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Kerry J

15 Minutes of Fame: WoW 101 -- yes, WoW for college credit - 0 views

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    "Warcraft: Culture, Gender and Identity," a credit-awarding class being offered at Inver Hills Community College in Minnesota. At the helm of this innovative course is Landon Pirius, Ph.D., also known as Nodnal the Gnome Warrior of Blackwater Raiders-US. No stranger to the convergence of WoW and academia, Dr. Pirius wrote his doctoral dissertation on "Massively Multiplayer Online Virtual Environments: A Potential Locale for Intercultural Training." We didn't go quite that deep in this interview; we simply visited with him about his wildly successful college course and how it's helping shape modern educational methodologies.
Kerry J

Looking at WoW and SL as educational tools - 0 views

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    Learning From Online Worlds; Teaching In Second Life was a research project at the London Knowledge Lab, Institute of Education, University of London. The project was funded by the Eduserv Foundation. The team worked part-time on the project from June 2007 to May 2008. Update: We are teaching more MA sessions in Second Life in spring 2009. Introduction: During 2007-2008, the project team, Diane Carr, Martin Oliver and Andrew Burn, researched learning in two online, social worlds, Second Life and World of Warcraft.
Eloise Pasteur

"Second Life is dead" unless you can actually read - Eloise's thoughts and fancies - 0 views

  • The Nielsen people record actual minutes using various "sites" across 180,000+ US-homes. Second Life comes out at 760 minutes per week (that's over 12 hours), or over 1h 45 minutes per day... (wimps - I'd be an outlier around the 2500 minutes per week mark!). Amongst its users (comparing to other user-minutes per week) this makes it more popular than even the 800lb gorilla of World of Warcraft (653 minutes per week).
  • What does it all mean? Well, it might mean Second Life is a niche market, but it's a fiercely loyal niche market that really, really gets it - and this gives Linden Lab a reasonably solid (hard numbers are impossible to come by) income stream and around that a reasonable likelihood of continuing to provide its service.
  • Comparing it to social media sites the difference is even more extreme - Facebook does the best at 84 minutes per week: that's 11% of the time that Second Life users spend. Twitter weighs in at about an hour a week on average. Stephen Fry is much bigger in his usage I'm sure, but the averages are up there for easy comparison.
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  • Signing up to Second Life is more like taking someone who has basically no computer experience and saying "learn the internet" - there are lots of steps along the way, moments that are critical to whether they will continue or not, but there are lots of skills to go from seeing your first web-page to signing up to a forum, RSSing a blog or two, generating a web-page with HTML, CSS and jquery... and that's the challenge of learning Second Life.
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