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Fred Delventhal

A 'Second Life' For Educators : January 2009 : THE Journal - 0 views

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    Lauded as a learning tool, the popular virtual world is now being used by teachers for their own enrichment, providing them with a wealth of opportunities for collaboration, peer interaction, and sharing of resources.
Fred Delventhal

O Brave New World That Has Such Avatars in It! - washingtonpost.com - 0 views

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    The virtual world Second Life, a landscape of primping avatars, ballroom dancing bears, space stations and vampire castles, has a new -- and maybe even more surreal -- inhabitant: the Arlington County government...
Ghalem Ouadjed

Second Life, un jour...a french movie InWorld realised by Ghalem Ouadjed - 0 views

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    Ce film a été réalisé dans le but de faire découvrir l'univers virtuel Second Life à des décideurs qui n'en ont qu'une connaissance "littéraire". This film was build to let french Ceo and top managers discovering the metaverses SL while they have got only some "literary" knowledge of it. Il a été diffusé lors d'une convention le 10 octobre dernier réunissant près de 700 dirigeants français. It was broadcast during a convention October 10th of this year assembling about 700 French leaders. Il aborde les usages professionnels des univers virtuels : réunions à distance, recrutement, e-commerce, e-learning mais aussi expositions culturelles, diffusion de médias, interactions diverses, etc… It mentions the professional customs of the virtual worlds: meetings, recruitment, e-business, e-learning and also art exhibitions, broadcasting of mass media, interactions, etc …
Eloise Pasteur

Letter to Second Life Residents « Official Second Life Blog - 0 views

  • Second Life continues to expand each and every day. New Residents are joining, artists are creating amazing content, new businesses are springing up, big companies are entering for the first time, educational institutions are building virtual universities… and the list goes on. Everyday I learn of something new, something bold, something you’ve created.
  • Second Life offers something no ones else does - an astoundingly rich array of user-created content and a large, diverse and ever-expanding virtual economy.
  • The content and economy reflect the diversity of the Resident population. Your creativity covers 1.5 billion meters of space that’s taken more than 500 million hours over the past five years to assemble. It’s a mammoth undertaking.
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  • Our growth has come at a cost which you felt, and still feel - platform stability, viewer performance, lag, inventory management, etc. It’s important for you to know that we are ALL OVER these problems and that we’re making progress.
  • Our next viewer, when it comes in full release, will offer a much better inworld experience. With more than 50 crash fixes, you’ll have fewer viewer failures and we’ve fixed some irritating elements in the interface.
  • m top to bottom – recognizing that new users don’t need such a dizzying array of features, and experienced users, land and business owners and content creators need better tools that are more thoughtfully designed and organized for their needs. Everyone needs better inventory management and search is due for an overhaul. We hear you. We’re on it.
  • We have redesigned and rebuilt the registration process to make it easier for new members to join. Although it is still in testing, we’ve seen a significant improvement in registration levels. Significant. That, plus press attention outside the US have allowed us to hit some new registration records for the year. Very exciting. In addition, we are reworking the first-hour experience for new Residents to help them become more quickly acclimated and connected to Second Life and able to enjoy the richness and experience earlier.
  • In addition, Torley Linden has produced a library of 150 video tutorials designed to make it easier to do everything from teaching new Residents basic skills to putting media on their parcel. The videos are currently displayed on the blog and organized by category for easier consumption.
  • Support continues to expand its services to the Residents; in the last quarter we have redesigned the Support Portal interface in response to your feedback, to bring key components of our service front and center so they are more accessible.
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    M Linden's address to the world on the blog. It's a well written piece, unlike some of the Lab's previous effort, and although it's not as formal as a plan with timelines, it's got some nice indication of recent successes and imminent improvements in the pipeline. It's a confidence inspiring piece that maybe they've got management for their current size and maturity
James OReilly

The Second Life of Second Life - Linden Labs - Involve 3D | Fast Company - 0 views

  • companies should try to spark user-to-user discussion -- a surprisingly cost-effective option on Second Life.
  • West's epiphany came about by accident. One day, she was sitting on a Second Life art-gallery couch, talking to people from all over the world, and she had their rapt attention. "At that moment, I could have sold my couchmates on anything," she says. "I realized how powerful one-on-one engagement could be."
  • hypercreative users who wanted to interact.
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  • "I describe the mistake companies made like this: Imagine you've never been to Manhattan. You cross the George Washington Bridge, and someone hands you a guidebook. The first place you're going is not the Reebok store."
  • She calmly explained that the previous failures of Second Life were a result of not harnessing the medium appropriately
  • The Weather Channel, Colgate, and CareerBuilder.com have figured out how to interact with Second Life's virtual denizens in ways that impact real-world attitudes.
  • Why A-list companies are returning to the virtual world.
  • a place to engage customers.
  • West has rewritten the rules of corporate marketing on Second Life.
Eloise Pasteur

Google Launches Virtual World Called Lively - 0 views

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    A really short bit on Lively, and one of the few positives I've read
James OReilly

SLanguages 2008 - 0 views

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    Language Schools using Second Life and other Virtual Worlds
Eloise Pasteur

The Otherland Group - Blog: Second Life at a Cross Roads? - 0 views

  • For many people outside of the "virtual worlds industry" the terms "virtual world" and "Second Life" are still more or less synonyms. This is especially funny, as many people in the industry seem to have written off Second Life because of many disappointing developments in 2007 and the big negative hype in the press.
  • It is not a secret, though, that Linden Lab's management and investors still believe that the Second Life technology will be the (or a least "a") corner stone of the future Web3D. Is this totally unrealistic? And would would Linden Lab have to do, to make this come true if it isn't? Making the platform more stable is a simple answer - and certainly a pre-requesite. But what about other decisions? More control? Or less? More openness? Or a tightly controlled product? And a product for which target groups? Based on what business model?
  • Both will tell you, that Linden Lab indeed has a rather profitable business model, is expecting significant growth and is targeting markets way outside the current user base (actually alienating large groups in the current user base).
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  • Actually - and for some of my readers maybe surprisingly - I think that Linden Lab has a strategy for the coming years and Second Life's place in the Metaverse.
  • In parallel, it is interesting to see, that Linden Lab created a "Department of Public Works" earlier this year, which is responsible for "beautifying Second Life" - after a long long time, where the company just flooded the market with more and more "land" (servers) which quickly were converted into huge trailer parks.
  • The problem for Linden Lab is, that they target so many dfferent audiences. And it is impossible, to offer all of these audiences ONE single product, a product that will make all of them happy.
  • I believe, that they are all part of a unified strategy to position Second Life as a standard tool for creating and accessing the future Web 3D as well as to position Linden Lab as one - but not the only - important service provider.
  • ut, comparing SL to "The West" (as Mitch Kapor did it in his birthday speech), please consider: not all of the important groups and personalities in the American West of the 1840s or so would be well respected citizens in the California of 2008
  • a second important audience, Linden Lab is targeting, too, is the corporate audience, the educational institutions, etc. Despite Linden Lab's propaganda, this is a very small market today (the majority of earnings comes from consumers) but it is growing. This audience needs more "control & security". If Linden Lab wants to succeed in these markets, they have to provide that - not only on seperate estates, because the vast society of Second Life CAN be an interesting aspect for some of these projects, too :) Not all of them work best in a walled garden.
  • For those who want a walled garden, I am sure, that Linden Lab will soon offer some options which go well beyond what is possible on private estates. It will be possible to host closed sub-grids in Linden Lab's data centers in 2009. I am very certain of that.
  • Linden Lab will offer one. Others will do that, too. There will be "adult grids" (they are already being built). There will be grids for many, many sub-cultures and those will certainly not have the same set of rules like Linden Labs SL has (now or then). And there will be corporate "Intraworlds", educational and marketing grids, tightly controlled and partly or fully closed off to the public.
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    Thoughts on the future of Second Life in the development of the 3D metaverse
Benjamin Jörissen

Virtual Worlds News: Forterra's OLIVE Selected by Serious Games Institute - 0 views

  • for virtual worlds as serious games
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    Institute Director David Wortley mentioned a developing relationship with Forterra a few days ago in an interview with the Guardian where he mentioned that "The main criticism [Not saved yet. To save the highlight
Eloise Pasteur

Second Life: Web 3.0? | SLA Illinois Chapter - 0 views

  • Mary says SL provides NAR another way to hold virtual meetings. She anticipates that SL will be used for special events, virtual classes and promotion of the library, an integral part of NAR’s Information Central.
  • SL is being used by more and more staff and members of NAR. NAR uses SL at its Welcome Center, which is an extension of Information Central. The organization has begun using SL for special meetings. It was utilized at NAR’s 2008 Midyear Member Information Services Forum in Washington D.C. and will be used at NAR’s 2008 Realtors® Conference and Exposition in November in Orlando,  Fla.
  • SL is a great fit for the business world because it “is all about immediate collaboration.” Mary thinks that “those who venture into SL will find the informal setting refreshing, fun and inviting.”
Nergiz Kern

edumuve.com - 0 views

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    Please use this sampling as a quick-start tour guide. For more in-depth information about the 3D virtual world called Second Life and its educational uses, see the "Juicy Links" in the side bar.
Fred Delventhal

7Seas Fishing Game: Welcome! - 0 views

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    The 7Seas Fishing Game is a fun and affordable way to enjoy the great virtual outdoors, by yourself or with friends, while catching various wearable pets and other prizes! Load up some bait and shoot for leveling up your rod, track down those rare fish, show off your catches in a personal aquarium, take part in a fishing contest, or even play games with your newfound finned friends -- it's all possible!
James OReilly

Streaming into/within/from 3D Virtual Worlds (Converging Webcasting/WiZiQ/Moodle/SLoodl... - 0 views

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    Converging Webcasting/WiZiQ/Moodle/SLoodle into Second Life/Project Wonderland
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