On finding support groups in Second Life:
The SLHealthy wiki (slhealthy.wetpaint.com) is probably your best and most comprehensive resource for Second Life health support groups, organizations and locations.
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Finding health information, community online - 0 views
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On "official" Second Life health support groups like those operated by the American Cancer Society versus groups begun by individuals who have suffered from a particular ailment: We have not reviewed the information provided by groups, though in several instances, we've decided not to list information about a group because it's clearly unethical. One example is a pro-ana (or pro-anorexia) group, and another was a for-profit "organization."
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If you're thinking about joining a group, I suggest you use the same radar you might in the real world: Do you feel comfortable? You should feel perfectly OK about asking questions you have.
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I sure understand professionals' concerns about the validity of information provided in peer health support groups, but it's important to understand that they meet anyway, with or without our support and listing. It's caveat emptor, as it is everywhere else - on the Web, in the media, it's all about questioning and evaluating health information. It may be surprising, but from my own observations of people in health support groups, the discussion does get round to whether information is valid or not, surprisingly often. I think we all are coming to realize that the goal has to be empowerment, so that the individual can be a true partner in his or her health care - informed, skeptical, involved, well-supported within the health care and personal communities.
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With regard to health information from groups, I'd recommend you use what you learn as you might use information from Wikipedia: a great resource with terrific anecdotes that may help you understand more about a health condition, but not necessarily authoritative. And it might not necessarily apply to you, with your own unique health history, medications, and more. It can be a wonderful starting point and provide you with questions you can explore on your own, discuss with health care professionals and check out with a medical librarian. Someone should come up with a Latin corollary for caveat emptor that means "always ask, always learn"!
The Effects of Virtual Space on Learning: A Literature Overview - 1 views
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Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views
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The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
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it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
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Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
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A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
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US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
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Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
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By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
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High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
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Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
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Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
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Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
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Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
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Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
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there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
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One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
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The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
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one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
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Accounting for Second Life - 0 views
www.aicpa.org/...second_life.htm
accounting business cpa cpd economy education professional recruitment second life virtual world
shared by Eloise Pasteur on 07 Jul 08
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Second what? Second Life is a virtual 3-D world on the Internet. Think of it as the marriage of online video game technology and social networking tools, like MySpace and Facebook, with e-commerce potential. It is not really a game and isn’t intended for children.
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Public accounting’s presence in Second Life is called CPA Island. CPA Island may be a way to attract the next generation of young professionals to careers in public accounting.
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Second Life is a global phenomenon. Reuters estimates that only 31.2% of active Second Life users are U.S. residents. The majority of active users (more than 54%) are from Europe. Second Life usage is so pervasive in Korea, for example, that it is beginning to impact the country’s social agenda, according to virtual world expert Edward Castronova.
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Videos more easily capture the look and feel of Second Life. YouTube (www.youtube.com) has a good introductory overview video of Second Life (search “Second Life Text100”) as well as a video that illustrates its communication, education and collaboration possibilities (search “Second Life Ohio University”).
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In a recent interview for National Public Radio Weekend Edition (www.npr.org, Feb. 9, 08), Bloomfield described the basics of the Second Life economy and the real financial losses from the recent Second Life banking crisis. (The currency used for economic transactions in Second Life is called Linden Dollars. Linden Dollars can be exchanged for real U.S. dollars at a rate of approximately 260-to-1. Last year, Linden Lab banned online gambling operations that had become popular in Second Life. Early this year, Linden Lab banned unregulated banking operations in Second Life because several banks were reneging on unsustainable high interest rates on deposits.) Bloomfield attributes his initial interest in Second Life to its potential use as an economic simulator in which reactions to new financial regulations could be studied by FASB.
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Professor Steven Hornik, of the University of Central Florida, is another accounting professor exploring accounting education applications. He created a Second Life location called Really Engaging Accounting and maintains a blog about his efforts at www.mydebitcredit.com. In his financial accounting course, he uses the social networking capabilities of Second Life and interactive 3-D objects that he creates. The objects demonstrate basic accounting principles. One simulates the effect of transactions on the basic accounting equation. Another simulates the use of T-accounts to record changes to account balances. Students use their avatars to manipulate the models. Videos of his Second Life creations are available on YouTube (search “second life accounting”).
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SUMMARY Second Life is an immersive and engaging 3-D virtual world with economic implications and opportunities for the real world. CPA Island is the current center of the public accounting profession in Second Life, but this won’t be the case for long as other CPA firms choose to use it as a tool for meeting, connecting, sharing and collaborating with others. Where business activity goes, it seems certain that CPAs will follow.
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Social annotations and bookmarking for the SLED archive and beyond. - education,secondl... - 0 views
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Social annotations and bookmarking for the SLED archive and beyond.
(Tags:Socialannotation Socialbookmarking SL Secondlife Education SLED)
Dear SLEDizens, dear Diigos:
the amount of information in the highly appreciated SLED mailing list archive is formidable.
So social bookmarking (and hyperlinkable, rich text formatted) annotations might be helpful as additional tools to keep the overview by social biidirectional interlinking the SLED archive within itself and the rest of the Web.
This way we can easily "weave the web" (and our memory :-) by setting links from
older contributions to newer ones (and of course vice-versa).an abitrary externally annotated <<blog/ forum/ wikipage/ static webpage>> to an archive-posting (and vice versa) an annotation via SLURL-links to special SL locations (and v.v.)
I opened a tag-supported group forum Second Life Social Annotations where technical questions concerning this social bookmarking/annotation tool, applied to SL / SLED, can be addressed by SLED / Diigo peers and beyond.
Dr. Fridemar Pache
( My profile as an admin of the newly created Second Life Social Annotations can be found at return