From MySpace to Hip Hop, A MacArthur Forum, Part 1 - 0 views
From MySpace to Hip Hop: New Media in the EveryDay Lives of Youth - 0 views
-
On April 23, 2008, public forum, "From MySpace to Hip Hop: New Media In the Everyday Lives of Youth," reported on the interim findings of the ethnographic project funded by the MacArthur Foundation, "Kids' Informal Learning through Digital Media," conducted by researchers at the University of California, Berkeley and the University of Southern California. This event addressed how digital technologies and new media are changing the way that young people learn, play, socialize and participate in civic life. The forum was presented by Common Sense Media, the MacArthur Foundation and the Stanford University School of Education.
Totally Wired: How Digital Media is Changing How Young People Learn and Play - 0 views
From MySpace to Hip Hop, A MacArthur Forum, Part 2 - 0 views
-
From MySpace to Hip Hop, A MacArthur Forum, Part 2
This is the second of three videos, researchers who presented their work were: Mimi Ito, University of Southern California, Participatory Learning in a Networked Society:Lessons From the Digital Youth Project;danah boyd, University of California Berkeley, Teen Socialization Practices in Networked Publics; Heather Horst, University of California Berkeley, Understanding New Media in the Home; Dilan Mahendran, University of California Berkeley, Hip Hop Music and Meaning in the Digital Age.
Video coverage of MacArthur Foundation's Digital Youth Project - 0 views
CoSN Receives MacArthur Grant to Explore Policy and Leadership Barriers to Web 2.0 - 0 views
-
CoSN Receives MacArthur Grant: Exploring Policy and Leadership Barriers to Effective Use of Web 2.0 in Schools
The $450,000 grant began July 1st and over the coming year CoSN will focus on the following key objectives:
1.Identify findings from existing empirical research relevant to the use of new media in schools and the barriers to their adoption and scalability.
2. Assess the awareness, understanding, and perspectives of U.S. educational leaders (superintendents, district curriculum and technology directors/CTOs) and policymaker's on the role, problems, and benefits of new media in schools within a participatory culture context.
3. Investigate and document the organizational and policy issues that are critical obstacles for the effective deployment of new media.
4. Develop a concise report of findings and construct an action plan for intervention.
MacArthur Foundation Series on Digital Media and Learning - MIT Press - 0 views
-
The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning examines the effect of digital media tools on how people learn, network, communicate, and play, and how growing up with these tools may affect a person's sense of self, how they express themselves, and their ability to learn, exercise judgment, and think systematically.
Six topics are available as free downloads online:
Youth, Identity, and Digital Media Current Volume
Learning Race and Ethnicity: Youth and Digital Media
Digital Young, Innovation, and the Unexpected
The Ecology of Games: Connecting Youth, Games, and Learning
Digital Media, Youth, and Credibility
Civic Life Online: Learning How Digital Media Can Engage Youth
Are kids different because of digital media? [MacArthur Fdn] - 0 views
MacArthur Series - Digital Learning - 0 views
How teens use social network sites: Clear insights - 0 views
Learning to Change-Changing to Learn [Video] - 0 views
Summary of Findings from the Digital Youth Project - 0 views
-
. The goal of this work was to gain an understanding of youth new media practice in the U.S. by engaging in ethnographic research across a diverse range of youth populations, sites, and activities. A collaboration between 28 researchers and research collaborators, this was a large ethnographic project funded by the MacArthur Foundation as part of their Digital Media and Learning initiative.
Kids' Informal Learning with Digital Media [Digital Youth Research] - 0 views
-
UC Berkeley study administered by the Institute for the Study of Social Change and funded by the MacArthur Foundation. The complete findings on three years of ethnographic work [22 different case studies of youth engagement with new media] will be published in Summer 2008. The project has three general objectives. The first objective is to describe kids as active innovators using digital media, rather than as passive consumers of popular culture or academic knowledge. The second objective is to think about the implications of kids innovative cultures for schools and higher education, and engage in a dialogue with educational planners. The third objective is to advise software designers about how to use kids innovative approaches to knowledge and learning in building better software. The research focuses on learning and cultural production outside of schools: in homes, neighborhoods, after school, and in recreational settings.
Global Kids' Online Leadership Program - 2 views
Spotlight on Digital Media and Learning - 1 views
The Digital Generation Project | Edutopia - 0 views
-
Today's kids are born digital -- born into a media-rich, networked world of infinite possibilities. But their digital lifestyle is about more than just cool gadgets; it's about engagement, self-directed learning, creativity, and empowerment. The Digital Generation Project tells their stories so that educators and parents can understand how kids learn, communicate, and socialize in very different ways than any previous generation. This project was funded by a grant from the MacArthur Foundation.
Are Kids Different Because of Digital Media? - 0 views
-
We use this video frequently as an introduction at teacher trainings. The MacArthur Foundation is exploring how technology is changing kids and learning, committing $50 million to this initiative.
-
It will be most interesting to see whether the next generation of kids brought up by the Digital Generation will be any different.
The Cost of Copyright Confusion for Media Literacy [PDF] - 0 views
-
The Cost of Copyright Confusion for Media Literacy, is a research-based report on scores of longform interviews with teachers. It shows that the fundamental goals of media literacy education-to cultivate critical thinking and expression about media and its social role-are compromised by unnecessary copyright restrictions. The report concludes with a call for educators to develop a consensus around their interpretation of their most valuable copyright tool: fair use.This project was funded by the MacArthur Foundation.
Global Kids' Digital Media Initiative - 0 views
-
Based out of NYC, the Global Kids Digital Media Initiative is a series of interrelated programs designed to support teenagers to think critically about the role of digital media in their lives and document their experiences in various media. It is supported by the John D. and Catherine T. MacArthur Foundation.
This is the third of three videos, a panel discussion featuring Dale Dougherty,General Manager, Maker Media Division, O'Reilly Media; Deborah Stipek, Dean, Stanford University School of Education; Kenny Miller, EVP & Creative Director, MTV Networks' Global Digital Media; Linda Burch, Chief Education & Strategy Officer,\nCommon Sense Media and moderator Connie Yowell, Director of Education, The MacArthur Foundation