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anonymous

SL Bar Association on Ning - 0 views

shared by anonymous on 08 Jun 09 - Cached
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    Networking site for the SL Bar Association, a group for legal professionals and others interested in legal issues in Second Life.
Kerry J

KerryJ's blog » Wanted: guest educators - 0 views

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    Have an interest in using immersive learning environments and have ten minutes or so to spare? TAFE SA's Jacinta Ryan and Ruth Fraser are taking a group of students into Second Life to practice their customer service skills - and are looking for volunteer guest educators to come in world and role play as customers on the day. FRIDAY 4 SEPTEMBER 2009
Kerry J

Virtual Worlds, Real Libraries - 1 views

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    Virtual Worlds, Real Libraries: Librarians and Educators in Second Life and Other Multi-User Virtual Environments Edited by Lori Bell and Rhonda B. Trueman Foreword by Stephen Abram Eighty percent of Internet users are expected to engage in some form of virtual world activity by 2011 (Gartner Research Group), and librarians and educators are already there. This fascinating book-the brainchild of two pioneering virtual world librarians-is designed to help libraries and schools recognize the importance of multi-user virtual environments (MUVEs) and consider ways of getting involved as they proliferate.
Eloise Pasteur

Look Lively! - Massively - 0 views

  • The Massively crew has spent a little more time hammering away at Google's new virtual artifice, Lively. By now, you've probably seen all sorts of news reports calling it a rival and competitor to Linden Lab's virtual world, Second Life. Technically, that's what we call bollocks
  • Describing Lively as a rival to Second Life is like calling a conference center a rival to a library. They're just not servicing the same needs, and the comparison is fundamentally nonsensical. Lively is tightly focused, and fails to intrude on the bulk of virtual worlds space.
  • Movement is accomplished by double-clicking on a spot to teleport your avatar there, or clicking and dragging the avatar with the left mouse button to walk your avatar. Don't try to drag your avatar past the border of the camera view without repositioning your camera first, or you will get unsettling jumps and find your avatar in strange places.
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  • Lively keeps things simple and does those simple things well. The television in our sample room is playing the trailer for Dr Horrible's Sing-Along Blog. A few clicks is all that is required to link a YouTube video to a television object -- but as far as we know, no other embedded video formats are supported.
  • All content that is currently in Lively is made by Google-approved developers, and is presently free -- though it looks very much like the majority of content in Lively will be pay-for before long.
  • If you want to interact with an object (sitting down, for example), single left click on the object. If you want to play an animation, single left click on your avatar, and select an item from the animations tab (different lists of animations are available depending on whether you are sitting or standing). And ... that's actually about it. Lively is simple, and straightforward, and focuses on doing one thing well: The furnishable 3D chatroom. It can be embedded on a webpage and your avatar can be in multiple rooms at once via different browser windows or tabs. If you've got a group of up to 20 people (who all have Google accounts and are running Windows), and want to share a Youtube video or sit around and shoot the breeze in a lightweight space, and having your own content isn't for you, then Lively is for you.
  • But a rival to Second Life? No more so than corn syrup is a rival for sea salt.
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    More on Lively, from the Massively crew
Eloise Pasteur

Gwyn's Home » Not So Lively: Chronicles of Day One on Google's Virtual World - 0 views

  • (no new virtual world supports the Mac these days, in spite of the “promises” done to “support it soon” — with “only” 8% of market share and growing, the Mac is simply not interesting for developers to focus on)
    • Eloise Pasteur
       
      Not true, Small Worlds does
  • Being — like all Google products! — a Beta version, there are perhaps 40 or 50 available options (not the “millions” announced by Google reps) and they can be somewhat configured, but the choices are confusing and very, very limited.
  • “Linden Lab” room a close second. Figuring out that here I would already find a few familiar faces from Second Life®, I went for that one. The choice was certainly correct — Dusan Writer, Grace McDunnough, Jurin Juran, and likely a few others (sometimes it’s not easy to figure out who’s who!) were around in the room, testing the cumbersome interface. And cumbersome it is!
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  • Then again, it looked like most of the crowd was complaining about the excruciatingly painful lag.
  • Combine that with a confusing little interface and it was clearly anything but a “fun” experience. And remember that we were all cheating. Everybody on the “Linden Lab” room at that time was a veteran Second Life resident; we’re not exactly newbies with virtual worlds. We have tried several, and in some cases, use different VWs regularly and every day. We’re used to lag, to semi-functional software, to application crashes (several people crashed during the few hours I was online), to things not loading, to silly mistakes that everybody does. We’re also used to the insanely complex (but virtually rich) interface of Second Life, and use computers and their complex applications to accomplish tasks every day. And, of course, we all are very open minded and eager to try new things out.
  • Lively was anything but Lively — except for the fact that you were in a visually unappealing chatroom with a lot of friends or at least acquaintances from one’s journey across the Metaverse. Like I usually say, most virtual worlds I’ve tried only capture my attention for about 15 minutes, and it’s up to the developers to make sure that I enjoy the first 15 minutes
  • The “cartoonish” look (which is so great for rendering things quickly) is also something that baffles me. I can’t believe that Google is targeting the teen population.
  • After all, Mike Elgan from ComputerWorld claims: What that means is that companies will be able to re-create their office and meeting space, and events companies can create or re-create entire conferencing facilities. Your avatar can wander around, see the “booths,” check out the conferences or interface with other “attendees” — all in virtual space.  Really, Mike?… They might do that, but definitely not on Lively.
  • Even a MoU representative (who, as said, did create a room for a client in Lively already) considers that opinion an “interesting hypothesis”. Put into other words, not even MoU seriously believes that article, and it’s just one of a series — which, if I didn’t know the reputation of the magazines writing them, I’d just believe they were infodumps straight out of Google’s marketing department. The claims are just ludicrous.
  • If Google has more plans for Lively, they’re not telling — and instead are offering a terrible product, way below their usual offerings.
  • So why are people so enthusiastic about Google Lively? I have only one explanation: it has the brand “Google” behind it.
  • As a 3D-chatroom-embedded-on-the-web, it falls behind almost every other product and application I have tried in the past 4 years, no matter where you wish to find something good. The animations are goofy and cartoonish, to the point of extreme irritability.
  • The interface is not obvious, but then again, SL suffers from the same problem, and it’s just a question of getting used to it.
  • There is no content creation at all; no way to integrate it with anything; no programming/scripting; no chat tools (even GTalk, known to have the least features just after SL’s chat system, has far more!).
  • And, more important: no support, a terrible forum system (I can’t answer on half the threads), no helpful people around… if you bump into a Google Developer, they’re very likely very friendly (or so everybody who met them claims), but that’s all you get.
  • Google’s webpage for Lively is even more minimalistic than anything else they’ve launched before
  • And there is nothing on the Google developers’ sites either.
  • Searching for the “most popular” rooms leads to the inevitable: the most rated one was a dance club (since you can stream music) and on the top ten list you had a lot of sex-related rooms as well.
  • This was a terrible disappointment. I admit to being very naive. I was expecting something with at least the quality of Vivaty which at least has pretty decent avatars
  • but using SketchUp to import at least crude models. Even importing plywood cubes would be nice! Instead, we have to rely on the “Catalog”, created by a limited group of Google developers.
  • Some SL residents managed to talk to the Google Developers, and these said that there was a 3D Max plugin to allow the creation of content into Lively. The plugin works 90% of the time but it can only improve. There is no idea or plan or announcement on if that plugin will be released to the public.
  • Google is known to be “the company that does no evil”. But looking from my point of view — an enthusiast of the 3D Social Web — I feel cheated. We were doing great in opening the minds to millions of users to look at the Metaverse as Second Life defines it as the next human-machine interface for all our tasks. Granted, we all know it’ll take ages — another decade at least — but we all are here for the long term. Instead, what we get from one of the industry giants is that “3D is bad, embedding cartoons on Web pages is good”. Why? Well, it should be obvious. Google is the market leader in (2D) web search content — both text and images (and soon video). While there is an HTML-based World-Wide Web, Google will be a major player in it — always.
  • I don’t think there are coincidences. In about 24 hours (not in the same day for the timezone-impaired), Sun’s Wonderland gets slashdotted, Linden Lab announces the massive growth of Second Life and demonstrates the interoperability between their main grid and IBM’s OpenSim-based grid, and Google launches their own virtual world, Lively. July 8th was definitely the Day of the Metaverse!
  • So, like probably billions of people around the world, I tried to join in to Lively and see what’s all about. Not to be turned down by the lack of Mac support
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    More on Lively. Google is missing the mark
Ole C  Brudvik

NMC Campus Observer » About - 0 views

  • The NMC Campus is an experimental effort developed to inform the New Media Consortium’s work in educational gaming.
  • Now fully operational, the NMC Campus has been carefully constructed to provide researchers and students dozens of prebuilt settings for experiments in social interaction in 3-D space. Expressly designed to encourage explorations both formal and informal, traditional and nontraditional, real and surreal, and serious and playlike, the spaces are flexible and will lend themselves to additional uses, yet to be defined. The campus has a variety of places for these interactions, from the serious to the fanciful, each designed to support an optimal group size; these range from 2 to more than 75. The campus also supports a wide variety of traditional media, including posters, PowerPoint slides, photographs, charts/graphs, videos, and weblinks, and these resources continue to be added on a regular basis as a core component of the project. All of these resources are available to NMC members who may wish to bring classes to the campus for a visit, as part of a research project, or for a full term. Complete details on using the campus are available on the NMC Campus wiki. Also available is the complete Second Life toolset of sophisticated building tools and the LSL scripting language, with which all of the NMC Campus and Second Life has been created. These allow the creation of virtually any simulated situation, process, or environment, and the incorporation of sophisticated interactivity. For the latest information on the project, see the main pages in this blog,
Ole C  Brudvik

Colony: Colony: Blogs - 0 views

  • [SLED] Grad Colony - Demo Sloodle Web interfaceParticipantsBlogs Page:  1  2  3  4  5  6  7  8  9  (Next)Add a new entryBlog from the top of the libraryby Grant Potter - Friday, 20 April 2007, 11:40 PM Anyone on this sitePosted from Second Life: SJSU SLIS Hello again. Live from the top of the San Jose Library...by Grant Potter - Friday, 20 April 2007, 11:06 PM Anyone on this sitePosted from Second Life: SJSU SLIS Sitting on the edge of the prim... Top of the world!by Grant Potter - Friday, 20 April 2007, 10:46 PM Anyone on this sitePosted from Second Life: SJSU SLIS Sitting on a prim on the top of the library. Blog Post #1 - Posting from SLby Grant Potter - Friday, 20 April 2007, 10:44 PM Anyone on this sitePosted from Second Life: SJSU SLIS Here I am on top of the San Jose Library sitting on a prim. Posting with the 2 in 1 Toolbar...very handy!by Grant Potter - Thursday, 19 April 2007, 10:26 PM Anyone on this sitePosted from Second Life: Campus I dropped the HUD to the ground and resized it. I put it back in my inventory and attached it to the center of my HUD. Works (and looks) great now that is it larger. Testingby Kip Yellowjacket - Monday, 16 April 2007, 08:28 AM Anyone on this sitePosted from Second Life: Hyperborea asfdjasldjlasjdlajsdlasldjasldjlasdjlaösjdlöasjdlas Greetings from Sloodlevilleby Clark Shah-Nelson - Thursday, 29 March 2007, 07:14 PM Anyone on this sitePosted from Second Life: Hyperborea Testing the Sloodle Toolbar from Hyperborea, 56, 179, 22 Sloodleville! 12 Sloodle Toolbars have been served. I can't quite figure out what to do with the Sloodle Box... Clark Sakai signing out. Blog 2by Clark Shah-Nelson - Thursday, 29 March 2007, 07:08 PM Anyone on this sitePosted from Second Life: Hyperborea
    • Ole C  Brudvik
       
      This is example of blogging with the avatar inside secondlife to the course blog on the web (sloodle).
Ole C  Brudvik

NMC Announces Parcel Leases in Three New Educational Communities in Second Life | nmc - 0 views

  • Are you or someone you know looking for a low-cost way to get started in virtual worlds — or Second Life in particular? As of today, the New Media Consortium (NMC) is offering land parcels in Second Life that are part of three unique custom-designed educational communities. These parcels are available now for lease exclusively to bona fide faculty, educational departments, or learning-focused institutions. The new sim NMC Campus, “Teaching”
  • The land is full-permissions, and can be used for almost any purpose consistent with research or teaching in Second Life. The parcels come in sizes from 1024 sq m to 8192 sq m. Costs are roughly 10 US cents per sq meter per year. This works out to $100 US per year for the smallest plot (32 x 32; 1024 sq m; 235 prims) and $800 per year for the largest (64 x 128; 8192 sq m; 1875 prims). There are no hidden or additional costs. Common area on the new sim NMC Campus, “Teaching 2″
  • Each educational community has a beautiful central area which has a number of spaces that all the residents on the island can share — these include a multi-media amphitheater, a conference room, a large classroom or other meeting space, a gallery suitable for exhibiting student work, and a resource center that has been stocked by the folks who run the highly regarded ICT Library in Second Life. Scene on NMC new sim available for lease, “Teaching 3″
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  • You can see these sims now in Second Life — they are called Teaching, Teaching 2, and Teaching 3, and each is fully open to the public — no group memberships are required to visit. Soon to open as well are Teaching 4, Sciences, Mathematics, Arts & Letters, and Outreach; those sims each also have “large lot” options — parcels as large as a half-sim — available. Large lot leases include basic terraforming, landscaping, subdividing, configuration, and ongoing maintenance. The cost of the lease can even be folded into a “Special NMC Membership” package if desired, and both the lease and the membership billed on a single invoice — call for details if that is of interest.
  • NMC Virtual Worlds offers the full span of services to support educational institutions in Second Life, and many, including the use of the NMC’s Campus in Second Life for your own events, are free to NMC members. See the listing of services currently offered [PDF, 100k]
Ole C  Brudvik

eslteacherlink.co.kr - About us - 0 views

  • n January 2007, Eslteacherlink.com constructed English Village,  an immersive 3D simulation for language learners and teachers across the globe!  At English Village teachers meet students in REAL TIME, using an avatar, Virtual white boards, VOICE, 3D objects, and role playable holodecks to provide 21st century learning.
  • Futuristic, yet Practical Instead of keeping our island flat, and having the majority of our buildings  on the ground level, we have situated 13 glass classrooms along a 120 meter high, horse-shoe shaped mountain ridge. Below the steep mountain ridges, lies a welcoming sandy beach that reaches out into a c resent moon shaped bay area. This large open space is used frequently by our teachers for special learning activities, such as market place and carnival role play scenarios.
  • The Onion Our meeting area is in the shape of an Onion, and is constructed of 100% virtual pink stained glass.  We actually never planned to use a giant onion as our central meeting area... but it actually does a great job of representing  the organic nature of our island ~ We build. We make mistakes. We learn.... and sometimes we cry!  So.. an onion - is perfect. Everyone begins in the onion. When an avatar teleports to our island for the first time, thats where they land - smack dab in the center beautiful pink wonder.  Around the edges of the onion are several multi colored hamster tubes sprouting out - connecting to each holodeck classroom. Inside the hamster tubes are convenient People Movers - you know, the ones you see at the airport.  Here, avatars just click on the red loading ball, and they are instantly moved along the pathway 100 meters to their destination.  This saves virtual transport time.
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  • i3D Tools at English Village Holoteaching™ Virtual holodecks enable teachers to "Holo-teach™." Holoteaching™ is a term we use to describe teaching using a holodeck. Plain and simple. We'd love to do this in the real world, but since real world technology is not yet available we are doing it in SL. Holoteaching™ provides a number of advantages for our teachers. Namely - context.  If you've ever taught a language class to a group of students, you will understand the importance of context.   For example, if a student was, say, going to Italy for a vacation, and wanted to study how to order some food - they could easily pick up a book on Italian language and memorize the necessary phases.  If however, they were actually able to do a trial run - and actually sit down IN an Italian restaurant BEFORE they went on vacation, the likelihood of a good meal would most definitely increase. This is EXACTLY what holoteaching provides - an avenue for teachers to immerse students into rich role play scenarios where the walls, floors, and ceilings are textured to match what they are learning! Talk about fun!
  • Holo-teaching also allows transforms our classrooms into versatile meeting spaces.  If a teacher needs to provide office hours, or meet with the president, or a college across the globe, they can easily transform their classroom into the appropriate space.  Need a meeting room? No problem, click on meeting rooms, and choose from our selection. You can't find a meeting room you like? No problem, build it yourself, and our engineers will program it into the holodeck for you!  Need a library to do research on educational technology? Load our research lab, and have the walls filled with links to real world research portals on the web!  The options are endless!
  • Interactive White boards English Village also makes use of several interactive white boards in Second Life. This allows our teachers to import Real World content from their PowerPoint presentations.  Once loaded, teachers can flip through each slide easily like they would in a normal class setting.  During conferences, our teachers also have the option to allow their audience, or guests to import and share their own PowerPoint slides during the meeting.
Ole C  Brudvik

SILS-ETD: Item 1901/385 - 0 views

  • Collective Tagging of Places in the Multi-user Virtual Environment of Second Life
  • Life is a multi-user virtual environment, i.e., a world made up of virtual places and avatars that move among and interact in those places. Thirty-one users of Second Life were surveyed about one place in which they are members: Terra’s Nude Heaven, a virtual nude beach. The purpose of the survey was to determine what types of terms users would select if they could tag a particular place and how these terms correspond to the tags actually assigned by the owners of the place. The questionnaire data was also analyzed for difference in tag selection by gender, educational level, age, and country of residence. The data indicate that keywords rated as most important by the users of a place differ considerably from the keywords selected by the owner of a place. The data, moreover, demonstrate that the choices of the study population remain consistent across groupings by gender, educational level,age or country of residence.
Dr. Fridemar Pache

Trailfire Frequently Asked Questions - 0 views

  • How do I add a mark to a trail? Create a new mark and give it the name of an existing trail, and it will automatically be added to the end of the trail.
  • How do I create a trail? Create two marks with the same trail name, and they'll automatically be linked together.
  • Who can see my trails? When you first get install the browser extension trails you create will be visible to all users.
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  • and you can add them to groups or give them the ability to edit some of your trails.
  • To get the URL for a trail
  • You can also find trail and mark URLs on the Trail Summary page
  • trail-or-mark-URL
  • URL-of-the-trackback-blog
  • MySpace just use the trail or mark URL as the link value
  • "My Stuff" page
  • source mode of the WYSIWYG editor
  • Why use
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    Let's test, how Diigo and TrailFire can work together. This is a test, wether a highligted sticky note with marks from Trailfire shows the mark, i.e. the Trailfire annotation too. Before that, I tested the converse.


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    The correct link is probably this one.
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    This phrase is ambivalent to me. Are there really mark URLs, in addition to trail URLs?


Dr. Fridemar Pache

Social annotations and bookmarking for the SLED archive and beyond. - 75 views

Social annotations and bookmarking for the SLED archive and beyond. ------------------------------------------------------------------- (Tags:Socialannotation Socialbookmarking SL Secondlife Educat...

education secondlife sl sled socialannotation socialbookmarking

started by Dr. Fridemar Pache on 19 Apr 07 no follow-up yet
Eloise Pasteur

Autoplay System upgraded - Eloise's thoughts and fancies - 0 views

  • The autoplay system that I produce has just been upgraded in the light of some feedback. To the existing system I have added two features: Access control - determine who can touch the player and start it running. It defaults to all, but can be set to group only or owner only Pause controls - you can either pause indefinitely or for a fixed time. Either pause can be overridden by an authorised person touching the display
  • Because the old system is copy, no transfer I can only upgrade if you catch me online at a convenient time (i.e. not when I'm teaching or otherwise occupied) and I can come and see your system. Once I've seen that, I will happily replace it with the new system. If you want to buy this new, it is for sale in all the usual places (in my picks), and via XStreetSL and Apez - you can find links at my products index page.
Eloise Pasteur

Serendipitous Sex - Eloise's thoughts and fancies - 0 views

  • My contention is simple - when we're in Second Life to work, we can use the same techniques we use in first life to focus on the task at hand rather than that gorgeous avatar. If we want, later, to consensually jump that avatar's virtual bones (to be deliberately somewhat crude) and they are interested too, then just like flirting in the office, we can run off together and do this. However, if we're in a space that forbids this - Lively I'm remembering you here, but not only you - there is that allure of the forbidden, the censored, the naughty. People can, and will, work around the limitations in some quite amazingly inventive ways. Knowing it's not forbidden lets us (as a group) apply that energy and creativity to the task at hand when we're working, and apply it to the avatar at hand when we're not - in much the same way we learn how to do as adults.
  • The obvious corollary to this: if we ban sex from Second Life (which isn't the same as the current proposals about the adult continent) we switch back to a situation more like Lively where the allure of the forbidden becomes stronger. Creativity, learning and the like go down, and how long would it be until Second Life follows Lively into closure?
  • There are a range of other things too. The sex market in Second Life contains a huge amount of innovation - if people want to do sex, people will find ways to let them and support them. Whilst not every tool to support avatar sex turns into a tool to support education or business in Second Life, quite a lot (not all, but quite a lot) of the tools that you find used in education and business settings in Second Life, have their origins in the sex industry. Even when they're duplicating tools that are used in RL education/business settings, the code in Second Life is often explored and refined in the sex industry in Second Life first.
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  • So, there you have it. Second Life, in my opinion, gains from the fact that it lets the adults play as they choose as well as work as they choose. The fact there's a market for sex toys drives innovation in Second Life, and supports the business and education communities too. Although the press would, at least sometimes, have you believe it's a playground for perverts, so is the atomic world. But I do rather suspect if you remove the sex play entirely, you remove one of the things that, whilst it draws unwelcome attention, drives Second Life to be a success.
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