Activities: Students research and construct a time line that stars from the
middle of the 19th century and projects into to the near future. Appropriate
pictures will be drawn or placed on the time line to help emphasize historical
facts that include scientific discoveries, industrial applications, and current
events that may be related.
This activity might be best in small groups. It will give an opportunity for diverse learners to succeed and express their views in a non-threatening environment.
Students will research and construct a pamphlet that includes: symptoms of
disease, genetic causes of disease, genetic testing, population/risk, possible
treatment, genetics screening techniques, cost, social and ethical
implication.
The links above are fantastic - I can see a million possibilites with this task.
Students will use one or all games to review basic information and Punnett
Square problems. These games use soccer, basketball and the game show idea deal
or no deal.
Activities: Students research and construct a time line that stars from the
middle of the 19th century and projects into to the near future. Appropriate
pictures will be drawn or placed on the time line to help emphasize historical
facts that include scientific discoveries, industrial applications, and current
events that may be related
I am amazed at how much I have already learned in a month. Kimberly won't always be our instructor, but hopefully we will know where to find technological help from now on.
to create connections with others which extend our learning
Creating a connection with our students should be a main priority. Furthermore, class blogs will provide a safe environment for our students to ask questions and take advantage of technology
ISTE standards for students, teachers, and administrators help to measure proficiency and set aspirational goals for the knowledge, skills, and attitudes needed to succeed in today's Digital Age.
This site was really interesting to me. It is kind of focused on older students, however there is also a k-3 section. I played some of the games and looked at the different subjects. It is a fun new age learning site. I think its important for the kids to be motivated to learn more and when you have interesting sites like this that kids enjoy it makes it easier for the information to stick.
To see what controls are available from the major cellphone companies, click to "What Mobile carriers need to do for kids" (see also ConnectSafely's "Cell-Phone Safety Tips"). [See also the New York Times on how 3G or smartphones are taking off and how 71% of women make the decision about their family's wireless choices, including phones and service plans.]
ust because they crave attention? Why do teens post such personal information online for all the world to see?
Mimi Ito, one of the principal investigators of the Digital Youth project. Of particular interest to parents concerned about teen social networkers' safety are findings by C.J. Pascoe mentioned by Dr. Ito, for example that: "Contrary to common fears, flirting and dating are almost always initiated offline in the traditional settings where teens get together and extended online. Her work clearly shows there's a strong social norm among teens that the online space isn't a place to find new romantic partners, but a place to deepen and explore existing offline relationships." Exceptions: marginalized teens "whose romantic partners are restricted for cultural or religious reasons" and gay and lesbian teens (the latter are "not reaching out online for random social encounters but using the expanded possibilities online selectively to overcome limitations they're facing" in their offline social networks); and the very small percentage of teens most at risk of sexual exploitation
Textbook companies over the years have tried to address this problem by providing additional add-ons and perks with their textbooks, such as CDs or DVDs with information that had been added since the book was published, websites that kept the content current by providing "up-to-date" information about a topic, or by trying to get states to adopt a quicker refresh cycle. None of these tactics have been successful.
There's a long history of comics in the classroom, and the list of references at the end of this article is a great starting point for learning about this concept. While there's still resistance to this medium being used in education - whether by staff or students - there is also a growing movement to use every valuable tool available. Comics have some great uses in the classroom and in a variety of curricula. From pre-readers to high school students, from English to ESL to Science and Math, comics can help students analyze, synthesize and absorb content that may be more difficult when presented in only one way.