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Sunny Jackson

List of spells - Harry Potter Wiki - 0 views

  • Accio (Summoning Charm)
  • Accio (Summoning Charm)
  • summons an object to the caster
  • ...142 more annotations...
  • the caster must concentrate upon the object they wish to summon
  • caster doesn't necessarily need to know the location if they say the name of the object to be summoned
  • also used as a quicker way to find objects
  • a quick and effective way of fishing
  • summoning charm is limited only to items and small animals, as it has been shown incapable to summon people
  • it is still possible for items to be enchanted so as to be impossible to summon
  • Age Line
  • Aguamenti (Aguamenti Charm)
  • Aguamenti
  • Alohomora
  • not effective on doors bewitched to resist this spell
  • open and unlock doors
  • Anapneo
  • Clears the target's airway if it is blocked
  • Aresto Momentum
  • Used to slow down an object or being that is moving
  • Ascendio
  • Lifts the caster high into the air.
  • Cave Inimicum
  • Warns of any approaching enemies
  • Cheering Charm
  • Causes the person upon whom the spell was cast to become happy and contented
  • Colloportus
  • will magically lock a door, preventing it from being opened by Muggle means
  • Colovaria
  • used to change one's hair colour and style
  • Depulso (Banishing Charm)
  • This spell is said to turn its target to stone
  • Episkey
  • Used to heal relatively minor injuries
  • Evanesco (Vanishing Spell)
  • Expecto Patronum (Patronus Charm)
  • Expelliarmus (Disarming Charm)
  • Featherweight Charm
  • Fidelius Charm
  • enables secret information to be hidden within the soul of the recipient, known as a Secret-Keeper
  • not even those who have the Secret revealed to them can reveal it to others
  • Those who have been informed of the secret by the Secret-Keeper are unable to tell the secret to those who are unaware of it
  • Finite (Incantatem)
  • Negates spells or the effects of spells
  • Firestorm
  • conjures a ring of fire
  • The caster is able to control the movement and direction of the flames with enough precision to strike specific targets
  • Partis Temporus can create a gap in the flames to allow safe passage through
  • Flame-Freezing Charm
  • creating only a gentle, tickling sensation instead of burns
  • Causes fire to become harmless
  • Geminio
  • Creates a duplicate of any object cast upon
  • Gripping Charm
  • Harmonia Nectere Passus
  • Causes the object/person in a vanishing cabinet to pass in its twin/other vanishing cabinet.
  • Herbivicus
  • Makes flowers and plants bloom in an instant
  • Homenum Revelio
  • Reveals human presence in the vicinity of the caster
  • Homorphus Charm
  • Causes an Animagus or transfigured object to assume its normal shape
  • Immobulus (Freezing Charm)
  • Renders target immobile
  • Imperio (Imperius Curse)
  • Places the subject in a dream-like state, in which he or she is utterly subject to the will of the caster
  • those who are strong willed may learn to resist it
  • Imperturbable Charm
  • Makes objects such as doors impenetrable (by everything, including sounds and objects).
  • Impervius (Impervius Charm)
  • This spell makes something repel (literally, become impervious to) substances and outside forces including water.
  • Incarcerous
  • Ties someone or something up with ropes
  • Incendio
  • Produces fire
  • Legilimens (Legilimency Spell)
  • Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.
  • Liberacorpus
  • Locomotor (name of object)
  • auses the named object to rise in the air and move around at the will of the caster
  • Lumos
  • Creates a narrow beam of light that shines from the wand's tip, like a torch.
  • Muffliato
  • fills peoples' ears with an unidentifiable buzzing to keep them from hearing nearby conversations.
  • Obliviate (Memory Charm)
  • Obscuro
  • Causes a blindfold to appear over the victim's eyes, obstructing their view of their surroundings.
  • Orchideous
  • Makes a bouquet of flowers appear out of the caster's wand
  • Reparifors
  • Partis Temporus
  • Creates a temporary gap through protective magical barriers
  • Periculum
  • Creates red sparks/flares to shoot from the users wand
  • Permanent Sticking Charm
  • Placement Charm
  • Point Me (Four-Point Spell)
  • Portus
  • Turns an object into a port-key
  • Protean Charm
  • Causes copies of an object to be remotely affected by changes made to the original.
  • Protego (Shield Charm)
  • The Shield Charm causes minor to moderate jinxes, curses, and hexes to rebound upon the attacker.
  • Protego Horribilis
  • A powerful shield charm against dark magic.
  • Protego Maxima
  • A powerful shield charm against dark magic. Was so powerful that it did also disintegrate people that came too close.
  • Protego Totalum
  • Casts a shield charm over a small area that will not let anything pass through. Except for the Unforgivable Curses: Avada Kedavra, Imperio and Crucio .
  • Quietus
  • Makes a magically magnified voice return to normal.
  • Sonorus
  • Refilling Charm
  • Refills whatever the caster points at
  • Daydream Charm
  • Reverts minor magically-induced ailments, such as paralysis and poisoning.
  • Relashio
  • A spell used to make the subject release what ever it is holding or binding.
  • Rennervate
  • revives a stunned person
  • Reparo
  • Used to repair objects.
  • Rictusempra (Tickling Charm)
  • Scourgify (Scouring Charm)
  • Silencio (Silencing Charm)
  • Sonorous Charm
  • Sonorus
  • Magnifies the spell caster's voice when one's wand is pointing to the side of the caster's neck.
  • Spongify (Cushioning Charm)
  • Stealth Sensoring Spell
  • Detects those under magical disguise
  • Stupefy (Stunning Spell)
  • Supersensory Charm
  • causes the caster to have enhanced senses, or to be able to sense things they would not normally sense.
  • Switching Spell
  • Causes two objects to be switched for one another
  • Tergeo
  • A spell used to siphon matter from a surface, eg. blood, ink, dust, etc.
  • Unbreakable Vow
  • Causes a vow taken by a witch or wizard to be inviolable; if they should break it, the consequence is death.
  • Unbreakable Charm
  • Makes something unbreakable.
  • Undetectable Extension Charm
  • Causes a container's capacity to be increased, without changing the object's appearance on the outside.
  • Verdimillious
  • A spell that shoots green sparks at the end of the wand.
Sunny Jackson

Cat's Cradle - Google eBookstore - 0 views

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    Cat's Cradle travels from the home turf of Vonnegut's imagination, Ilium, N.Y. to a Caribbean banana republic where an illicit religion called Bokononism is practiced, as a sense of doom (in the form of ice-nine) overtakes mankind.
Sunny Jackson

Slaughterhouse Five - Google eBookstore - 0 views

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    Unstuck in time, Billy Pilgrim, Vonnegut's shattered survivor of the Dresden bombing, relives his life over and over again under the gaze of aliens; he comes at last to some understanding of the human comedy.
Sunny Jackson

Breakfast of Champions - Google eBookstore - 0 views

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    A Midwestern automobile salesman with a troubled marriage meets an illustrious writer in Vonnegut's savage satire of middle America. Made into a 1998 Bruce Willis movie.
Sunny Jackson

The Dreaming Void - Google eBookstore - 0 views

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    Reviewers exhaust superlatives when it comes to the science fiction of Peter F. Hamilton. His complex and engaging novels, which span thousands of years-and light-years-are as intellectually stimulating as they are emotionally fulfilling. Now, with The Dreaming Void, the eagerly awaited first volume in a new trilogy set in the same far-future as his acclaimed Commonwealth saga, Hamilton has created his most ambitious and gripping space epic yet. The year is 3589, fifteen hundred years after Commonwealth forces barely staved off human extinction in a war against the alien Prime. Now an even greater danger has surfaced: a threat to the existence of the universe itself. At the very heart of the galaxy is the Void, a self-contained microuniverse that cannot be breached, cannot be destroyed, and cannot be stopped as it steadily expands in all directions, consuming everything in its path: planets, stars, civilizations. The Void has existed for untold millions of years. Even the oldest and most technologically advanced of the galaxy's sentient races, the Raiel, do not know its origin, its makers, or its purpose. But then Inigo, an astrophysicist studying the Void, begins dreaming of human beings who live within it. Inigo's dreams reveal a world in which thoughts become actions and dreams become reality. Inside the Void, Inigo sees paradise. Thanks to the gaiafield, a neural entanglement wired into most humans, Inigo's dreams are shared by hundreds of millions-and a religion, the Living Dream, is born, with Inigo as its prophet. But then he vanishes. Suddenly there is a new wave of dreams. Dreams broadcast by an unknown Second Dreamer serve as the inspiration for a massive Pilgrimage into the Void. But there is a chance that by attempting to enter the Void, the pilgrims will trigger a catastrophic expansion, an accelerated devourment phase that will swallow up thousands of worlds. And thus begins a desperate race to find Inigo and the mysterious Second Drea
Sunny Jackson

The Sea Thy Mistress - Google eBookstore - 0 views

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    This direct sequel to Elizabeth Bear's highly acclaimed All the Windwracked Stars picks up the story some fifty years after Muire went into the sea and became the new Bearer of Burdens. Beautiful Cathoair, now an immortal warrior angel, has been called back to the city of Eiledon to raise his son--Muire's son as well, cast up on shore as an infant. It is seemingly a quiet life. But deadly danger approaches…the evil goddess Heythe, who engineered the death of Valdyrgard, has travelled forward in time on her rainbow steed. She came expecting to gloat over a dead world, the proof of her revenge, but instead she finds a Rekindled land, renewed by Muire's sacrifice. She will have her revenge by forcing this new Bearer of Burdens to violate her oaths and break her bounds and thus bring about the true and final end of Valdyrgard. She will do it by tormenting both Cathoair and his son Cathmar. But Mingan, the gray wolf, sees his old enemy Heythe's return. He will not allow it to happen again.
Sunny Jackson

While Mortals Sleep - Unpublished Short Fiction - Google eBookstore - 0 views

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    An anthology of 16 previously unpublished works includes selections from the iconic writer's early literary career and is complemented by more than one dozen of his original works of art and a foreword by the National Book Critics Circle Award-finalist author of What Is the What.
Sunny Jackson

Shadowheart - Google eBookstore - 0 views

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    Southmarch Castle is about to be caught between two implacable enemies, the ancient, immortal Qar and the insane god-king, the Autarch of Xis. Meanwhile, its two young defenders, Princess Briony and Prince Barrick, are both trapped far away from home and fighting for their lives. And now, something is awakening underneath Southmarch Castle, something powerful and terrible that the world has not seen for thousands of years. Can Barrick and Briony, along with a tiny handful of allies, ordinary and extraordinary, find a way to save their world and prevent the rise of a terrible new age-an age of unending darkness?
Sunny Jackson

Shadowplay - Google eBookstore - 0 views

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    With their father and brother taken from them, the royal Eddon twins Barrick and Briony have done their best to hold the kingdom together. But now Barrick has been captured in a failed war against the immortal Twilight People and Briony has been forced to flee the castle. Old magics are stirring beneath the ancient castle and behind the Shadowline, and the machinations of gods, fairies, and mortals threaten to spread devastation across the entire world.
Sunny Jackson

Shadowrise - Google eBookstore - 0 views

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    With King Olin imprisoned and Prince Kendrick slain, the royal twins Barrick and Briony have been forced to flee their homeland. But both families and nations can hide dark and terrible secrets, and even if Barrick and Briony survive learning the astonishing truths at the heart of their own family and of Southmarch itself, they must still find a way to reclaim their kingdom and rescue their home- from traitors, tyrants, a god-king, and even the angry gods themselves.
Sunny Jackson

Shadowheart - Google eBookstore - 0 views

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    The long-awaited concluding novel in Tad Williams's thrilling epic Shadowmarch series. Southmarch Castle is about to be caught between two implacable enemies, the ancient, immortal Qar and the insane god-king, the Autarch of Xis. Meanwhile, its two young defenders, Princess Briony and Prince Barrick, are both trapped far away from home and fighting for their lives. And now, something is awakening underneath Southmarch Castle, something powerful and terrible that the world has not seen for thousands of years. Can Barrick and Briony, along with a tiny handful of allies, ordinary and extraordinary, find a way to save their world and prevent the rise of a terrible new age-an age of unending darkness?
Sunny Jackson

Sea of Silver Light - Google eBookstore - 0 views

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    The epic conclusion of the Otherland saga journeys back to the bizarre world of virtual realities in which the characters discover a multifaceted pathways to immortality, which could be available if one is willing to pay a dangerous price. By the author of City of Golden Shadow, River of Blue Fire, and Mountain of Black Glass. Reprint.
Sunny Jackson

Shadowplay - Google eBookstore - 0 views

  •  
    With their father and brother taken from them, the royal Eddon twins Barrick and Briony have done their best to hold the kingdom together. But now Barrick has been captured in a failed war against the immortal Twilight People and Briony has been forced to flee the castle. Old magics are stirring beneath the ancient castle and behind the Shadowline, and the machinations of gods, fairies, and mortals threaten to spread devastation across the entire world.
Sunny Jackson

The Half-Made World - Google eBookstore - 0 views

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    A fantastical reimagining of the American West which draws its influence from steampunk, the American western tradition, and magical realism The world is only half made. What exists has been carved out amidst a war between two rival factions: the Line, paving the world with industry and claiming its residents as slaves; and the Gun, a cult of terror and violence that cripples the population with fear. The only hope at stopping them has seemingly disappeared-the Red Republic that once battled the Gun and the Line, and almost won. Now they're just a myth, a bedtime story parents tell their children, of hope. To the west lies a vast, uncharted world, inhabited only by the legends of the immortal and powerful Hill People, who live at one with the earth and its elements. Liv Alverhyusen, a doctor of the new science of psychology, travels to the edge of the made world to a spiritually protected mental institution in order to study the minds of those broken by the Gun and the Line. In its rooms lies an old general of the Red Republic, a man whose shattered mind just may hold the secret to stopping the Gun and the Line. And either side will do anything to understand how.
Sunny Jackson

The Dragon's Apprentice - Google eBookstore - 0 views

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    Seven years after the events of The Shadow Dragons, John, Jack and Charles are finally able to return to their beloved Archipelago of Dreams. But even as their return is celebrated by old friends, new concerns shadow the reunion: the threat of Ecthroi, primordial Shadow. And perhaps even worse, the apparent splintering of Time itself. Now, the Caretakers must fight against their most fearsome enemy ever and attempt to restore Time. They must journey through a forgotten Door from the destroyed Keep of Time in order to seek out the Dragon's Apprentice. If they fail, it will mean the end of both of the worlds. But success will carry its own price--a price that may be too high even for the Caretakers to bear.
Sunny Jackson

Here, There Be Dragons - Google eBookstore - 0 views

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    Three young men are entrusted with the Imaginarium Geographica, an atlas of fantastical places to which they travel in hopes of defeating the Winter King whose bid for power is related to the First World War raging in the Real World.
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