Second Life as a collaboration tool - not_categorized - Collaboration | Diigo Group Forum - 0 views
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DiigoSecondLife
Forumlink by tag to this SecondLife forum in Diigo - diigosecondlife - Second Life | Di... - 0 views
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DiigoSecondLife
21st Century Collaborative: SECOND LIFE FOR MIDDLE SCHOOL STUDENTS - 0 views
Avatars consume as much electricity as Brazilians - 0 views
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Which, annualized, gives us 1,752 kWh. So an avatar consumes 1,752 kWh per year. By comparison, the average human, on a worldwide basis, consumes 2,436 kWh per year. So there you have it: an avatar consumes a bit less energy than a real person, though they're in the same ballpark. Now, if we limit the comparison to developed countries, where per-capita energy consumption is 7,702 kWh a year, the avatars appear considerably less energy hungry than the humans. But if we look at developing countries, where per-capita consumption is 1,015 kWh, we find that avatars burn through considerably more electricity than people do. More narrowly still, the average citizen of Brazil consumes 1,884 kWh, which, given the fact that my avatar estimate was rough and conservative, means that your average Second Life avatar consumes about as much electricity as your average Brazilian.
Bildung in Second Life - 0 views
Trailfire: Second Life by maxie - 0 views
Second Life Lipsync Viewer - 0 views
eslteacherlink.co.kr - About us - 0 views
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n January 2007, Eslteacherlink.com constructed English Village, an immersive 3D simulation for language learners and teachers across the globe! At English Village teachers meet students in REAL TIME, using an avatar, Virtual white boards, VOICE, 3D objects, and role playable holodecks to provide 21st century learning.
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Futuristic, yet Practical Instead of keeping our island flat, and having the majority of our buildings on the ground level, we have situated 13 glass classrooms along a 120 meter high, horse-shoe shaped mountain ridge. Below the steep mountain ridges, lies a welcoming sandy beach that reaches out into a c resent moon shaped bay area. This large open space is used frequently by our teachers for special learning activities, such as market place and carnival role play scenarios.
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The Onion Our meeting area is in the shape of an Onion, and is constructed of 100% virtual pink stained glass. We actually never planned to use a giant onion as our central meeting area... but it actually does a great job of representing the organic nature of our island ~ We build. We make mistakes. We learn.... and sometimes we cry! So.. an onion - is perfect. Everyone begins in the onion. When an avatar teleports to our island for the first time, thats where they land - smack dab in the center beautiful pink wonder. Around the edges of the onion are several multi colored hamster tubes sprouting out - connecting to each holodeck classroom. Inside the hamster tubes are convenient People Movers - you know, the ones you see at the airport. Here, avatars just click on the red loading ball, and they are instantly moved along the pathway 100 meters to their destination. This saves virtual transport time.
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Technology - Mash into SL - mash,technology - Second Life | Diigo Group Forum - 0 views
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WikiHomepageAtSimteach
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My SL-Diigo-related WikiHomepage is here.
(http://www.simteach.com/wiki/index.php?title=FridemarPache) -
(( Unfortunately the link feature under rich text doesn't work :-( ))
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Second Life Pros - 0 views
Puritan's Guide to Second Life - 0 views
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