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Eloise Pasteur

DMCA notices in Second Life: A practical example - Massively - 0 views

  • The basic lessons here seem to be: The regulations governing DMCA notices are heavily in favor of the issuer. That's a matter of US law, and if that bothers you, you should speak with your United States federal representative. Act quickly, if a DMCA notice is filed against you and you wish to contest it. You have no time to dither. If someone files a notice against you, you have only two days to have a complete, correct and satisfactory counter-notification faxed to Linden Lab. Someone may file a DMCA notice against you with complete anonymity as far as you're concerned. While they have to give an identity to Linden Lab, that information is never available to you, unless they chose to pursue additional legal actions above and beyond DMCA notices. Once a DMCA notice has been filed, your identity is held hostage to whatever content has been nominated in the notice. You must divulge your identity to the person who filed the notice, via Linden Lab, in order to have your content returned to you. If your content should be returned to you by Linden Lab, the odds are that not all of it will be returned, and that some of it will be returned in an unusable form, or in a state that requires additional time and cost from you to restore it to original condition. The people utilizing the CopyrightAgent Linden account apparently need some training (or retraining) in the mechanics of the Second Life permissions system. While the Lab may be exempt from liability, it seems improper to carelessly damage or destroy a user's content in the act of restoring it.
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    Description of having a DCMA filed against you and the downside of it, even when you are innocent!
Eloise Pasteur

Kim MacKenzie hits back on negative media coverage of Second Life : The Metaverse Journ... - 0 views

  • What is it with the Australian media? Why are they focused on slandering Second Life as a failure? I have recently discussed my research findings of commercial activity within Second Life with several journalists, where only minimal quotes have been used out of their original context; in order it seems, to support an obvious negative bias.
  • This is extremely disappointing as it is not an accurate reflection of the important invaluable opportunity that Second Life has provided pioneering commercial exploration of VR capabilities.
  • Vital 3D avatar immersion lessons have been learnt, modeling and building skills developed, use of digital agents, telepresence, interactive, navigational and communication applications explored, and platform and cultural limitations realised. This is all invaluable experience for commercial frontrunners preparing to invest in a virtual future.
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  • Fundamental lessons have been learnt, and these firms will reap the rewards by being well positioned to take informed advantage of future VR developments. And fundamental developments are essential that encompass service delivery stability, ‘in world’ governance and behaviour policing, legal and copyright protection, a shift away from ‘virtual reality is just a game’ consciousness, and mainstream user adoption.
Eloise Pasteur

Tour of virtual worlds - 0 views

  • Gary Hazlitt and Gazlitt (aka as me!) take a ‘break’ in over fifty worlds comprising the current metaverse, here is the holiday video…
  • hat there are quite a few worlds now getting their balance on the shoulders of Second Life and really getting to grips with the social networking aspects vs the 3D’ness
  • There IS a balance between a social space and an ‘agreed’ advertorial world - “you give me valid experience, I accept a level of advertising”
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  • Some worlds are demonstrating the precursor to photo realism and smooth motion while others have as much ‘immersion’ by providing intimacy with your friends in more cutesy environments
  • It is important for those who are supposedly representing or blogging about ‘the metaverse’ to get in there and try these services - beyond registering and wandering around for only 10 minutes (I could name several who haven’t a clue!) but…
healingseason

Holistic Health Alternative Medicine Support for Journalists - 0 views

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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVDs a year, one every two months, that features a personalized Now, thanks to The Center for Healing Arts you can experience personal encounters with expert holistic health and alternative health practitioners six times a`year`on DVD - all from the comfort and privacy of your home.
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    The Center for Healing Arts is a world wide community of healing arts practitioners and those interested in healing and wellness. Members receive six DVDs a year, one every two months, that features a personalized Now, thanks to The Center for Healing Arts you can experience personal encounters with expert holistic health and alternative health practitioners six times a`year`on DVD - all from the comfort and privacy of your home.
Benjamin Jörissen

Virtual Worlds News: Forterra's OLIVE Selected by Serious Games Institute - 0 views

  • for virtual worlds as serious games
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    Institute Director David Wortley mentioned a developing relationship with Forterra a few days ago in an interview with the Guardian where he mentioned that "The main criticism [Not saved yet. To save the highlight
Fred Delventhal

Veodia : agile streaming video that puts your work in motion - 0 views

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    Veodia provides an agile platform-as-a-service that enhances daily work communications with simple-to-use, high quality video.
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    Can do live video streaming from a webcam or desktop into Second Life.
Teachers Without Borders

Gaming helps students hone 21st-century skills - 0 views

  • Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity, agreed educators who spoke during an April 16 webinar on gaming in education.
  • gaming and simulations are highly interactive, allow for instant feedback, immerse students in collaborative environments, and allow for rapid decision-making
  • repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli.
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  • "I call Second Life an engine for creativity," she said.
  • L'Amoreaux cited a team of students in an internship program studying museum creatorship, who partnered with others for a Second Life activity that involved a recreation of the Night of Broken Glass (Kristallnacht), an anti-Jewish pogrom in 1938 Nazi Germany.  As participants, the students assumed the roles of reporters, exploring the events for themselves. 
  • Still, Trevena cautioned that teachers, administrators, and technology staff must work together and be prepared to support a Second Life program.  Identifying sustainable funding sources, upgrading computers and investing in hardware, and having a backup plan if the Second Life platform is down are all necessary.
  • A 2006 NCES and University of Michigan study found that by age 21, the average youth has watched 20,000 hours of television and played 10,000 hours of video games, said Ntiedo Etuk, the CEO Tabula Digita, which offers games centered on pre-algebra and algebra. 
  • "The reason that [gaming] is successful is obviously that it's relevant to students--it allows for the notion of competition, which gets students going, there's an opportunity for socialization, and there is instant feedback on what they're doing right or wrong," Etuk said. Video games also foster collaboration, because instead of a teacher standing in front of a classroom, students begin to help one another and become teachers themselves, he added.
  • Teachers can set difficulty levels and receive reports on student data, including the last time a student played their game, what their score was, right and wrong answers, and the topics they covered.
  • "We found that students in our project have improved their self-efficacy in science,"
  • Video games engage students and help foster some of the 21st-century skills, such as problem-solving, which may be more difficult to acquire in a traditional classroom with a textbook.
  • "When you think about the skills that students need when they leave school, like creativity and curiosity...identifying problems and solving them--these are skills that [can be] hard to teach in the traditional face-to-face classroom," Clarke said.  "And a lot of these technologies are being used in the corporate world--IBM is now using games to train its employees, so you see simulations and games emerging outside of K-12 education."
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    Gaming helps students hone 21st-century skills Environments such as Second Life can both stimulate and educate, experts say
Ole C  Brudvik

eslteacherlink.co.kr - About us - 0 views

  • n January 2007, Eslteacherlink.com constructed English Village,  an immersive 3D simulation for language learners and teachers across the globe!  At English Village teachers meet students in REAL TIME, using an avatar, Virtual white boards, VOICE, 3D objects, and role playable holodecks to provide 21st century learning.
  • Futuristic, yet Practical Instead of keeping our island flat, and having the majority of our buildings  on the ground level, we have situated 13 glass classrooms along a 120 meter high, horse-shoe shaped mountain ridge. Below the steep mountain ridges, lies a welcoming sandy beach that reaches out into a c resent moon shaped bay area. This large open space is used frequently by our teachers for special learning activities, such as market place and carnival role play scenarios.
  • The Onion Our meeting area is in the shape of an Onion, and is constructed of 100% virtual pink stained glass.  We actually never planned to use a giant onion as our central meeting area... but it actually does a great job of representing  the organic nature of our island ~ We build. We make mistakes. We learn.... and sometimes we cry!  So.. an onion - is perfect. Everyone begins in the onion. When an avatar teleports to our island for the first time, thats where they land - smack dab in the center beautiful pink wonder.  Around the edges of the onion are several multi colored hamster tubes sprouting out - connecting to each holodeck classroom. Inside the hamster tubes are convenient People Movers - you know, the ones you see at the airport.  Here, avatars just click on the red loading ball, and they are instantly moved along the pathway 100 meters to their destination.  This saves virtual transport time.
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  • i3D Tools at English Village Holoteaching™ Virtual holodecks enable teachers to "Holo-teach™." Holoteaching™ is a term we use to describe teaching using a holodeck. Plain and simple. We'd love to do this in the real world, but since real world technology is not yet available we are doing it in SL. Holoteaching™ provides a number of advantages for our teachers. Namely - context.  If you've ever taught a language class to a group of students, you will understand the importance of context.   For example, if a student was, say, going to Italy for a vacation, and wanted to study how to order some food - they could easily pick up a book on Italian language and memorize the necessary phases.  If however, they were actually able to do a trial run - and actually sit down IN an Italian restaurant BEFORE they went on vacation, the likelihood of a good meal would most definitely increase. This is EXACTLY what holoteaching provides - an avenue for teachers to immerse students into rich role play scenarios where the walls, floors, and ceilings are textured to match what they are learning! Talk about fun!
  • Holo-teaching also allows transforms our classrooms into versatile meeting spaces.  If a teacher needs to provide office hours, or meet with the president, or a college across the globe, they can easily transform their classroom into the appropriate space.  Need a meeting room? No problem, click on meeting rooms, and choose from our selection. You can't find a meeting room you like? No problem, build it yourself, and our engineers will program it into the holodeck for you!  Need a library to do research on educational technology? Load our research lab, and have the walls filled with links to real world research portals on the web!  The options are endless!
  • Interactive White boards English Village also makes use of several interactive white boards in Second Life. This allows our teachers to import Real World content from their PowerPoint presentations.  Once loaded, teachers can flip through each slide easily like they would in a normal class setting.  During conferences, our teachers also have the option to allow their audience, or guests to import and share their own PowerPoint slides during the meeting.
healingseason

In Depth Exposure to Alternative Medicine and Holistic Health Practitioners Pays Off fo... - 0 views

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    In Depth Exposure to Alternative Medicine and Holistic Health Practitioners Pays Off for Both Clients and Practitioners With the new healing arts "sessions" DVD series, subscribers to www.TheCenterforHealingarts.com receive a new DVD session with a carefully chosen guest practitioner in the mail every other month.
Nergiz Kern

Rogue Amoeba | Audio Hijack Pro: Record any audio on Mac OS X - 0 views

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    Software to record Second Life voice chat with a Mac
Dr. Fridemar Pache

Trailfire Frequently Asked Questions - 0 views

  • How do I add a mark to a trail? Create a new mark and give it the name of an existing trail, and it will automatically be added to the end of the trail.
  • How do I create a trail? Create two marks with the same trail name, and they'll automatically be linked together.
  • Who can see my trails? When you first get install the browser extension trails you create will be visible to all users.
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  • and you can add them to groups or give them the ability to edit some of your trails.
  • To get the URL for a trail
  • You can also find trail and mark URLs on the Trail Summary page
  • trail-or-mark-URL
  • URL-of-the-trackback-blog
  • MySpace just use the trail or mark URL as the link value
  • "My Stuff" page
  • source mode of the WYSIWYG editor
  • Why use
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    Let's test, how Diigo and TrailFire can work together. This is a test, wether a highligted sticky note with marks from Trailfire shows the mark, i.e. the Trailfire annotation too. Before that, I tested the converse.


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    The correct link is probably this one.
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    This phrase is ambivalent to me. Are there really mark URLs, in addition to trail URLs?


Kerry J

Places tagged "education" - Sloog: Tagging the New World - 0 views

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    Sloog is a bookmarking service for Second Life residents. It allows users to save favourite places and avatars and search for them later, both in-world with a simple plug-in (HUD) or via web browser at www.sloog.org
Kerry J

Instructor Career Course Outline - 0 views

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    Catherine Dutton, Instructional Coordinator, Instructional Support Services, Texas Woman's University This was a fantastic session that covered a topic near and dear to my heart - how to arm educators with the skills they need to get started in virtual worlds. Catherine shared what she learned from a course she helped to develop for her university. Developed October 2007 - Last session completed November 2008
Kerry J

VWBPE_Conference_Realism_Non-Realism_Transcript(pdf and doc) - Folder Shared from Box.n... - 0 views

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    It was in April 2008 when our Head of the Department asked us to develop specifications of our department's presence in Second Life. We searched for literature sources but the key papers or pointers came from our very generous colleagues on the SLED List. The papers, particularly, Jennings and Collins, 2007, offered useful insights in terms of how the learning spaces in Second Life are designed but there weren't any papers or reports that captured experiences of students, educators and designers Or any guidelines - eg do's and dont's of how learning spaces should be designed… So the question that we started with in our research is: How should 3D learning spaces be designed for learner engagement?
Kerry J

The SLENZ Update - No 89, May 25, 2009 « Second Life Education in New Zealand - 0 views

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    Today, for the first time, New Zealand midwifery students began to enhance their regular study programme with learning in the virtual world of Second Life.
Kerry J

1. Learning to teach « - 0 views

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    excellent article on students' reactions to SL as a teaching and learning tool with pre-service teachers.
Kerry J

lg3d-wonderland: Project Wonderland - 0 views

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    Project Wonderland is a 100% Java and open source toolkit for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, share live desktop applications and documents and conduct real business. Wonderland is completely extensible; developers and graphic artists can extend its functionality to create entire new worlds and new features in existing worlds.
Kerry J

Utherverse® Social Center - 0 views

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    I might be missing the point - but IMHO this is a 3D singles club/Contiki tour/dating service with porn options.
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