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Benjamin Jörissen

Virtual Worlds News: Blogging the SLCC: Second Life in Europe - 0 views

  • we think 60% of our business in the next year will be in the collaboration space
  • we learned that there’s a 90% dropout rate at the welcome island
Benjamin Jörissen

Technology Review | Infotech | Virtual Reality | Second Life goes Second Earth - 0 views

  • Doch Second Life eignet sich nicht nur für die gepflegte virtuelle Freizeitgestaltung. Die angebotenen Navigationsmöglichkeiten (Flug, Zoom) machen es zu einem exzellenten Werkzeug zur Visualisierung von Informationen, die man sonst nur schwer darstellen könnte. Second Life wird also zu einer Möglichkeit, die reale Welt aus anderen Blickwinkeln zu betrachten.
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    (a german SL article)
Dr. Fridemar Pache

Call for Participation | Australasian Virtual Worlds Workshop - 0 views

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    CallForPapers SwinBurnUniversity VirtualWorldsWorkshop SecondLife
Fred Delventhal

SLanguages 2008 - 0 views

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    Presentations from the Conference for Languages in Virtual Worlds 2008
Ole C  Brudvik

NMC Campus Observer » About - 0 views

  • The NMC Campus is an experimental effort developed to inform the New Media Consortium’s work in educational gaming.
  • Now fully operational, the NMC Campus has been carefully constructed to provide researchers and students dozens of prebuilt settings for experiments in social interaction in 3-D space. Expressly designed to encourage explorations both formal and informal, traditional and nontraditional, real and surreal, and serious and playlike, the spaces are flexible and will lend themselves to additional uses, yet to be defined. The campus has a variety of places for these interactions, from the serious to the fanciful, each designed to support an optimal group size; these range from 2 to more than 75. The campus also supports a wide variety of traditional media, including posters, PowerPoint slides, photographs, charts/graphs, videos, and weblinks, and these resources continue to be added on a regular basis as a core component of the project. All of these resources are available to NMC members who may wish to bring classes to the campus for a visit, as part of a research project, or for a full term. Complete details on using the campus are available on the NMC Campus wiki. Also available is the complete Second Life toolset of sophisticated building tools and the LSL scripting language, with which all of the NMC Campus and Second Life has been created. These allow the creation of virtually any simulated situation, process, or environment, and the incorporation of sophisticated interactivity. For the latest information on the project, see the main pages in this blog,
Ole C  Brudvik

NMC Campus Observer - 0 views

  • One of my challenges with talking about SL to colleagues is in explaining its value in terms of the traditional work environment - it seems like most of the online meetings and conferences I attend in SL are “about SL” - do you know what I mean - it can be elusive. smoke and mirror stuff. One interesting thing about people’s conceptions of what is possible in sl - is that sl can be used as some magic pill that will transform the structure of community/learning/teaching…. I think that’s interesting as my experience of SL so far is that it can accentuate RL experiences and emotions. Most students I kow are stressed about school - so why add more stress in a virtual environ! This is our challenge - how to make the experiences new…
Dr. Fridemar Pache

A Second Life For Business - Second Life: Is Business Ready For Virtual Worlds?: Second... - 0 views

  • There's also a more academically respectable software platform for 3D interaction, known as Open Croquet, which is backed by computer industry luminary Alan Kay, one of the originators of object-oriented programming and graphical user interfaces.
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    sl secondlife alternative VRMLdiigo.com/tag/sl secondlife alternative VRML
Dr. Fridemar Pache

VirtualBridges | Webcasting from Virtual Worlds - 0 views

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    sl secondlife video site skype skypecast
Dr. Fridemar Pache

Beautycheck - virtual miss germany - 0 views

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    Topic to discuss by way of social annotation:

    Our avatars will seen to be much more beautiful, than anyone of ourselves.Androids will surpass the beauty of humansIt will become more and more attractive for humans to upload into the Singularity.

Ako Z°om

sloodle - Virtual Environment Learning System - Mozilla Firefox - 0 views

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    between moodle and using second life to create a real good environnement for e-learning... showing too...
Eloise Pasteur

Serendipitous Sex - Eloise's thoughts and fancies - 0 views

  • My contention is simple - when we're in Second Life to work, we can use the same techniques we use in first life to focus on the task at hand rather than that gorgeous avatar. If we want, later, to consensually jump that avatar's virtual bones (to be deliberately somewhat crude) and they are interested too, then just like flirting in the office, we can run off together and do this. However, if we're in a space that forbids this - Lively I'm remembering you here, but not only you - there is that allure of the forbidden, the censored, the naughty. People can, and will, work around the limitations in some quite amazingly inventive ways. Knowing it's not forbidden lets us (as a group) apply that energy and creativity to the task at hand when we're working, and apply it to the avatar at hand when we're not - in much the same way we learn how to do as adults.
  • The obvious corollary to this: if we ban sex from Second Life (which isn't the same as the current proposals about the adult continent) we switch back to a situation more like Lively where the allure of the forbidden becomes stronger. Creativity, learning and the like go down, and how long would it be until Second Life follows Lively into closure?
  • There are a range of other things too. The sex market in Second Life contains a huge amount of innovation - if people want to do sex, people will find ways to let them and support them. Whilst not every tool to support avatar sex turns into a tool to support education or business in Second Life, quite a lot (not all, but quite a lot) of the tools that you find used in education and business settings in Second Life, have their origins in the sex industry. Even when they're duplicating tools that are used in RL education/business settings, the code in Second Life is often explored and refined in the sex industry in Second Life first.
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  • So, there you have it. Second Life, in my opinion, gains from the fact that it lets the adults play as they choose as well as work as they choose. The fact there's a market for sex toys drives innovation in Second Life, and supports the business and education communities too. Although the press would, at least sometimes, have you believe it's a playground for perverts, so is the atomic world. But I do rather suspect if you remove the sex play entirely, you remove one of the things that, whilst it draws unwelcome attention, drives Second Life to be a success.
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