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Dr. Fridemar Pache

Social annotations and bookmarking for the SLED archive and beyond. - education,secondl... - 0 views

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    Social annotations and bookmarking for the SLED archive and beyond.

    (Tags:Socialannotation Socialbookmarking SL Secondlife Education SLED)

    Dear SLEDizens, dear Diigos:

    the amount of information in the highly appreciated SLED mailing list archive is formidable.

    So social bookmarking (and hyperlinkable, rich text formatted) annotations might be helpful as additional tools to keep the overview by social biidirectional interlinking the SLED archive within itself and the rest of the Web.

    This way we can easily "weave the web" (and our memory :-) by setting links from
    older contributions to newer ones (and of course vice-versa).an abitrary externally annotated <<blog/ forum/ wikipage/ static webpage>> to an archive-posting (and vice versa) an annotation via SLURL-links to special SL locations (and v.v.)
    I opened a tag-supported group forum Second Life Social Annotations  where technical questions concerning this social bookmarking/annotation tool, applied to SL / SLED, can be addressed by SLED / Diigo peers and beyond.

    Dr. Fridemar Pache
    ( My profile as an admin of the newly created  Second Life Social Annotations   can be found at return
Ole C  Brudvik

NMC Campus Observer » About - 0 views

  • The NMC Campus is an experimental effort developed to inform the New Media Consortium’s work in educational gaming.
  • Now fully operational, the NMC Campus has been carefully constructed to provide researchers and students dozens of prebuilt settings for experiments in social interaction in 3-D space. Expressly designed to encourage explorations both formal and informal, traditional and nontraditional, real and surreal, and serious and playlike, the spaces are flexible and will lend themselves to additional uses, yet to be defined. The campus has a variety of places for these interactions, from the serious to the fanciful, each designed to support an optimal group size; these range from 2 to more than 75. The campus also supports a wide variety of traditional media, including posters, PowerPoint slides, photographs, charts/graphs, videos, and weblinks, and these resources continue to be added on a regular basis as a core component of the project. All of these resources are available to NMC members who may wish to bring classes to the campus for a visit, as part of a research project, or for a full term. Complete details on using the campus are available on the NMC Campus wiki. Also available is the complete Second Life toolset of sophisticated building tools and the LSL scripting language, with which all of the NMC Campus and Second Life has been created. These allow the creation of virtually any simulated situation, process, or environment, and the incorporation of sophisticated interactivity. For the latest information on the project, see the main pages in this blog,
anonymous

SSRN-Virtual Rule of Law by Michael Risch - 4 views

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    This article, which follows a presentation at the West Virginia Law Review Digital Entrepreneurship Symposium, is the first to consider whether virtual worlds provide a rule of law that sets expectations for virtual business. Many consider the rule of law a catalyst for economic development, and there is reason to believe that it will be equally important in virtual economies, despite differences from the real world. As more people turn to virtual worlds to earn a livelihood, the rule of law will become prominent in encouraging investments in virtual business. The article finds - unsurprisingly - that virtual worlds now lack many of the elements of the rule of law. Which aspects fail is more surprising, however. Provider agreements and computer software, the sources of regulation that are most often criticized as "anti-user," provide the best theoretical hope for achieving the rule of law, even if they currently fail in practice. On the contrary, widely proposed "reforms," such as community norms, self-regulation, and importation of real-world law face both theoretical and practical barriers to implementation of the rule of law in virtual worlds. Part I of the article describes virtual worlds and their connection to business. Part II defines a framework to measure the rule of law in virtual worlds. Part III discusses the various types of regulation in virtual worlds, and Part IV critically analyzes how these regulations measure up against rule of law requirements. The article concludes with some suggestions about how providers might enhance legal rule in virtual worlds.
Nergiz Kern

YouTube - virtuallyHuman's Channel - 3 views

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    Preso-Matic Game Kit Tutorial Part 1 From: virtuallyHuman | October 21, 2009 | 100 views Part one of a tutorial / overview for the Preso-Matic Game Kit. This Immersive Learning Simulation Toolkit provides Second Life content creators with a convenient and easy to use set of objects that can be used to rapidly create E-Learning and conventional games in Second Life. Part one covers the scorekeeper object and tokens and begins the demonstration of traps. This is one of three tutorials and overviews of the Preso-Matic Game Kit (an Immersive Learning Simulation Rapid Development Tool for Second Life.) Partridge describes the 6 components in the kit and demonstrates their application. The online quiz creator (http://www.coe.iup.edu/gameKit/) is also demonstrated. Basically this is everything you need to know to use the kit to make interactive games in Second Life simulations.
Eloise Pasteur

Accounting for Second Life - 0 views

  • Second what? Second Life is a virtual 3-D world on the Internet. Think of it as the marriage of online video game technology and social networking tools, like MySpace and Facebook, with e-commerce potential. It is not really a game and isn’t intended for children.
  • Public accounting’s presence in Second Life is called CPA Island. CPA Island may be a way to attract the next generation of young professionals to careers in public accounting.
  • Second Life is a global phenomenon. Reuters estimates that only 31.2% of active Second Life users are U.S. residents. The majority of active users (more than 54%) are from Europe. Second Life usage is so pervasive in Korea, for example, that it is beginning to impact the country’s social agenda, according to virtual world expert Edward Castronova.
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  • Videos more easily capture the look and feel of Second Life. YouTube (www.youtube.com) has a good introductory overview video of Second Life (search “Second Life Text100”) as well as a video that illustrates its communication, education and collaboration possibilities (search “Second Life Ohio University”).
  • In a recent interview for National Public Radio Weekend Edition (www.npr.org, Feb. 9, 08), Bloomfield described the basics of the Second Life economy and the real financial losses from the recent Second Life banking crisis. (The currency used for economic transactions in Second Life is called Linden Dollars. Linden Dollars can be exchanged for real U.S. dollars at a rate of approximately 260-to-1. Last year, Linden Lab banned online gambling operations that had become popular in Second Life. Early this year, Linden Lab banned unregulated banking operations in Second Life because several banks were reneging on unsustainable high interest rates on deposits.) Bloomfield attributes his initial interest in Second Life to its potential use as an economic simulator in which reactions to new financial regulations could be studied by FASB.
  • Professor Steven Hornik, of the University of Central Florida, is another accounting professor exploring accounting education applications. He created a Second Life location called Really Engaging Accounting and maintains a blog about his efforts at www.mydebitcredit.com. In his financial accounting course, he uses the social networking capabilities of Second Life and interactive 3-D objects that he creates. The objects demonstrate basic accounting principles. One simulates the effect of transactions on the basic accounting equation. Another simulates the use of T-accounts to record changes to account balances. Students use their avatars to manipulate the models. Videos of his Second Life creations are available on YouTube (search “second life accounting”).
  • SUMMARY Second Life is an immersive and engaging 3-D virtual world with economic implications and opportunities for the real world. CPA Island is the current center of the public accounting profession in Second Life, but this won’t be the case for long as other CPA firms choose to use it as a tool for meeting, connecting, sharing and collaborating with others. Where business activity goes, it seems certain that CPAs will follow.
Ole C  Brudvik

NMC Announces Parcel Leases in Three New Educational Communities in Second Life | nmc - 0 views

  • Are you or someone you know looking for a low-cost way to get started in virtual worlds — or Second Life in particular? As of today, the New Media Consortium (NMC) is offering land parcels in Second Life that are part of three unique custom-designed educational communities. These parcels are available now for lease exclusively to bona fide faculty, educational departments, or learning-focused institutions. The new sim NMC Campus, “Teaching”
  • The land is full-permissions, and can be used for almost any purpose consistent with research or teaching in Second Life. The parcels come in sizes from 1024 sq m to 8192 sq m. Costs are roughly 10 US cents per sq meter per year. This works out to $100 US per year for the smallest plot (32 x 32; 1024 sq m; 235 prims) and $800 per year for the largest (64 x 128; 8192 sq m; 1875 prims). There are no hidden or additional costs. Common area on the new sim NMC Campus, “Teaching 2″
  • Each educational community has a beautiful central area which has a number of spaces that all the residents on the island can share — these include a multi-media amphitheater, a conference room, a large classroom or other meeting space, a gallery suitable for exhibiting student work, and a resource center that has been stocked by the folks who run the highly regarded ICT Library in Second Life. Scene on NMC new sim available for lease, “Teaching 3″
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  • You can see these sims now in Second Life — they are called Teaching, Teaching 2, and Teaching 3, and each is fully open to the public — no group memberships are required to visit. Soon to open as well are Teaching 4, Sciences, Mathematics, Arts &amp; Letters, and Outreach; those sims each also have “large lot” options — parcels as large as a half-sim — available. Large lot leases include basic terraforming, landscaping, subdividing, configuration, and ongoing maintenance. The cost of the lease can even be folded into a “Special NMC Membership” package if desired, and both the lease and the membership billed on a single invoice — call for details if that is of interest.
  • NMC Virtual Worlds offers the full span of services to support educational institutions in Second Life, and many, including the use of the NMC’s Campus in Second Life for your own events, are free to NMC members. See the listing of services currently offered [PDF, 100k]
Kerry J

lg3d-wonderland: Project Wonderland - 0 views

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    Project Wonderland is a 100% Java and open source toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, share live desktop applications and documents and conduct real business. Wonderland is completely extensible; developers and graphic artists can extend its functionality to create entire new worlds and new features in existing worlds.
Eloise Pasteur

Kim MacKenzie hits back on negative media coverage of Second Life : The Metaverse Journ... - 0 views

  • What is it with the Australian media? Why are they focused on slandering Second Life as a failure? I have recently discussed my research findings of commercial activity within Second Life with several journalists, where only minimal quotes have been used out of their original context; in order it seems, to support an obvious negative bias.
  • This is extremely disappointing as it is not an accurate reflection of the important invaluable opportunity that Second Life has provided pioneering commercial exploration of VR capabilities.
  • Vital 3D avatar immersion lessons have been learnt, modeling and building skills developed, use of digital agents, telepresence, interactive, navigational and communication applications explored, and platform and cultural limitations realised. This is all invaluable experience for commercial frontrunners preparing to invest in a virtual future.
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  • Fundamental lessons have been learnt, and these firms will reap the rewards by being well positioned to take informed advantage of future VR developments. And fundamental developments are essential that encompass service delivery stability, ‘in world’ governance and behaviour policing, legal and copyright protection, a shift away from ‘virtual reality is just a game’ consciousness, and mainstream user adoption.
shayne mosley

Getting Used to Help and Support - 1 views

I have never been used to getting help and support with all my problems. But when it comes to computer problems, I am glad Computer Tech Help And Support is helping me out. Whenever my PC is in tr...

help and support

started by shayne mosley on 07 Jun 11 no follow-up yet
Eloise Pasteur

DMCA notices in Second Life: A practical example - Massively - 0 views

  • The basic lessons here seem to be: The regulations governing DMCA notices are heavily in favor of the issuer. That's a matter of US law, and if that bothers you, you should speak with your United States federal representative. Act quickly, if a DMCA notice is filed against you and you wish to contest it. You have no time to dither. If someone files a notice against you, you have only two days to have a complete, correct and satisfactory counter-notification faxed to Linden Lab. Someone may file a DMCA notice against you with complete anonymity as far as you're concerned. While they have to give an identity to Linden Lab, that information is never available to you, unless they chose to pursue additional legal actions above and beyond DMCA notices. Once a DMCA notice has been filed, your identity is held hostage to whatever content has been nominated in the notice. You must divulge your identity to the person who filed the notice, via Linden Lab, in order to have your content returned to you. If your content should be returned to you by Linden Lab, the odds are that not all of it will be returned, and that some of it will be returned in an unusable form, or in a state that requires additional time and cost from you to restore it to original condition. The people utilizing the CopyrightAgent Linden account apparently need some training (or retraining) in the mechanics of the Second Life permissions system. While the Lab may be exempt from liability, it seems improper to carelessly damage or destroy a user's content in the act of restoring it.
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    Description of having a DCMA filed against you and the downside of it, even when you are innocent!
Eloise Pasteur

Second Life™ text-to-chat software: E.V.A. - Eloise's thoughts and fancies - 0 views

  • What Louise has done is work on a guide dog and a white stick that use sensors to detect the surroundings and say in text what is around you. You can pick up your own copy at Wheelies.
  • EVA: Essential Voicechat Advancement. This is, in effect, a plug-in for Windows that reads the chat log and reads it out via the system's text-to-voice system.
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    My blog entry about Louise Later and the guide dog/white stick for the blind in SL, and EVA that does text to voice on a windows machine.
healingseason

Holistic Health Alternative Medicine Support for Journalists - 0 views

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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVDs a year, one every two months, that features a personalized Now, thanks to The Center for Healing Arts you can experience personal encounters with expert holistic health and alternative health practitioners six times a`year`on DVD - all from the comfort and privacy of your home.
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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVDs a year, one every two months, that features a personalized Now, thanks to The Center for Healing Arts you can experience personal encounters with expert holistic health and alternative health practitioners six times a`year`on DVD - all from the comfort and privacy of your home.
Kerry J

EDUCATIONAL MODELING, SIMULATIONS, & GAMES: Alessi (2000), Alessi & Trollip (2000) & Sh... - 0 views

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    blog post from U of OK regarding Alessi, Trollip and Shaffer's research and theories into fidelity of simulation, learning and relationship between them and whether learning is readily transferrable from games or VWs toreal life.
Kerry J

KerryJ's blog » Wanted: guest educators - 0 views

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    Have an interest in using immersive learning environments and have ten minutes or so to spare? TAFE SA's Jacinta Ryan and Ruth Fraser are taking a group of students into Second Life to practice their customer service skills - and are looking for volunteer guest educators to come in world and role play as customers on the day. FRIDAY 4 SEPTEMBER 2009
Mathieu Bertolo

Science Online London conference live in Second Life - Joanna Scott's blog - Joanna Sco... - 0 views

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    Nature Networkers will be familiar with Science Online London: a one-day conference held at the Royal Institution on London covering all aspects of online science. The conference is co-hosted by Nature Network, Mendeley and the RI, and features sessions including "What is a scientific paper?" "Legal and Ethical Aspects of Science Blogging" and "Real-time statistics in science".
Deanya Lattimore

2ndMe.com - Home - 1 views

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    2ndMe.com is a service that provides you with ability to create, customize and share your own 3D-avatars. Once created an avatar can be exported to Second Life or embedded into a web page. Be creative, customize your avatar's appearance and share it with the world with just a couple of clicks. Sign up now and start using 2ndMe.com for free! Just click the "Sign up" button above and follow two simple steps to become 2ndMe.com user.
anonymous

SSRN-The Virtual Property Problem: What Property Rights in Virtual Resources Might Look... - 3 views

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    'Virtual property' is a solution looking for a problem. Arguments justifying 'virtual property' lie among three common themes - Lockean labor theory, theft protection and deterrence, and market efficiency. This paper goes beyond those who advocate for or against the creation of 'virtual property.' First, Locke's labor theory is dismissed as a justification. Then, two models of what property rights may look like when applied to virtual resources are created. These models are then applied to six different virtual world scenarios in order to see the effects of 'virtual property.' Finally, the failure of property rights to benefit the users, developers, and virtual resources of virtual worlds is explained.
Eloise Pasteur

Gwyn's Home » Blog Archive » Let's put e-democracy to a test! - 0 views

  • Barack Obama’s change.org website is accepting requests for ideas and projects to be implemented during his term. Knowing that he’s all for technological innovation, and that several successful experiments with e-democracy were done inside Second Life®, let’s try to push for even more. Andabata Mandelbrot is proposing that we vote to create an international metaverse - the Internet equivalent of virtual worlds. To get this implemented, we need 400 votes! And the deadline is… today at midnight, so we need to hurry… Voting is simple, you just need to create an account on the change.org account and vote (you can even log in with your Facebook or MySpace account) by clicking on the icon. If you’re willing to promote this idea, you can, of course, do more — add widgets, push it to your social network, and so on. With a surprisingly open-minded approach, voting is not limited to US residents, but it’s totally open to international voters too. The change is for America, but its impact will be global. A nice touch!
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    Vote for a change in the US and the metaverse, even if you're not a US resident
Ole C  Brudvik

Teachers Buzz 03 Apr 16 Transcript - NMC-Campus - 0 views

  • one idea for a gateway activity might be a show-and-tell for clothing and avatars, so people see what is possible
  • the personal communication really teaches more than signs and object chat [9:24] CDB Barkley: What do you think will be the impact of the voice capability? Have you tried the beta? [9:25] Ravenelle Zugzwang: so as Teachers leading your students into SL, you can relieve some of the new enviroment anxiety by familiarizing yourself and being there as a connection for you students when they come in? [9:25] Ilene Pratt: Voice is going to be very interesting! It works remarkably well! It'll be like an Elluminate session but you'll really BE there with others!
  • [9:25] CDB Barkley: If you had to share 1 or 2 top places with a colleague new to Sl, where would you send them? [9:26] Lizzy Saintlouis: Edu Island and Info Island [9:26] Ravenelle Zugzwang: I think people will be nicer to one another when they can hear the others intentions through voice inflection, or not but more opt to be polite. Text is really misread often [9:26] Robins Hermano: NMC, NOAA, Terra Incognita [9:26] Ilene Pratt: The International Spaceport Museum is great! [9:26] CDB Barkley: But text is so much more information dense
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  • [9:26] Enjay Ellison: Svarga, Leo Burnett [9:26] CDB Barkley: What is Svarga? [9:26] Enjay Ellison: Better World [9:26] Ravenelle Zugzwang: a fantasy build
  • I'm not quite as familiar with the Dreams Community, but have been excited we were asked to come... can someone tell me more about their connection with education? [9:35] SamBivalent Spork: hmm... one interesting thing about people's conceptions of what is possible in sl - is that sl can be used as some magic pill that will transform the structure of community/learning/teaching [9:35] SamBivalent Spork: but it's more subtle than all that
  • SL stimulates the need to communicate...that is the most basic driver for learning [9:44] CDB Barkley: Much to to with role play... [9:44] CDB Barkley: historical re-enactment [9:45] SamBivalent Spork: it seems now, that one learns by tp'ing around and looking, occasionally chatting [9:45] Robins Hermano: I'll be using it to allow students to interact with things that are otherwise intangible [9:45] CDB Barkley: We have a theater faculty at Northwestern who is planning to teach stage design, and production in SL [9:45] CDB Barkley: We have a new facility that can sintantly change out a theater into about 9 different configurations... so it is a fluid lab
Dr. Fridemar Pache

Technology - Mash into SL - 58 views

Welcome Abbath, I am interested too, how to bridge the two systems. From the Web into SL there is an easy way to make connections. Leave in some wiki or other page, where you have write access, ...

mash technology

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