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Eloise Pasteur

ArtsPlace SL: Where are the new approaches? - 0 views

  • Speaking only for myself, I have as little imagination as the next bloke, probably less. I broadly agree with where Stephen is coming from - I am crap at thinking up different ways of presenting stuff to audiences in-world - but I also think that there are times when simply replicating a RL activity is perfectly OK.
  • Over to you... how would you use SL to share and discuss 4 positions on a topic without it simply looking like a re-creation of a traditional RL panel session?
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    Some support for the idea that SL can be boring, should be boring, and challenge to suggest ways 4-way discussions could be made better in SL
Eloise Pasteur

Proving the Potential of Virtual Worlds ~ Stephen's Web ~ by Stephen Downes - 0 views

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    A rather one-sided view of the "evils" of Second Life, with some rather strong comments (I'm one of the anonymice).
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    A one-sided view of SL
Eloise Pasteur

Comments On Proving the Potential of Virtual Worlds ~ Stephen's Web ~ by Stephen Downes - 0 views

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    Comments
Eloise Pasteur

Dusan Writer's Metaverse » Second Life Second Only to YouTube and Facebook - 0 views

  • That means less revenue from subscriptions and virtual land ownership (since you need a Premium account to own land.)
  • Perhaps the real economy has shifted, as Philip famously predicted, to a service economy - one built on helping folks solve problems, not on furnishing their beach houses. Meanwhile, the brands, which struggle to make SENSE of Facebook - how do you make money on random pokes, afterall, continues to struggle with Second Life as well - how do brands, which prefer to communicate in 30-second snippets and maybe a viral thing here or there, make money in environments where the users are deeply engaged? Throw up a billboard on GTA maybe, throw some free skins around in Second Life (see Evian), but struggle to crack the question of how a 30 second brand makes an impression in a 296 million minute world.
James OReilly

Business use of technologies such as Second Life will eventually "explode." - 0 views

  • business use of technologies such as Second Life will eventually "explode."
  • Cisco Chief Bullish on Virtual-World Technology
Eloise Pasteur

Students vs Second Life : The Metaverse Journal - Australia's Virtual World News Service - 0 views

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    Article suggesting Gen X has made SL unwelcoming for Gen Y and this might be a problem for students. I've commented to say I don't think the analysis holds water mind.
Eloise Pasteur

Second Life on your iPhone : The Metaverse Journal - Australia's Virtual World News Ser... - 0 views

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    What more need be said?
Fred Delventhal

Take a scuba Lesson. PADI offers scuba lessons and scuba diving certifications to scuba... - 0 views

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    They're teaching how to dive virutally for real life.
Benjamin Jörissen

Virtual Worlds News: Blogging the SLCC: Second Life in Europe - 0 views

  • we think 60% of our business in the next year will be in the collaboration space
  • we learned that there’s a 90% dropout rate at the welcome island
Eloise Pasteur

Second Life: Web 3.0? | SLA Illinois Chapter - 0 views

  • Mary says SL provides NAR another way to hold virtual meetings. She anticipates that SL will be used for special events, virtual classes and promotion of the library, an integral part of NAR’s Information Central.
  • SL is being used by more and more staff and members of NAR. NAR uses SL at its Welcome Center, which is an extension of Information Central. The organization has begun using SL for special meetings. It was utilized at NAR’s 2008 Midyear Member Information Services Forum in Washington D.C. and will be used at NAR’s 2008 Realtors® Conference and Exposition in November in Orlando,  Fla.
  • SL is a great fit for the business world because it “is all about immediate collaboration.” Mary thinks that “those who venture into SL will find the informal setting refreshing, fun and inviting.”
Dr. Fridemar Pache

Call for Participation | Australasian Virtual Worlds Workshop - 0 views

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    CallForPapers SwinBurnUniversity VirtualWorldsWorkshop SecondLife
Fred Delventhal

SLanguages 2008 - 0 views

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    Presentations from the Conference for Languages in Virtual Worlds 2008
James OReilly

Streaming into/within/from 3D Virtual Worlds (Converging Webcasting/WiZiQ/Moodle/SLoodl... - 0 views

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    Converging Webcasting/WiZiQ/Moodle/SLoodle into Second Life/Project Wonderland
Benjamin Jörissen

Project Good Luck: Flesh for Fantasy: learning from your avatar - 0 views

  • a story about a Second Life player who had gone from fat to thin. The player had told Philip that after seeing himself manipulate the image of his avatar, he reckoned that he could also manipulate his actual physical being. This is a strange story of simulated world impacting real life on a most basic flesh level.
Teachers Without Borders

Gaming helps students hone 21st-century skills - 0 views

  • Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity, agreed educators who spoke during an April 16 webinar on gaming in education.
  • gaming and simulations are highly interactive, allow for instant feedback, immerse students in collaborative environments, and allow for rapid decision-making
  • repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli.
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  • "I call Second Life an engine for creativity," she said.
  • L'Amoreaux cited a team of students in an internship program studying museum creatorship, who partnered with others for a Second Life activity that involved a recreation of the Night of Broken Glass (Kristallnacht), an anti-Jewish pogrom in 1938 Nazi Germany.  As participants, the students assumed the roles of reporters, exploring the events for themselves. 
  • Still, Trevena cautioned that teachers, administrators, and technology staff must work together and be prepared to support a Second Life program.  Identifying sustainable funding sources, upgrading computers and investing in hardware, and having a backup plan if the Second Life platform is down are all necessary.
  • A 2006 NCES and University of Michigan study found that by age 21, the average youth has watched 20,000 hours of television and played 10,000 hours of video games, said Ntiedo Etuk, the CEO Tabula Digita, which offers games centered on pre-algebra and algebra. 
  • "The reason that [gaming] is successful is obviously that it's relevant to students--it allows for the notion of competition, which gets students going, there's an opportunity for socialization, and there is instant feedback on what they're doing right or wrong," Etuk said. Video games also foster collaboration, because instead of a teacher standing in front of a classroom, students begin to help one another and become teachers themselves, he added.
  • Teachers can set difficulty levels and receive reports on student data, including the last time a student played their game, what their score was, right and wrong answers, and the topics they covered.
  • "We found that students in our project have improved their self-efficacy in science,"
  • Video games engage students and help foster some of the 21st-century skills, such as problem-solving, which may be more difficult to acquire in a traditional classroom with a textbook.
  • "When you think about the skills that students need when they leave school, like creativity and curiosity...identifying problems and solving them--these are skills that [can be] hard to teach in the traditional face-to-face classroom," Clarke said.  "And a lot of these technologies are being used in the corporate world--IBM is now using games to train its employees, so you see simulations and games emerging outside of K-12 education."
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    Gaming helps students hone 21st-century skills Environments such as Second Life can both stimulate and educate, experts say
James OReilly

Clever Zebra | Virtual World Events - 0 views

shared by James OReilly on 27 Aug 08 - Cached
  • virtual collaboration
Ole C  Brudvik

Teachers Buzz 03 Apr 16 Transcript - NMC-Campus - 0 views

  • one idea for a gateway activity might be a show-and-tell for clothing and avatars, so people see what is possible
  • the personal communication really teaches more than signs and object chat [9:24] CDB Barkley: What do you think will be the impact of the voice capability? Have you tried the beta? [9:25] Ravenelle Zugzwang: so as Teachers leading your students into SL, you can relieve some of the new enviroment anxiety by familiarizing yourself and being there as a connection for you students when they come in? [9:25] Ilene Pratt: Voice is going to be very interesting! It works remarkably well! It'll be like an Elluminate session but you'll really BE there with others!
  • [9:25] CDB Barkley: If you had to share 1 or 2 top places with a colleague new to Sl, where would you send them? [9:26] Lizzy Saintlouis: Edu Island and Info Island [9:26] Ravenelle Zugzwang: I think people will be nicer to one another when they can hear the others intentions through voice inflection, or not but more opt to be polite. Text is really misread often [9:26] Robins Hermano: NMC, NOAA, Terra Incognita [9:26] Ilene Pratt: The International Spaceport Museum is great! [9:26] CDB Barkley: But text is so much more information dense
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  • [9:26] Enjay Ellison: Svarga, Leo Burnett [9:26] CDB Barkley: What is Svarga? [9:26] Enjay Ellison: Better World [9:26] Ravenelle Zugzwang: a fantasy build
  • I'm not quite as familiar with the Dreams Community, but have been excited we were asked to come... can someone tell me more about their connection with education? [9:35] SamBivalent Spork: hmm... one interesting thing about people's conceptions of what is possible in sl - is that sl can be used as some magic pill that will transform the structure of community/learning/teaching [9:35] SamBivalent Spork: but it's more subtle than all that
  • SL stimulates the need to communicate...that is the most basic driver for learning [9:44] CDB Barkley: Much to to with role play... [9:44] CDB Barkley: historical re-enactment [9:45] SamBivalent Spork: it seems now, that one learns by tp'ing around and looking, occasionally chatting [9:45] Robins Hermano: I'll be using it to allow students to interact with things that are otherwise intangible [9:45] CDB Barkley: We have a theater faculty at Northwestern who is planning to teach stage design, and production in SL [9:45] CDB Barkley: We have a new facility that can sintantly change out a theater into about 9 different configurations... so it is a fluid lab
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