happily replace it with the new system. If you want to buy this new, it is for sale in all the usual places (in my picks), and via XStreetSL and Apez - you can find links at my products index page.
James OReilly

HUMlab - stream Virtual Macbeth - 0 views

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    ,Virtual Macbeth was designed to demonstrate how we might best use the affordances of virtual environments for Education. Shakespeare’s Macbeth reimagined in Second Life provides an adaptive bridge between classic texts and new media technology.
Eloise Pasteur

"Second Life is dead" unless you can actually read - Eloise's thoughts and fancies - 0 views

  • The Nielsen people record actual minutes using various "sites" across 180,000+ US-homes. Second Life comes out at 760 minutes per week (that's over 12 hours), or over 1h 45 minutes per day... (wimps - I'd be an outlier around the 2500 minutes per week mark!). Amongst its users (comparing to other user-minutes per week) this makes it more popular than even the 800lb gorilla of World of Warcraft (653 minutes per week).
  • What does it all mean? Well, it might mean Second Life is a niche market, but it's a fiercely loyal niche market that really, really gets it - and this gives Linden Lab a reasonably solid (hard numbers are impossible to come by) income stream and around that a reasonable likelihood of continuing to provide its service.
  • Comparing it to social media sites the difference is even more extreme - Facebook does the best at 84 minutes per week: that's 11% of the time that Second Life users spend. Twitter weighs in at about an hour a week on average. Stephen Fry is much bigger in his usage I'm sure, but the averages are up there for easy comparison.
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  • Signing up to Second Life is more like taking someone who has basically no computer experience and saying "learn the internet" - there are lots of steps along the way, moments that are critical to whether they will continue or not, but there are lots of skills to go from seeing your first web-page to signing up to a forum, RSSing a blog or two, generating a web-page with HTML, CSS and jquery... and that's the challenge of learning Second Life.
Kerry J

Instructor Career Course Outline - 0 views

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    Catherine Dutton, Instructional Coordinator, Instructional Support Services, Texas Woman's University This was a fantastic session that covered a topic near and dear to my heart - how to arm educators with the skills they need to get started in virtual worlds. Catherine shared what she learned from a course she helped to develop for her university. Developed October 2007 - Last session completed November 2008
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