The Metiri Group's report disputes the widely debated Cone of Experience theory, which says each of us learns 10 percent of what we read, 20 percent of what we hear, 30 percent of what we see, 50 percent of what we hear and see, 70 percent of what we say or write, and 90 percent of what we say as we do a thing. (The rampant misrepresentation of researcher Edgar Dale's valid model of classifying learning styles is discussed in this entry in the blog of educational consultant Will Thalheimer.) After an extensive search, the report's authors were unable to find any empirical evidence supporting this breakdown. Contrary to popular opinion, research shows that lessons in which students interact with material, rather than passively absorb it, are not always better.
Larry Ferlazzo's Websites of the Day - 0 views
Fliggo - Create Your Own Video Site - 0 views
Using Blogs in Science Education - 0 views
How Dangerous Is the Internet for Children? - Pogue's Posts - Technology - New York Ti... - 0 views
Presentation Zen: Making presentations in the TED style - 1 views
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TED has earned a lot of attention over the years for many reasons, including the nature and quality of its short-form conference presentations. All presenters lucky enough to be asked to speak at TED are given 18-minute slots maximum (some are for even less time such as 3- and 6-minute slots). Some who present at TED are not used to speaking on a large stage, or are at least not used to speaking on their topic with strict time restraints. TED does not make a big deal publicly out of the TED Commandments, but many TED presenters have referenced the speaking guidelines in their talks and in their blogs over the years (e.g., Ben Saunders). Below is a photo of the TED Commandments that have been sent to speakers in the past.
6 degrees of professional development - 0 views
Managing the Modern Classroom | Milobo's Musings - 0 views
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When we began preparing for our laptop program rollout, teachers were excited but a bit nervous. One thing we've tried to do is give them a chance to communicate with us and with one another about the challenges they see in the year ahead. We began a Google Doc for them to use to share their questions, fears, and frustrations as they thought about how their classroom would change after our 1:1 rollout.
Google Reader (55) - 0 views
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Activities: Students research and construct a time line that stars from the middle of the 19th century and projects into to the near future. Appropriate pictures will be drawn or placed on the time line to help emphasize historical facts that include scientific discoveries, industrial applications, and current events that may be related.
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Students will research and construct a pamphlet that includes: symptoms of disease, genetic causes of disease, genetic testing, population/risk, possible treatment, genetics screening techniques, cost, social and ethical implication.
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Students will use one or all games to review basic information and Punnett Square problems. These games use soccer, basketball and the game show idea deal or no deal.
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