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Eloise Pasteur

Accounting for Second Life - 0 views

  • Second what? Second Life is a virtual 3-D world on the Internet. Think of it as the marriage of online video game technology and social networking tools, like MySpace and Facebook, with e-commerce potential. It is not really a game and isn’t intended for children.
  • Public accounting’s presence in Second Life is called CPA Island. CPA Island may be a way to attract the next generation of young professionals to careers in public accounting.
  • Videos more easily capture the look and feel of Second Life. YouTube (www.youtube.com) has a good introductory overview video of Second Life (search “Second Life Text100”) as well as a video that illustrates its communication, education and collaboration possibilities (search “Second Life Ohio University”).
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  • Second Life is a global phenomenon. Reuters estimates that only 31.2% of active Second Life users are U.S. residents. The majority of active users (more than 54%) are from Europe. Second Life usage is so pervasive in Korea, for example, that it is beginning to impact the country’s social agenda, according to virtual world expert Edward Castronova.
  • In a recent interview for National Public Radio Weekend Edition (www.npr.org, Feb. 9, 08), Bloomfield described the basics of the Second Life economy and the real financial losses from the recent Second Life banking crisis. (The currency used for economic transactions in Second Life is called Linden Dollars. Linden Dollars can be exchanged for real U.S. dollars at a rate of approximately 260-to-1. Last year, Linden Lab banned online gambling operations that had become popular in Second Life. Early this year, Linden Lab banned unregulated banking operations in Second Life because several banks were reneging on unsustainable high interest rates on deposits.) Bloomfield attributes his initial interest in Second Life to its potential use as an economic simulator in which reactions to new financial regulations could be studied by FASB.
  • Professor Steven Hornik, of the University of Central Florida, is another accounting professor exploring accounting education applications. He created a Second Life location called Really Engaging Accounting and maintains a blog about his efforts at www.mydebitcredit.com. In his financial accounting course, he uses the social networking capabilities of Second Life and interactive 3-D objects that he creates. The objects demonstrate basic accounting principles. One simulates the effect of transactions on the basic accounting equation. Another simulates the use of T-accounts to record changes to account balances. Students use their avatars to manipulate the models. Videos of his Second Life creations are available on YouTube (search “second life accounting”).
  • SUMMARY Second Life is an immersive and engaging 3-D virtual world with economic implications and opportunities for the real world. CPA Island is the current center of the public accounting profession in Second Life, but this won’t be the case for long as other CPA firms choose to use it as a tool for meeting, connecting, sharing and collaborating with others. Where business activity goes, it seems certain that CPAs will follow.
Eloise Pasteur

Kim MacKenzie hits back on negative media coverage of Second Life : The Metaverse Journ... - 0 views

  • What is it with the Australian media? Why are they focused on slandering Second Life as a failure? I have recently discussed my research findings of commercial activity within Second Life with several journalists, where only minimal quotes have been used out of their original context; in order it seems, to support an obvious negative bias.
  • This is extremely disappointing as it is not an accurate reflection of the important invaluable opportunity that Second Life has provided pioneering commercial exploration of VR capabilities.
  • Vital 3D avatar immersion lessons have been learnt, modeling and building skills developed, use of digital agents, telepresence, interactive, navigational and communication applications explored, and platform and cultural limitations realised. This is all invaluable experience for commercial frontrunners preparing to invest in a virtual future.
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  • Fundamental lessons have been learnt, and these firms will reap the rewards by being well positioned to take informed advantage of future VR developments. And fundamental developments are essential that encompass service delivery stability, ‘in world’ governance and behaviour policing, legal and copyright protection, a shift away from ‘virtual reality is just a game’ consciousness, and mainstream user adoption.
Eloise Pasteur

Students vs Second Life : The Metaverse Journal - Australia's Virtual World News Service - 0 views

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    Article suggesting Gen X has made SL unwelcoming for Gen Y and this might be a problem for students. I've commented to say I don't think the analysis holds water mind.
Eloise Pasteur

Second Life on your iPhone : The Metaverse Journal - Australia's Virtual World News Ser... - 0 views

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    What more need be said?
healingseason

Inner Life and Outward Attitude Focus of New Healing Arts Web Site, TheCenterForHealing... - 0 views

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    Today people are realizing more than ever that one's inner life and outward attitude are connected to one's health -- that our thoughts and attitudes play an important part in our over-all wellbeing. Increasingly, people are looking for alternatives to what mainstream medical models offer.
healingseason

Yoga's "Swami-ji" Gives Blessing to First Virtual Holistic Health Alternative Medicine ... - 0 views

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    The deep need for in-depth experiential holistic heath alternative medicine information by practitioners, the medical community and a population striving for optimal wellness prompted filmmaker and holistic health meditation practitioner Victor Demko to the Himalayas' India/Tibet border area. Demko was able to obtain a rare one-on-one series of interviews with a reclusive Swami who generously gave his blessing to what is now The Center for Healing Arts.
healingseason

Holistic Health Alternative Medicine Support for Journalists - 0 views

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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVDs a year, one every two months, that features a personalized Now, thanks to The Center for Healing Arts you can experience personal encounters with expert holistic health and alternative health practitioners six times a`year`on DVD - all from the comfort and privacy of your home.
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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVDs a year, one every two months, that features a personalized Now, thanks to The Center for Healing Arts you can experience personal encounters with expert holistic health and alternative health practitioners six times a`year`on DVD - all from the comfort and privacy of your home.
healingseason

Filmmaker Victor Demko has turned his own decade-long passion for the wisdom of the gre... - 0 views

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    Demko, a former student of Robert Wise and Ron Howard at the American Film Institute, is the Founder and Director of The Center for Healing Arts. In 2005, he was working on a film about Swami Sundaranand, a Himalayan yogi, ascetic and naturalist when he b
Benjamin Jörissen

Online worlds to be AI incubators - 0 views

  • "The virtual world provides the body," said Dr Ben Goertzel, founder and head of Novamente.
  • "We have a pretty fully functioning animal brain right now and we are hooking it up to the different virtual worlds,"
  • On the research side, said Dr Goertzel, virtual worlds also solved the problem of giving an AI a relatively unsophisticated environment in which it could live and learn.
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  • "I'd really like to do virtual talking parrots," he said, "and then virtual babies.
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    Virtuelle Aibos quasi

    Materie als Information / Materie ist Information

Benjamin Jörissen

Virtual Worlds News: Forterra's OLIVE Selected by Serious Games Institute - 0 views

  • for virtual worlds as serious games
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    Institute Director David Wortley mentioned a developing relationship with Forterra a few days ago in an interview with the Guardian where he mentioned that "The main criticism [Not saved yet. To save the highlight
Benjamin Jörissen

Virtual Worlds News: Blogging the SLCC: Second Life in Europe - 0 views

  • we think 60% of our business in the next year will be in the collaboration space
  • we learned that there’s a 90% dropout rate at the welcome island
Ole C  Brudvik

NMC Campus Observer » About - 0 views

  • The NMC Campus is an experimental effort developed to inform the New Media Consortium’s work in educational gaming.
  • Now fully operational, the NMC Campus has been carefully constructed to provide researchers and students dozens of prebuilt settings for experiments in social interaction in 3-D space. Expressly designed to encourage explorations both formal and informal, traditional and nontraditional, real and surreal, and serious and playlike, the spaces are flexible and will lend themselves to additional uses, yet to be defined. The campus has a variety of places for these interactions, from the serious to the fanciful, each designed to support an optimal group size; these range from 2 to more than 75. The campus also supports a wide variety of traditional media, including posters, PowerPoint slides, photographs, charts/graphs, videos, and weblinks, and these resources continue to be added on a regular basis as a core component of the project. All of these resources are available to NMC members who may wish to bring classes to the campus for a visit, as part of a research project, or for a full term. Complete details on using the campus are available on the NMC Campus wiki. Also available is the complete Second Life toolset of sophisticated building tools and the LSL scripting language, with which all of the NMC Campus and Second Life has been created. These allow the creation of virtually any simulated situation, process, or environment, and the incorporation of sophisticated interactivity. For the latest information on the project, see the main pages in this blog,
Ole C  Brudvik

NMC Campus Observer - 0 views

  • One of my challenges with talking about SL to colleagues is in explaining its value in terms of the traditional work environment - it seems like most of the online meetings and conferences I attend in SL are “about SL” - do you know what I mean - it can be elusive. smoke and mirror stuff. One interesting thing about people’s conceptions of what is possible in sl - is that sl can be used as some magic pill that will transform the structure of community/learning/teaching…. I think that’s interesting as my experience of SL so far is that it can accentuate RL experiences and emotions. Most students I kow are stressed about school - so why add more stress in a virtual environ! This is our challenge - how to make the experiences new…
Ole C  Brudvik

Colony: Colony: Blogs - 0 views

  • [SLED] Grad Colony - Demo Sloodle Web interfaceParticipantsBlogs Page:  1  2  3  4  5  6  7  8  9  (Next)Add a new entryBlog from the top of the libraryby Grant Potter - Friday, 20 April 2007, 11:40 PM Anyone on this sitePosted from Second Life: SJSU SLIS Hello again. Live from the top of the San Jose Library...by Grant Potter - Friday, 20 April 2007, 11:06 PM Anyone on this sitePosted from Second Life: SJSU SLIS Sitting on the edge of the prim... Top of the world!by Grant Potter - Friday, 20 April 2007, 10:46 PM Anyone on this sitePosted from Second Life: SJSU SLIS Sitting on a prim on the top of the library. Blog Post #1 - Posting from SLby Grant Potter - Friday, 20 April 2007, 10:44 PM Anyone on this sitePosted from Second Life: SJSU SLIS Here I am on top of the San Jose Library sitting on a prim. Posting with the 2 in 1 Toolbar...very handy!by Grant Potter - Thursday, 19 April 2007, 10:26 PM Anyone on this sitePosted from Second Life: Campus I dropped the HUD to the ground and resized it. I put it back in my inventory and attached it to the center of my HUD. Works (and looks) great now that is it larger. Testingby Kip Yellowjacket - Monday, 16 April 2007, 08:28 AM Anyone on this sitePosted from Second Life: Hyperborea asfdjasldjlasjdlajsdlasldjasldjlasdjlaösjdlöasjdlas Greetings from Sloodlevilleby Clark Shah-Nelson - Thursday, 29 March 2007, 07:14 PM Anyone on this sitePosted from Second Life: Hyperborea Testing the Sloodle Toolbar from Hyperborea, 56, 179, 22 Sloodleville! 12 Sloodle Toolbars have been served. I can't quite figure out what to do with the Sloodle Box... Clark Sakai signing out. Blog 2by Clark Shah-Nelson - Thursday, 29 March 2007, 07:08 PM Anyone on this sitePosted from Second Life: Hyperborea
    • Ole C  Brudvik
       
      This is example of blogging with the avatar inside secondlife to the course blog on the web (sloodle).
healingseason

Need a New Idea for Getting Together with Holistic Friends? - 0 views

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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVD healing arts sessions a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of the healing arts.
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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVD healing arts sessions a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of the healing arts.
healingseason

Holistic Health Alternative Medicine Support for Journalists - 0 views

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    A new member's based DVD series made by www.TheCenterForHealingArts.com aims to help support holistic health practitioners own need for rejuvenation. Subscribers receive six DVD sessions a year, one every two months, that features a personalized, in-depth encounter with an adept practitioner of one of the healing arts.
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