Alkoholismustherapie: Wie Shelly in "Second Life" dem Wodka widersteht - Netzwelt - SPI... - 0 views
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Accelerated Recovery Centers, der ersten Alkoholikerhilfe, die die Online-Welt "Second Life" in ihr Therapiekonzept integriert
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Patienten werden in Atlanta und auf der virtuellen Insel Identity Island betreut. In "Second Life" führen sie Einzel- und Gruppengespräche und durchlaufen spezielle Trainingsprogramme, in denen sie lernen, auch in Stresssituationen dem Alkohol zu widerstehen.
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Das Zimmer mit der Bronzestatue gibt es wirklich. Shelly sieht das originalgetreue Abbild eines Therapieraums in Atlanta. Der Mann hinter dem Avatar ist David Stone, Geschäftsführer und Gründer der Firma Accelerated Recovery und seit über 20 Jahren praktizierender Psychologe. Er sieht seinem Avatar verblüffend ähnlich, ebenso wie Shelly dem ihren.
Reuters/Second Life » Google launches virtual experience web-site - 0 views
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Google on Tuesday launched a three-dimensional virtual experience website, similar to the popular virtual world Second Life.
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“If you enter a Lively room embedded on your favorite blog or website, you can immediately get a sense of the room creator’s interests, just by looking at the furniture and environment they chose,” Niniane Wang, engineering manager, who oversaw Lively’s creation, said on Google’s official blog. Lively also allows for playing YouTube videos in virtual TVs and showing photos in virtual picture frames inside the rooms, Wang said.
Reuters/Second Life » OpenSim charts path away from Second Life - 0 views
Second Life™ text-to-chat software: E.V.A. - Eloise's thoughts and fancies - 0 views
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What Louise has done is work on a guide dog and a white stick that use sensors to detect the surroundings and say in text what is around you. You can pick up your own copy at Wheelies.
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EVA: Essential Voicechat Advancement. This is, in effect, a plug-in for Windows that reads the chat log and reads it out via the system's text-to-voice system.
Second Life on your iPhone : The Metaverse Journal - Australia's Virtual World News Ser... - 0 views
Technology Review | Infotech | Virtual Reality | Second Life goes Second Earth - 0 views
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Doch Second Life eignet sich nicht nur für die gepflegte virtuelle Freizeitgestaltung. Die angebotenen Navigationsmöglichkeiten (Flug, Zoom) machen es zu einem exzellenten Werkzeug zur Visualisierung von Informationen, die man sonst nur schwer darstellen könnte. Second Life wird also zu einer Möglichkeit, die reale Welt aus anderen Blickwinkeln zu betrachten.
Social annotations and bookmarking for the SLED archive and beyond. - education,secondl... - 0 views
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Social annotations and bookmarking for the SLED archive and beyond.
(Tags:Socialannotation Socialbookmarking SL Secondlife Education SLED)
Dear SLEDizens, dear Diigos:
the amount of information in the highly appreciated SLED mailing list archive is formidable.
So social bookmarking (and hyperlinkable, rich text formatted) annotations might be helpful as additional tools to keep the overview by social biidirectional interlinking the SLED archive within itself and the rest of the Web.
This way we can easily "weave the web" (and our memory :-) by setting links from
older contributions to newer ones (and of course vice-versa).an abitrary externally annotated <<blog/ forum/ wikipage/ static webpage>> to an archive-posting (and vice versa) an annotation via SLURL-links to special SL locations (and v.v.)
I opened a tag-supported group forum Second Life Social Annotations where technical questions concerning this social bookmarking/annotation tool, applied to SL / SLED, can be addressed by SLED / Diigo peers and beyond.
Dr. Fridemar Pache
( My profile as an admin of the newly created Second Life Social Annotations can be found at return
Suggestion: Diigo presence in Second Life. - annotation,secondlife,sl,social - Diigo Co... - 0 views
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diigo group's forum, dedicated to Second Life
Second Life English Blog - 0 views
SILS-ETD: Item 1901/385 - 0 views
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Collective Tagging of Places in the Multi-user Virtual Environment of Second Life
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Life is a multi-user virtual environment, i.e., a world made up of virtual places and avatars that move among and interact in those places. Thirty-one users of Second Life were surveyed about one place in which they are members: Terra’s Nude Heaven, a virtual nude beach. The purpose of the survey was to determine what types of terms users would select if they could tag a particular place and how these terms correspond to the tags actually assigned by the owners of the place. The questionnaire data was also analyzed for difference in tag selection by gender, educational level, age, and country of residence. The data indicate that keywords rated as most important by the users of a place differ considerably from the keywords selected by the owner of a place. The data, moreover, demonstrate that the choices of the study population remain consistent across groupings by gender, educational level,age or country of residence.
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