I was wondering what people thought about level caps in MMORPGs. Are they necessary? Do they limit the "hardcore" gamer too much?
For those that played Ultima Online and then moved on to World of Warcraft, which system did you prefer, in terms of character development, the "use-based" system of UO, or the "level-and-grind" system of WoW?
I stipulate that a combination of the two with no level cap could potentially make a game like WoW be even more immersive because instead of the repetitious instance running in the pursuit of new gear, your characters innate abilities could continue to increase through actually playing the game. It has been my greatest disappoint with MMORPGs that there is so much "grinding" for character development, either in UO by making 67,367,023 plate gorgets to max out blacksmithing, or killing 43,898,548 spiders in WoW to level up just to get to kill more ambiguous, mindless NPCreatures.
As a Game Design major currently writing up 3 games (MOBA, MMORPG, and Single Player Sim), I'd love to get some gamer insight into how they would prefer character development. Thanks!
For those that played Ultima Online and then moved on to World of Warcraft, which system did you prefer, in terms of character development, the "use-based" system of UO, or the "level-and-grind" system of WoW?
I stipulate that a combination of the two with no level cap could potentially make a game like WoW be even more immersive because instead of the repetitious instance running in the pursuit of new gear, your characters innate abilities could continue to increase through actually playing the game. It has been my greatest disappoint with MMORPGs that there is so much "grinding" for character development, either in UO by making 67,367,023 plate gorgets to max out blacksmithing, or killing 43,898,548 spiders in WoW to level up just to get to kill more ambiguous, mindless NPCreatures.
As a Game Design major currently writing up 3 games (MOBA, MMORPG, and Single Player Sim), I'd love to get some gamer insight into how they would prefer character development. Thanks!
- Greg "Rufferto" Bechtel
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